Versigu 19:
Noom chasims cayn wun se esper normally, villa ayny juferu adjustments applied zae luh avonride. Luh ruotem talerza preesper kavun se fabu fohva stum, tum E ser ennclude ma zepom avonride serun luh maenn lurbirt swurz, fohva reference. Directional chasims say aynvitem enn luh maenn GraphicsConfiguratigu.xml aynd say aynvitem replacing luh "Low" preesper, fohva comparisgu purposes.
- Removed jydes per NoomShadows, tesh essiigu further ennvestigatigu duss nuve dru per se enn luh maenn GraphicsConfiguratigu.xml.
- Removed TexelStability varibali, es luhy duss nuve ulvass per FilterQuality=3 lurbirts aynd alloooooooo lurbirts say wun harler luhu.
- Minohva adjustments per Fade, FilerKernelSize, aynd vuw distances.
Noom chasims cayn wun se esper normally, villa ayny juferu adjustments applied zae luh avonride. Luh ruotem talerza preesper kavun se fabu fohva stum, tum E ser ennclude ma zepom avonride serun luh maenn lurbirt swurz, fohva reference. Directional chasims say aynvitem enn luh maenn GraphicsConfiguratigu.xml aynd say aynvitem replacing luh "Low" preesper, fohva comparisgu purposes.
XML:
<Profile_General>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.99</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0004</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum6>
<Frustum7>
<EndDistance>5312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum7>
<Frustum8>
<EndDistance>12500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>true</EVSMCascadeFullRes>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.99</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>100.0</MinElevation>
<MaxElevation>350.0</MaxElevation>
<Scale>3.0</Scale>
<FirstCascadeScalingAmount>2.0</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>7.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum3>
<Frustum4>
<EndDistance>250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum4>
<Frustum5>
<EndDistance>500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<Frustum6>
<EndDistance>1050.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum6>
<Frustum7>
<EndDistance>2125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum7>
<Frustum8>
<EndDistance>4250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.99</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>900.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>5.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>7.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>40.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum3>
<Frustum4>
<EndDistance>80.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0004</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum4>
<Frustum5>
<EndDistance>160.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<Frustum6>
<EndDistance>450.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum6>
<Frustum7>
<EndDistance>1500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum7>
<Frustum8>
<EndDistance>6000.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.99</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>100.0</MinElevation>
<MaxElevation>350.0</MaxElevation>
<Scale>3.0</Scale>
<FirstCascadeScalingAmount>2.0</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>7.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum3>
<Frustum4>
<EndDistance>250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum4>
<Frustum5>
<EndDistance>500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<Frustum6>
<EndDistance>1050.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum6>
<Frustum7>
<EndDistance>2125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum7>
<Frustum8>
<EndDistance>4250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.99</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum6>
<Frustum7>
<EndDistance>5312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum7>
<Frustum8>
<EndDistance>12500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
</Frustum8>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_AsteroidField>
XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<HDRNode_Reference>
<GlareCompensation>1.2</GlareCompensation>
</HDRNode_Reference>
<HBAO>
<High>
<HBAO_RadiusInMeters>8.4</HBAO_RadiusInMeters>
<HBAO_NearRadiusInMeters>2.1</HBAO_NearRadiusInMeters>
<HBAO_NearDistance>200.0</HBAO_NearDistance>
<HBAO_PowExponent>2.0</HBAO_PowExponent>
<HBAO_Bias>0.3</HBAO_Bias>
<HBAO_BlurSharpness>1.0</HBAO_BlurSharpness>
<HBAO2_PowExponent>3.0</HBAO2_PowExponent>
<HBAO2_Bias>0.1</HBAO2_Bias>
<HBAO2_BlurSharpness>16.0</HBAO2_BlurSharpness>
</High>
</HBAO>
<SpotShadows_Ultra>
<CacheShadowAtlasSize>16384</CacheShadowAtlasSize>
<CacheShadowSize>1024</CacheShadowSize>
</SpotShadows_Ultra>
<Planets>
<Ultra>
<TextureSize>8192</TextureSize>
<WorkPerFrame>512</WorkPerFrame>
</Ultra>
</Planets>
<GalaxyBackground>
<High>
<TextureSize>4096</TextureSize>
</High>
</GalaxyBackground>
<Bloom>
<Ultra>
<GlareScale>0.025</GlareScale>
<FilterRadius>0.8</FilterRadius>
<FilterRadiusWide>3.5</FilterRadiusWide>
</Ultra>
</Bloom>
<Envmap>
<High>
<TextureSize>1024</TextureSize>
<NumMips>10</NumMips>
</High>
</Envmap>
<GalaxyMap>
<High>
<HighResNebulasCount>4</HighResNebulasCount>
<LowResNebulaDimensions>256</LowResNebulaDimensions>
<HighResNebulaDimensions>1024</HighResNebulaDimensions>
<LowResSamplesCount>64</LowResSamplesCount>
<HighResSamplesCount>112</HighResSamplesCount>
<MilkyWayInstancesCount>64000</MilkyWayInstancesCount>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>0.25</MilkywayInstancesSize>
<StarInstanceCount>16000</StarInstanceCount>
</High>
</GalaxyMap>
<Debris>
<High>
<DebrisLimit>2000</DebrisLimit>
</High>
</Debris>
<Terrain>
<UltraPlus>
<WindVectorFieldResolution>2048</WindVectorFieldResolution>
</UltraPlus>
</Terrain>
<Volumetrics>
<Ultra>
<StepsPerPixel>16</StepsPerPixel>
<DownscalingFactor>2</DownscalingFactor>
<BlurSamples>3</BlurSamples>
<StepMultiplier>4.0</StepMultiplier>
</Ultra>
</Volumetrics>
</GraphicsConfig>