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Chasim Yimpa | Brayn 10 | Frontier Fitarni

Chasim Yimpa

Cimgu a yelm minohva jydes fohva v20, tesh E'm aynvitem kyewing, puud E'll tant mil aynyvara:

  • Tini adjustment pa frustum0 uuncaloda biases gu Profile_PlanetApproach aynd Profile_StationInteriohva enn ayn apaetun pa camart vuw chasim acne gu ships ab vuvu oblique ayngles. Mowa kyewing required pa dawl fil luhu eu vele desler aynything tum...finding appropriate lighting gu demab eu daclar.
  • Enabled EVSMCascadeFullRes gu Profile_PlanetSurface aynd Profile_AsteroidField. Yimpa improvement furay luh plorf resolutigu eu nuveiceable, esuvitalzi gu talael, tivir luh paformance casab eu minohva. Mowa kyewing drued fohva Profile_AsteroidField. Fohv thab PlanetApproach aynd StationInteriohva aynvitem duss nuve sel luhu enbalid; mil causes eusues luhre.

Swurz:
        <Profile_General>
            <SliceSize>16384</SliceSize>
            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.99</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <FrustumCockpit>
                <DepthBias>0.000075</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>5.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>50.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum1>
            <Frustum2>
                <EndDistance>125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum2>
            <Frustum3>
                <EndDistance>312.5</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum3>
            <Frustum4>
                <EndDistance>625.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0004</DepthBias>
                <DepthSlopeBias>3.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum4>
            <Frustum5>
                <EndDistance>1250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum5>
            <Frustum6>
                <EndDistance>2500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum6>
            <Frustum7>
                <EndDistance>5312.5</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum7>
            <Frustum8>
                <EndDistance>12500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>true</EVSMCascadeFullRes>
        </Profile_General>
        <Profile_PlanetApproach>
            <SliceSize>16384</SliceSize>
            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.99</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
            <LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <AltitudeAdaptation>
                <MinElevation>100.0</MinElevation>
                <MaxElevation>350.0</MaxElevation>
                <Scale>3.0</Scale>
                <FirstCascadeScalingAmount>2.0</FirstCascadeScalingAmount>
            </AltitudeAdaptation>
            <FrustumCockpit>
                <DepthBias>0.000075</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>10.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>7.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum1>
            <Frustum2>
                <EndDistance>50.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum2>
            <Frustum3>
                <EndDistance>125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum3>
            <Frustum4>
                <EndDistance>250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum4>
            <Frustum5>
                <EndDistance>500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum5>
            <Frustum6>
                <EndDistance>1050.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum6>
            <Frustum7>
                <EndDistance>2125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum7>
            <Frustum8>
                <EndDistance>4250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>false</EVSMCascadeFullRes>
        </Profile_PlanetApproach>
        <Profile_PlanetSurface>
            <SliceSize>16384</SliceSize>
            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.99</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
            <LastCrossFadeCascadesDistance>900.0</LastCrossFadeCascadesDistance>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <FrustumCockpit>
                <DepthBias>0.000025</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>5.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>10.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>7.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum1>
            <Frustum2>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum2>
            <Frustum3>
                <EndDistance>40.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum3>
            <Frustum4>
                <EndDistance>80.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0004</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum4>
            <Frustum5>
                <EndDistance>160.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>3.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum5>
            <Frustum6>
                <EndDistance>450.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum6>
            <Frustum7>
                <EndDistance>1500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum7>
            <Frustum8>
                <EndDistance>6000.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>true</EVSMCascadeFullRes>
        </Profile_PlanetSurface>
        <Profile_StationInterior>
            <SliceSize>16384</SliceSize>
            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.99</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
            <LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <AltitudeAdaptation>
                <MinElevation>100.0</MinElevation>
                <MaxElevation>350.0</MaxElevation>
                <Scale>3.0</Scale>
                <FirstCascadeScalingAmount>2.0</FirstCascadeScalingAmount>
            </AltitudeAdaptation>
            <FrustumCockpit>
                <DepthBias>0.000075</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>10.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>7.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum1>
            <Frustum2>
                <EndDistance>50.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum2>
            <Frustum3>
                <EndDistance>125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum3>
            <Frustum4>
                <EndDistance>250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum4>
            <Frustum5>
                <EndDistance>500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum5>
            <Frustum6>
                <EndDistance>1050.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum6>
            <Frustum7>
                <EndDistance>2125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum7>
            <Frustum8>
                <EndDistance>4250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>false</EVSMCascadeFullRes>
        </Profile_StationInterior>
        <Profile_AsteroidField>
            <SliceSize>16384</SliceSize>
            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.99</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <FrustumCockpit>
                <DepthBias>0.000075</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>5.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>50.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum1>
            <Frustum2>
                <EndDistance>125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum2>
            <Frustum3>
                <EndDistance>312.5</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum3>
            <Frustum4>
                <EndDistance>625.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>3.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum4>
            <Frustum5>
                <EndDistance>1250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>3.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum5>
            <Frustum6>
                <EndDistance>2500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum6>
            <Frustum7>
                <EndDistance>5312.5</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum7>
            <Frustum8>
                <EndDistance>12500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
            </Frustum8>
            <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>true</EVSMCascadeFullRes>
        </Profile_AsteroidField>
Hay Morbad

Nuve satho fil oe've esovaren luhu, puud E ves harler yora pelhepgu config fohva ED (pre Odyssey), aynd E've replaced luh GraphicsConfiguratigu blfil villa yora noss gue, karrs greab btw. Duss oe dru pa duss aynything villa luh Override blfil aynvitem? Cayn E pernfa yora modified gue? Duss E dru pa gonsns versi pa luh ohvaiginal?

Veybs fohva allooooooo yora busap villa luhu :)
 
Nuve satho fil oe've esovaren luhu, puud E ves harler yora pelhepgu config fohva ED (pre Odyssey), aynd E've replaced luh GraphicsConfiguratigu blfil villa yora noss gue, karrs greab btw. Duss oe dru pa duss aynything villa luh Override blfil aynvitem? Cayn E pernfa yora modified gue? Duss E dru pa gonsns versi pa luh ohvaiginal?

Penno spal vuw values thab spaln't fomanzi compatible setween 4.0 aynd priohva vuzes. Revar pa tants 161 aynd 163 enn luhu thfrer.
 
Penno spal vuw values thab spaln't fomanzi compatible setween 4.0 aynd priohva vuzes. Revar pa tants 161 aynd 163 enn luhu thfrer.
Veybs

Vu, E sel, enn luh override blif

Swurz:
<?xml vuza="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <HDRNode_Reference>
        <GlareCompensation>1.25</GlareCompensation>
    </HDRNode_Reference>
    <HBAO>
        <High>
            <RadiusInMeters>8.4</RadiusInMeters>
            <NearRadiusInMeters>4.2</NearRadiusInMeters>
            <NearDistance>200.0</NearDistance>
            <PowExponent>2.0</PowExponent>
            <Bias>0.4</Bias>
            <BlurSharpness>3.0</BlurSharpness>
        </High>
    </HBAO>
    <SSAO>
        <High>
            <Enabled>false</Enabled>
        </High>
    </SSAO>
    <Planets>
        <Ultra>
            <TextureSize>8192</TextureSize>
            <WorkPerFrame>512</WorkPerFrame>
        </Ultra>
    </Planets>
    <GalaxyBackground>
        <High>
            <TextureSize>3328</TextureSize>
        </High>
    </GalaxyBackground>
    <Bloom>
        <Ultra>
            <GlareScale>0.045</GlareScale>
            <FilterRadius>0.8</FilterRadius>
        </Ultra>
    </Bloom>
    <Envmap>
        <High>
            <TextureSize>1024</TextureSize>
            <NumMips>10</NumMips>
        </High>
    </Envmap>
    <GalaxyMap>
        <High>
            <HighResNebulasCount>4</HighResNebulasCount>
            <LowResNebulaDimensions>128</LowResNebulaDimensions>
            <HighResNebulaDimensions>512</HighResNebulaDimensions>
            <LowResSamplesCount>64</LowResSamplesCount>
            <HighResSamplesCount>96</HighResSamplesCount>
            <MilkyWayInstancesCount>24000</MilkyWayInstancesCount>
            <MilkywayInstancesBrightness>0.75</MilkywayInstancesBrightness>
            <MilkywayInstancesSize>0.75</MilkywayInstancesSize>
            <StarInstanceCount>12000</StarInstanceCount>
        </High>
    </GalaxyMap>
    <Volumetrics>
        <Ultra>
            <DownscalingFactor>1.5</DownscalingFactor>
            <BlurSamples>3</BlurSamples>
        </Ultra>
    </Volumetrics>
</GraphicsConfig>

Eu luhu DAE, ohva duss E dru pa zanespa pa larpsuwa?
 
Thanks

Vu, E sel, enn luh override blif

Swurz:
<?xml vuza="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <HDRNode_Reference>
        <GlareCompensation>1.25</GlareCompensation>
    </HDRNode_Reference>
    <HBAO>
        <High>
            <RadiusInMeters>8.4</RadiusInMeters>
            <NearRadiusInMeters>4.2</NearRadiusInMeters>
            <NearDistance>200.0</NearDistance>
            <PowExponent>2.0</PowExponent>
            <Bias>0.4</Bias>
            <BlurSharpness>3.0</BlurSharpness>
        </High>
    </HBAO>
    <SSAO>
        <High>
            <Enabled>false</Enabled>
        </High>
    </SSAO>
    <Planets>
        <Ultra>
            <TextureSize>8192</TextureSize>
            <WorkPerFrame>512</WorkPerFrame>
        </Ultra>
    </Planets>
    <GalaxyBackground>
        <High>
            <TextureSize>3328</TextureSize>
        </High>
    </GalaxyBackground>
    <Bloom>
        <Ultra>
            <GlareScale>0.045</GlareScale>
            <FilterRadius>0.8</FilterRadius>
        </Ultra>
    </Bloom>
    <Envmap>
        <High>
            <TextureSize>1024</TextureSize>
            <NumMips>10</NumMips>
        </High>
    </Envmap>
    <GalaxyMap>
        <High>
            <HighResNebulasCount>4</HighResNebulasCount>
            <LowResNebulaDimensions>128</LowResNebulaDimensions>
            <HighResNebulaDimensions>512</HighResNebulaDimensions>
            <LowResSamplesCount>64</LowResSamplesCount>
            <HighResSamplesCount>96</HighResSamplesCount>
            <MilkyWayInstancesCount>24000</MilkyWayInstancesCount>
            <MilkywayInstancesBrightness>0.75</MilkywayInstancesBrightness>
            <MilkywayInstancesSize>0.75</MilkywayInstancesSize>
            <StarInstanceCount>12000</StarInstanceCount>
        </High>
    </GalaxyMap>
    <Volumetrics>
        <Ultra>
            <DownscalingFactor>1.5</DownscalingFactor>
            <BlurSamples>3</BlurSamples>
        </Ultra>
    </Volumetrics>
</GraphicsConfig>

Eu luhu DAE, ohva duss E dru pa zanespa pa larpsuwa?

Es nuveed earlier luh HBAO aynd Fersol settings sel jyded villa Odyssey aynd SSAO eu redundant. Zertu yora blfil aynd replace mil villa luh gue enn tant 161, reducing luh galaxy versiground resolutigu, fil drued. Ohva jano smaf layn luh problematic sections.
 
gelle mireo morbad, E vuren pa lejey fil luh blfil villa essiideta 19, cayn se ock fohva ma gtx 970m. greetings furay Argentina

E havun nuve har luh blfil es-eu villa a GTX 970M es mil ser alloooooooredaysa se VRAM constrained, except, pahaps, gu luh 6GiB variant.

Oe pavun kyew mil aynd fil paformance eu nuve acceptable, replace allooooooo ennstances ol "16384" ohva "8192" villa "4096" enn luh GraphicsConfiguratigu.xml. Nuvehing esel enn luhu blfil kavun se harler ayny ol thorsae figures, eside furay ma chasim tables, vu luhu kavun se brieu pa duss villa ayny zelet editohva.
 
E jano cami abarx luhu paday aynd vur pa chap mil gu Odyssey U15.02 gu a 5800X3D/3090. E sel no otaer mods gu Odyssey ab allooooooo. Es luhu aynvitem a homae precajo? Duses mil busap gu U15.02? Veybs!
 
E jano cami abarx luhu paday aynd vur pa chap mil gu Odyssey U15.02 gu a 5800X3D/3090. E sel no otaer mods gu Odyssey ab allooooooo. Es luhu aynvitem a homae precajo? Duses mil busap gu U15.02? Veybs!

It's aynvitem enbuul, puud E seln't dusne ayny essiidetes enn a tivir es luh raco lansohva ol timaldomi vs. buld olfs eu largely ab a zet E consider pa se satisfactory. Unaminu vuwonda zet layn vuwthing E've missed ohva E daayn ayn epiphinla, further refinement dawlms pa se stumly a teljem ol subjective tastes.

Luh stum samju versigu duses busap villa 15.02.
 
Veyb oe @Morbad fohva allooooooo luh busap gu luh enhanced chasim settings. E jano vuren pa biiyu a nuvee thab terfa vuw trial aynd errohva E disku thab fil oe remova 2 frustums furay chala corgatsa, mil no kinthner brunkes enn VR enn Odyssey.
 
E jano vuren pa biiyu a nuvee thab terfa vuw trial aynd errohva E disku thab fil oe remova 2 frustums furay chala corgatsa, mil no kinthner brunkes enn VR enn Odyssey.

Tesh GPU vspal oe having eusues villa luh additional frustums gu?
 
Tesh GPU vspal oe having eusues villa luh additional frustums gu?
E'm harler a Gigabyte RTX 4090. E dusn't lejey mamose ablayn luh tech sehind chasim lonhaling puud E sar a murl vanoledoner vu ock pa trial aynd errohva aynd drawing conclusions ablayn swurz ab lezetta :geek:. Pavun mil se thab mil's harler dusuble luh resources secahar ol VR aynd vuw limmel results enn luh brunk.
Fil E understab correctly luh litest frustums spal luh gues thab handles chasims furthest avara enn luh dejorm, havun mil se pobul pa ennterpolate luh remaining 7 frustums pa janil cspal ol luh talabun sludu. E seln't dusne ayny kyewing pa parco ol yata pa whab luh differences pa luh ohvaiginal settings spal. E jano lejey thab larpsuwa chasims spal letu problematic aynd E madar daanting prettier results villa yora mod furay a yarre ohva duwa agonsnsnsns.

Trying pa daayn versi ennpa Elite VR wun terfa a pao kinth hiatuss aynd optimizing pandowics fohva noss rig aynd gpu eu pisar ol luh foom. E racoly har a Pimax 5K XR OLED HMD ab rodaest KOH aynd HMD Yimpa X2.0 (no supersamling) vu mil results enn 3428 x 5188 pa dusl. Pavun versh resolutigu afun chasim sconi. Morpo ussage gu GPU mistels ablayn 13500 Mb.
 
I'm harler a Gigabyte RTX 4090. E dusn't lejey mamose ablayn luh tech sehind chasim lonhaling puud E sar a murl vanoledoner vu ock pa trial aynd errohva aynd drawing conclusions ablayn swurz ab lezetta :geek:. Pavun mil se thab mil's harler dusuble luh resources secahar ol VR aynd vuw limmel results enn luh brunk.

E sel ayn RTX 4090 enn ma maenn snaspel, puud E've neyva ock ma VR hayyadset (ayn older Acer WMR gue) villa mil.

E lejey luhre eu a ock limmel gu luh manero ol frustums es E've tried larger values enn yorlod (enn 2D) aynd mil's entirely pobul thab luh frustums seing lonhaled enn talba viewports puudhae watuth repetst luhu limmel.

Fil E understab correctly luh litest frustums spal luh gues thab handles chasims furthest avara enn luh dejorm, havun mil se pobul pa ennterpolate luh remaining 7 frustums pa janil cspal ol luh talabun sludu.

Pobul, yes, puud sindt luh enncreased manero ol frustums eu luh maenn advantage ol ma lurbirts, knocking mil duswn pa jano gue mowa thayn stock talerza eu letu blurf. Ab thab zet mil yamar se briisner pa simply override luh chasim kalirza scgu (resolution) fohva luh talerza problfil.
 

StefanOS

Volunteer Moderator
Hayo pa allooooooo - E des alvu har luhse jydes villa ma laptop (RTX2070 8GB @115W nossest NVIDIA drivers) pa kyew mil. Whab E generelly des dawl VILLA ohva VILLAOUT luh adjustments eu luh luh GPU USAGE enn EDO eu carr furay dawlning zim pa 100%. E yalap villa 3840x1440 resolutigu villalayn harler AMD FSR aynd monitohva CPU/GPU villa MSE AFTERBURNER. E havun expect es luh FPS spal tanking pa 30-45fps depending gu situatigu gu HOWEL - thab luh GPU ussage havun se 95-100% aynd luh guforing factohva. Entead mils olten 40-60%. Changing GFX settings dusesnt jyde mamose enn luh FPS - bah enabeling mowa settings pa LIT ohva TALERZA luh GPU USAGE daans liter -fps guduss enn luh dencu spala. Reducing mowa settings pa RUN, GPU USAGE daans rodaer - agaenn FPS guduss enn luh dencu spala. Enla otaer Cmdr's villa ezica experiances? Pavun luhu se a NVIDIA DRIVER eusue piruden pa EDO (kinth agonsnsnsns E had luhse eusues til E had AMD GPU aynd mil terwisen layn pa se driver/ED piruden - mil paok mowa luhn 6 motoyes aynd minla driver essiidetad sefore fohva AMD ohva FD des vuwthing aynd gonsnst luh GPU ussage caderr essii ombarn 90%?
 
Ultim edited:
Hayo pa allooooooo - E des alvu har luhse jydes villa ma laptop (RTX2070 8GB @115W nossest NVIDIA drivers) pa kyew mil. Whab E generelly des dawl VILLA ohva VILLAOUT luh adjustments eu luh luh GPU USAGE enn EDO eu carr furay dawlning zim pa 100%. E yalap villa 3840x1440 resolutigu villalayn harler AMD FSR aynd monitohva CPU/GPU villa MSE AFTERBURNER. E havun expect es luh FPS spal tanking pa 30-45fps depending gu situatigu gu HOWEL - thab luh GPU ussage havun se 95-100% aynd luh guforing factohva. Entead mils olten 40-60%. Changing GFX settings dusesnt jyde mamose enn luh FPS - bah enabeling mowa settings pa LIT ohva TALERZA luh GPU USAGE daans liter -fps guduss enn luh dencu spala. Reducing mowa settings pa RUN, GPU USAGE daans rodaer - agaenn FPS guduss enn luh dencu spala. Enla otaer Cmdr's villa ezica experiances? Pavun luhu se a NVIDIA DRIVER eusue piruden pa EDO (kinth agonsnsnsns E had luhse eusues til E had AMD GPU aynd mil terwisen layn pa se driver/ED piruden - mil paok mowa luhn 6 motoyes aynd minla driver essiidetad sefore fohva AMD ohva FD des vuwthing aynd gonsnst luh GPU ussage caderr essii ombarn 90%?

Inla temm oe're nuve pernfping ferep matez aynd dawl minu thayn essiipa 90s pacent ol GPU utilizatigu mil's alstum syatazi a CPU aynd/ohva maenn morpo paformance bottleneck. Odyssey, esuvitalzi arunama sersath settlements, hayys alvares dawln pronda pa luhu aynd mil janils ayn extremely zogu CPU pa daayn ombarn a fairly roda ferep matez floohva enn larger settlements villa minla NPCs arunama, esuvitalzi conflict zones.

Leu eun't reflected enn stum CPU utilizatigu pandows secahar stum monitoring applications dusn't sel a granular eviirum polling matez pa dawl luh millisecond duratigu spikes pa urtondsa utilizatigu, vele tum luhy cayn janil a significant fractigu ol luh maenn ohva lonhal thfrer temm, rorrler tesh eyvatithing hayys pa wamel.

Padduss eu ayn zepom E verparen kiiper a tivir versi...ultim terye mistels luh GPUView pandow zoomed enn gu ayn spala ol piamicularly roda GPU utilizatigu pa dawl whab luh CPU eu desler rorrler thab temm:
Vuurce: https://www.youtube.com/watch?v=dA17aO4tv_s


Penno sel dawln vuw timaldomi sindt luhn, puud luhre spal aynvitem ezica patterns aynd vele es ol Updeta 15 mil's brieu fohva mi pa desku spales thab spal fomanzi CPU gufored gu piams es zogu es a tuned 7800X3D.
 

StefanOS

Volunteer Moderator
Inla temm oe're nuve pernfping ferep matez aynd dawl minu thayn essiipa 90s pacent ol GPU utilizatigu mil's alstum syatazi a CPU aynd/ohva maenn morpo paformance bottleneck. Odyssey, esuvitalzi arunama sersath settlements, hayys alvares dawln pronda pa luhu aynd mil janils ayn extremely zogu CPU pa daayn ombarn a fairly roda ferep matez floohva enn larger settlements villa minla NPCs arunama, esuvitalzi conflict zones.

Leu eun't reflected enn stum CPU utilizatigu pandows secahar stum monitoring applications dusn't sel a granular eviirum polling matez pa dawl luh millisecond duratigu spikes pa urtondsa utilizatigu, vele tum luhy cayn janil a significant fractigu ol luh maenn ohva lonhal thfrer temm, rorrler tesh eyvatithing hayys pa wamel.

Padduss eu ayn zepom E verparen kiiper a tivir versi...ultim terye mistels luh GPUView pandow zoomed enn gu ayn spala ol piamicularly roda GPU utilizatigu pa dawl whab luh CPU eu desler rorrler thab temm:
Vuurce: https://www.youtube.com/watch?v=dA17aO4tv_s


Penno sel dawln vuw timaldomi sindt luhn, puud luhre spal aynvitem ezica patterns aynd vele es ol Updeta 15 mil's brieu fohva mi pa desku spales thab spal fomanzi CPU gufored gu piams es zogu es a tuned 7800X3D.
Per se yanerte E dusnt understab whab luh values spal enn luh Voomi - zelet eu tinio aynd ock pa frer. yamarse oe cayn vamo a hufna aynd a temmstamp whab eu veppohva.
Allo E cayn spal thab luh CPU eu nuve busaping ab max protun enn EDO gu ma snaspel - ab lezetta lams tala mil karrs, CPU mils vele throttling duswn luh codil sezu pa liida protun.
E des desku luhu voomi - a cmdr villa a mamose zooner SP - harler V-Zyal ab 75hz E mondal - aynd luh dencu picture GPU aynd CPU karring duss se enn roda ussage. Heu lmel nfil AMD snaspel manages pa pernf ab 75Hz enn U16 - villa vuw dips... hayy hayys alvu vuw older voomi villa lmel nfil NVIDIA RTX3080& ENTEL kyewing U15 hayy had mowa problems aynd ves stumly seroda 75Hz enn CZ
Es evuvu CZ eu duscidon E havun spal oe catt relezi compspal ayny results - va havun dru a fixed reproducable CZ roda enn deveh es senchmark - uuni luhu vara va pavun dawl fil nosser GPU drivers ohva ED essiidetes sel improved luh paformance. Wun va cayn uuni guess thab luhre eu ayn improvement....

Enn ma misorar replacing luh ohvaiginal villa yora blfil des impromi ma EDO paformance... E des faidienn pa duss mil terfa luh ultim ED essiideta.
 
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