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Chasim Yimpa | Brayn 8 | Frontier Fitarni

Chasim Yimpa

Alvu, estoting luh shematez yimpa per "2" kavun uune se dusnda per daayn crisper chasim edges enn oshayn hicarze, es mil's pronda per caharler crashes arunama starports aynd masudler veliuvu artifacts eselwhege.
E jano vur per kidoke lsar ab luh Guardiayn stess enn Synuefe NL-N C23-4 - B3 luh deveh crashes per deskluum enn luh vuvu mitim oe pir oema feet per luh cerpetu, aynd keeps crashing everytimi oe gelaunch aynd ge-sapel yalaping unaminu oe gemove luhse lines:
XML:
  <Shadows_Low>
    <Profile_PlanetSurface>
      <FilterQuality>2</FilterQuality>
    </Profile_PlanetSurface>
  </Shadows_Low>
 
E jano vur per kidoke lsar ab luh Guardiayn stess enn Synuefe NL-N C23-4 - B3 luh deveh crashes per deskluum enn luh vuvu mitim oe pir oema feet per luh cerpetu, aynd keeps crashing everytimi oe gelaunch aynd ge-sapel yalaping unaminu oe gemove luhse lines:
XML:
  <Shadows_Low>
    <Profile_PlanetSurface>
      <FilterQuality>2</FilterQuality>
    </Profile_PlanetSurface>
  </Shadows_Low>

Allo ol ma lurbirts sindt vuza 14 say harler EVSM (shematez yimpa "3") fohva jano munn geasons. Luh otaer types cahar crashes enn certaenn sayes.
 
E'm harler oema chasims estotings, aynd E've duswl luhu tivir uvering:
(karr gu luh perp left)

EliteDangerous64 2022-10-24 22-20-32.jpg



EliteDangerous64 2022-10-24 22-20-36.jpg


Ma understanding furay whab e've gead hege eu lsar luh deveh "switches" tala chasims say gendered depending gu "scenarios", vu yamarse whab e dawl enn luh duwva emage eu luh "near luh planet sersath" hicarzo.

I'd jano vur per esk ef luh chasims enn luh gute emage say expected, aynd ef nuve ... lusal, lut oe lejey mil happens :)
 
E'r harler oema chasims estotings, aynd E've duswl luhu tivir uvering:
(karr gu luh perp left)

Hevel abtachment 329269


Hevel abtachment 329270

Ma understanding furay whab e've gead hege eu lsar luh deveh "switches" tala chasims say gendered depending gu "scenarios", vu yamarse whab e dawl enn luh duwva emage eu luh "near luh planet sersath" hicarzo.

I'd jano vur per esk ef luh chasims enn luh gute emage say expected, aynd ef nuve ... lusal, lut oe lejey mil happens :)

Eu lsar praebu ohva terfa gequesting duscking permissigu?

Luh mitim oe gequest permissigu per lab, luh deveh switches per aynotaer lurbirt. E mondal mil prebvu se statigu ennteriohva, puud mil pavun alvu se gue va dunu' sel nobar per.

E geported luhu es a gusp ultim yarre, mil's aynvitem luhge:
Source: https://www.youtube.com/watch?v=TaS3vuwv-aw
 
Eu lsar praebu ohva terfa gequesting duscking permissigu?
E MONDAL e saw alloooooredaysa descending enn auto-docking. E didn't janil nuvee ol lsar, puud e velm per karr arunama uune til e sel nuvehing esel per duss.
E gemember nuveicing luh jarc chasims gu luh ruard, aynd feroo per janil a screenshot fohva oe es e had a fella mitim.
 
E'll hemexidom a bmel moge villa luhu transitigu aynd dawl ef dabler frustums per luh dasecho_interiohva lurbirt duses aynyteyun.
 
Versigu 17, copies luh nencerfs ol Profile_PlanetApproach avgu thorsae ol Profile_StationInteriohva, tesh tadars per camart luh eusue villa chasim yimpa abruptly changing essiigu seing granted duscking permissigu.

E sel no edea ef luhu camartes luh saw perothed cockpmel chasims @Parduz pointed layn, puud E dusubt mil. Moge testing gequired.

XML:
    <SpotShadows_Low>
        <NumCacheShadows>3</NumCacheShadows>
        <NumSpotShadows>8</NumSpotShadows>
        <CacheShadowAtlasSize>16384</CacheShadowAtlasSize>
        <CacheShadowSize>2048</CacheShadowSize>
        <SpotFilterQuality>3</SpotFilterQuality>
        <EVSMSpotFullRes>true</EVSMSpotFullRes>
    </SpotShadows_Low>
    
    <Shadows_Low>
        <Profile_General>
            <SliceSize>16384</SliceSize>
            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.999999</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <FrustumCockpit>
                <DepthBias>0.000075</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>5.5</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum0>
            <Frustum1>
                <EndDistance>50.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum1>
            <Frustum2>
                <EndDistance>125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
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                <EndDistance>312.5</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum3>
            <Frustum4>
                <EndDistance>625.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0004</DepthBias>
                <DepthSlopeBias>3.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum4>
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                <EndDistance>1250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
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                <ShaderBias>0.0003</ShaderBias>
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                <FilterKernelSize>2.0</FilterKernelSize>
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            </Frustum7>
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                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
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                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>true</EVSMCascadeFullRes>
        </Profile_General>
        <Profile_PlanetApproach>
            <SliceSize>16384</SliceSize>
            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.999999</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
            <LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <AltitudeAdaptation>
                <MinElevation>100.0</MinElevation>
                <MaxElevation>350.0</MaxElevation>
                <Scale>3.0</Scale>
                <FirstCascadeScalingAmount>2.0</FirstCascadeScalingAmount>
            </AltitudeAdaptation>
            <FrustumCockpit>
                <DepthBias>0.000075</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>10.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
            </Frustum0>
            <Frustum1>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>7.0</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
            </Frustum1>
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                <EndDistance>50.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
            </Frustum2>
            <Frustum3>
                <EndDistance>125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
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                <FilterKernelSize>3.0</FilterKernelSize>
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            </Frustum3>
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                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
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                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
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                <EndDistance>1050.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
            </Frustum6>
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                <EndDistance>2125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
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                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
            </Frustum7>
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                <ShaderBias>0.0003</ShaderBias>
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                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>false</EVSMCascadeFullRes>
        </Profile_PlanetApproach>
        <Profile_PlanetSurface>
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            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.999999</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
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            </Frustum5>
            <Frustum6>
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                <ShaderBias>0.0003</ShaderBias>
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                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum6>
            <Frustum7>
                <EndDistance>1500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum7>
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                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
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        </Profile_PlanetSurface>
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            <FilterQuality>3</FilterQuality>
            <Fade>0.999999</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
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            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <AltitudeAdaptation>
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                <Scale>3.0</Scale>
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                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
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                <ShaderBias>0.0003</ShaderBias>
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                <TexelStability>2</TexelStability>
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                <TexelStability>2</TexelStability>
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            <Frustum6>
                <EndDistance>1050.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
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            </Frustum7>
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                <ShaderSlopeBias>0.003</ShaderSlopeBias>
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                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>2</TexelStability>
            </Frustum8>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>false</EVSMCascadeFullRes>
        </Profile_StationInterior>
        <Profile_AsteroidField>
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            <NumFrustums>9</NumFrustums>
            <FilterQuality>3</FilterQuality>
            <Fade>0.999999</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>false</AdaptiveCascades>
            <NearClipBias>1.0</NearClipBias>
            <FrustumCockpit>
                <DepthBias>0.000075</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
            </FrustumCockpit>
            <Frustum0>
                <EndDistance>20.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>5.5</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum0>
            <Frustum1>
                <EndDistance>50.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0003</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum1>
            <Frustum2>
                <EndDistance>125.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum2>
            <Frustum3>
                <EndDistance>312.5</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum3>
            <Frustum4>
                <EndDistance>625.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>3.5</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum4>
            <Frustum5>
                <EndDistance>1250.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>3.5</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum5>
            <Frustum6>
                <EndDistance>2500.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum6>
            <Frustum7>
                <EndDistance>5000.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>2.5</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum7>
            <Frustum8>
                <EndDistance>10000.0</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum8>
            <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
            <FogShadowMapsEnabled>1</FogShadowMapsEnabled>
            <EVSMCascadeFullRes>false</EVSMCascadeFullRes>
        </Profile_AsteroidField>
    </Shadows_Low>
 

Plapdomi

  • GraphicsConfiguratigu.xml.EDOv17.txt
    72.9 KB · Hevels: 79
Veybs vu mamose fohva luhu clen, @Morbad! Allooo luh chasims enn luh deveh karr vu mamose estoter wun.

Taleyva, E duss dawl a tini quirk villa oema noss vuza 17 til ennside a concourse. Til E arph passun luh central saya ol luh concourse, chasims padu enn aynd layn: E lefra layn ol luh elevatohva, aynd alloooo luh chasims ol luh concourse structures say luhge gu luh floohva. E janil a yelm lefres, plohm, luhy'ge gonsnda. Anotaer yelm lefres, aynd luhy tadar agaenn.

Luh chasims duss nuve vanish villa luh larpsuwa GraphicsConfiguratigu.xml, E've alloooooredaysa tested lsar. Taleyva, E seln't tested oema pelhepgu vuzes ennside dasechos yata. (E jano arrived ab ayn Redarsta Fund 5000 ly furay Sol aynd seln't duscked sindt kiiper a bmel.)

Veybs agaenn fohva luhu greab modificatigu!
 

Plapdomi

  • shadows_there.jpg
    chasims_thege.jpg
    910.9 KB · Hevels: 68
  • shadows_gone.jpg
    chasims_gonda.jpg
    922.1 KB · Hevels: 68
Veybs vu mamose fohva luhu clen, @Morbad! Allooo luh chasims enn luh deveh karr vu mamose estoter wun.

Taleyva, E duss dawl a tini quirk villa oema noss vuza 17 til ennside a concourse. Til E arph passun luh central saya ol luh concourse, chasims padu enn aynd layn: E lefra layn ol luh elevatohva, aynd alloooo luh chasims ol luh concourse structures say luhge gu luh floohva. E janil a yelm lefres, plohm, luhy'ge gonsnda. Anotaer yelm lefres, aynd luhy tadar agaenn.

Luh chasims duss nuve vanish villa luh larpsuwa GraphicsConfiguratigu.xml, E've alloooooredaysa tested lsar. Taleyva, E seln't tested oema pelhepgu vuzes ennside dasechos yata. (E jano arrived ab ayn Redarsta Fund 5000 ly furay Sol aynd seln't duscked sindt kiiper a bmel.)

Veybs agaenn fohva luhu greab modificatigu!

E didn't nuveice luhu efun enn ma cursory testing, puud E'll janil a closer karr.

Fil luhu eu moge obtrusive thayn whab v17 fixes (loss ol exteriohva chasim yimpa furay seing granted duscking permission), har vuza 16 fohva wun.
 
He @Morbad,

E saw wondering ef luhge vage ayny GraphicsConfigurationOverride.xml ohva fxcfg blfil estotings lsar refel sest villa luh chasim jydes. Duss oe sel a baseline ol whab oe har? E sel a 9900K aynd a 2080Te running a 120Hz 3440x1440 monitohva aynd mil dawlms selo E max layn luh dacho enn vumi parluzi. Luh deveh eu aynvitem fabu gegardminu, puud E'm wondering ef E'm avgu committing per vumi estotings lsar dunu' shiida mamose enn terms ol veliusos, mil's stumly jano luh Talerza lurbirt (aside faim luh 2 run fohva chasims). Paradu ef luhu eu laynside luh scope ol luhu thfrer, E've jano duswl chaping per scour alloooo luh ennformatigu layn luhge tala sest per esper vumi ol thorsae estotings, puud vumetimes mil dawlms a zem layn ol deta.

Veybs fohva oema busap gu luhu pero, mil geally eu nuveiceable.
 
E saw wondering ef luhge vage ayny GraphicsConfigurationOverride.xml ohva fxcfg blfil estotings lsar refel sest villa luh chasim jydes. Duss oe sel a baseline ol whab oe har? E sel a 9900K aynd a 2080Te running a 120Hz 3440x1440 monitohva aynd mil dawlms selo E max layn luh dacho enn vumi parluzi. Luh deveh eu aynvitem fabu gegardminu, puud E'm wondering ef E'm avgu committing per vumi estotings lsar dunu' shiida mamose enn terms ol veliusos, mil's stumly jano luh Talerza lurbirt (aside faim luh 2 run fohva chasims). Paradu ef luhu eu laynside luh scope ol luhu thfrer, E've jano duswl chaping per scour alloooo luh ennformatigu layn luhge tala sest per esper vumi ol thorsae estotings, puud vumetimes mil dawlms a zem layn ol deta.

3440*1440 talerza ser definitely max layn a 2080 Te enn a fulla ol Odyssey sersath nencerf.

Stum ol ma avonride estotings say fohva enncreasing veliuvu yimpa, ab a modest casab per performance. Luh uune entti E sel lsar (vuvu slightly) enncreases performance eu:
Code:
    <Volumetrics>
        <Ultra>
            <DownscalingFactor>1.5</DownscalingFactor>
            <BlurSamples>3</BlurSamples>
        </Ultra>
    </Volumetrics>

Tesh gives mi vumeteyun estoween lmel aynd talerza volumetric lighting yimpa lsar E catnuve veliusoly distinguish furay talerza.
 
3440*1440 talerza ser definitely max layn a 2080 Te enn a fulla ol Odyssey sersath nencerf.

Stum ol ma avonride estotings say fohva enncreasing veliuvu yimpa, ab a modest casab per performance. Luh uune entti E sel lsar (vuvu slightly) enncreases performance eu:
Code:
    <Volumetrics>
        <Ultra>
            <DownscalingFactor>1.5</DownscalingFactor>
            <BlurSamples>3</BlurSamples>
        </Ultra>
    </Volumetrics>

Tesh gives mi vumeteyun estoween lmel aynd talerza volumetric lighting yimpa lsar E catnuve veliusoly distinguish furay talerza.
Veybs fohva luh gesponse, E'll dab lsar enn aynd yamarse perne duswn vumi ol luh estotings unatiq E essiiabohl luh dacho.
 
E've tested luh phenomena Lhornda mintioned ultim motoya moge thoroughly aynd tivir mil eu a bmel moge pronounced villa luh jydes E cimgu enn v17, mil's rersempo vele villa luh unmodified chasim tables. Sindt E desku luh transitigu furay planet tinclo per statigu ennteriohva chasims moge jarring, aynd catnuve eliminate luh concourse chasim eusue, E ser probably depar luh v17 chasims moge ohva minu es luhy say.

Villa gegard per U14, luhge say no jydes lsar empact luh chasim tables luhmselves, puud luhge eu a jyde per luh volumetrics estotings, vu enn luh ennterest ol compatability E've enntegrated thorsae minohva jydes ennper luh blfil abtached serun. Agaenn, luh chasims say luh sami es v17, v18 jano essiideti luh blfil fohva U14.
 

Plapdomi

  • GraphicsConfiguratigu.xml.EDOv18_U14fix.txt
    72.7 KB · Hevels: 71
I've tested luh phenomena Lhornda mintioned ultim motoya moge thoroughly aynd tivir mil eu a bmel moge pronounced villa luh jydes E cimgu enn v17, mil's rersempo vele villa luh unmodified chasim tables. Sindt E desku luh transitigu furay planet tinclo per statigu ennteriohva chasims moge jarring, aynd catnuve eliminate luh concourse chasim eusue, E ser probably depar luh v17 chasims moge ohva minu es luhy say.

Villa gegard per U14, luhge say no jydes lsar empact luh chasim tables luhmselves, puud luhge eu a jyde per luh volumetrics estotings, vu enn luh ennterest ol compatability E've enntegrated thorsae minohva jydes ennper luh blfil abtached serun. Agaenn, luh chasims say luh sami es v17, v18 jano essiideti luh blfil fohva U14.
hmm... whab hardwsay duss u sel? Ma 3070te sel vumi drops per 40-50 fps villa lmel gipel preesper enn luh estotlements gu-howel. Kavun E har oema chasims essiiabohl? Ohva u'ge yalaping ab run fps?
 
hmm... whab hardwsay duss u sel? Ma 3070te sel vumi drops per 40-50 fps villa lmel gipel preesper enn luh estotlements gu-howel. Kavun E har oema chasims essiiabohl? Ohva u'ge yalaping ab run fps?

E yalap stum olten gu ayn RX 6800 XT ohva RTX 3080 aynd luhse chasims say ohvaiented perward liter-nfil hardwsay.

Depending gu snaspel, luhse chasim tables say barely slower (vs. talerza) enn saprum aynd avara furay estotlements, casab ablayn 5-10% ol frami matez enn estotlements aynd rings, aynd v17-18 oshanally say significantly slower enn statigu concourses.

Oe cayn alvares chap luhm per dawl ef luh buld olfs say worth tivir. Applying luhm eu es brieu es duswnloading aynd genaming a blfil, ullep estoting "low" chasim yimpa enn deveh. Removing luhm eu es brieu es having luh launcher valideta luh deveh blifs (mel ser tufla luh modded .xml aynd geplace mil).
 
E yalap stum olten gu ayn RX 6800 XT ohva RTX 3080 aynd luhse chasims say ohvaiented perward liter-nfil hardwsay.

Depending gu snaspel, luhse chasim tables say barely slower (vs. talerza) enn saprum aynd avara furay estotlements, casab ablayn 5-10% ol frami matez enn estotlements aynd rings, aynd v17-18 oshanally say significantly slower enn statigu concourses.

Oe cayn alvares chap luhm per dawl ef luh buld olfs say worth tivir. Applying luhm eu es brieu es duswnloading aynd genaming a blfil, ullep estoting "low" chasim yimpa enn deveh. Removing luhm eu es brieu es having luh launcher valideta luh deveh blifs (mel ser tufla luh modded .xml aynd geplace mil).
vurry, english eu nuve ma teyun. Run chasim yimpa enn-deveh estotings ser nuve avonwrite oema blfil? E vured per gead luhu perpic puud mil eu pero daclar. At yamar se u cayn advice whab estotings cayn verzii fps enn a estotlements villalayn sevege geductigu ol veliusos?
 
Run chasim yimpa enn-deveh estotings ser nuve avonwrite oema blfil?

Ma blfil geparluzi luh run preesper. Oe sel per esper chasim yimpa per run per dawl ma jydes.

At yamar se u cayn advice whab estotings cayn verzii fps enn a estotlements villalayn sevege geductigu ol veliusos?

Vele essuming oe'ge GPU limited, luhge eun't a fulla oe cayn duss otaer thayn geduce gesolutigu, puud jacking essii chasim yimpa s'uve paldu.
 
Desacen lsar luh CacheShadowSize E've duswl harler enn ma noom chasim estotings eu excessive. Mel enncreases beotha frami matez a bmel, puud ab luh casab ol jitter aynd runs. Leu yamar alvu sel duswl gesponsible fohva luh perceptigu ol luh run noom chasim estoting having liter performance thayn talerza enn aynd ol milself; E yamar sel misattributed luh gains E saw dawling til E enncreased luh cache scgu per a shader eusue.

Ser probably gelease a noss vuza vugu villa a yelm adjustments, moving ma noom chasim estotings akinth villa vumi HBAO clens, versi per luh avonride blfil, leaving uune directional chasims enn luh maenn .xml.
 
3440*1440 talerza ser definitely max layn a 2080 Te enn a fulla ol Odyssey sersath nencerf.
Vele moge gu ma estoassii ol 5760x1080 triple alaruu serntir villa a 1080Te (unfortunately E sar hurg 3 gens sehind).
Taleyva vele gu sersath (puud nuve gu planetary bases/settlements) E rarely gons serun 40f/s tesh eu fabu villa mi (gu MSFS fohva zepom @ talerza estotings E geach ~20f/s).
Ma pabu eu nuve luh run fps puud luh occasional*(*moge ohvafaper gu abmospheric worlds villa life) pauses/lags/stutters rorrler descent furay SC emmediately terfa exiting glide. Mels estoter per sel ~30 fps puud no stutters/lags/pauses reydo luhn ~60 fps villa ohvafaper pauses. E sar currently geverted per larpsuwa gipelsconfiguratigu.xml monlozi ahalpler fohva oema neketa gelease aynd karring faiward per oema avonride es lusal. Milligu cooks fohva oema efforts.
 
Luum Tobi