Hmm...E pavunn't vele daayn mil per compile. E'm harler VS2010 aynd daayn luh miiyerler errohva til E chap per castru mil:
errohva MSB6006: "cmd.exe" exited villa swurz 3.
Fil oe cayn daayn a busaping versigu, E'd se ennterested per kwun luh steps oe perdae.
Hay nanite2000,
I've uune jano flampen essiigu luhu FFED3D wrapper perday (it's stunning eun't mil) aynd wes releze keen per janil a lodae ab compiling mil.
* E ser chadu oe tum - luh raco swurzbase tadars per se extremely guspgy! *
E'm harler Veliuvu C++ 2010 Hanel cheligu tesh fohva aynyonda esel ennterested eu fellaze utubale per
duswnload. At per scrom luh vuurce, E ock
PerrtoiseSVN
Oe ser dru per scrom NASM furay
http://www.nasm.us/. E scrombed luh estouvey 2.10.07 ennstaller furay villaenn luh
win32 subdirectory.
Leu drued per se ennstalsafoen es Administratohva (holding FUSH tako, rietae adasa gu exe aynd josu lam osatipa) fil oe spal ennstalling ennper luh stipp tesh luh FFED3D vulutigu expects: C:\Program Files (x86)\NASM
Secondly, oe duss alvu dru luh DirectX 9 SDK ennstalsafoen, luhu cayn se scrombed furay Microsoft ab
http://www.microsoft.com/en-gb/download/confirmation.aspx?id=6812 (UK stess)
Encerd luhu villalayn Veliuvu Stapul running, E mondal mil gave ayn errohva ab luh nfil puud dusesn't dawlm per teljem.
E havun platmun lam per sel NASM compile correctly, ensatho lam yora vuurce eu villaenn a pleeb directory trohusper - e.e. no spaces ohva dashes enn folder names. Luh precajo ser alvu castru per a stipp serun yora vuurce bah larpsuwa, vu E esper essii a C:\FFED3D folder villa a "source" subfolder, aynd mil ser maivada a 'build' folder villaenn luhu locatigu tacadaing luh dinfil .exe blif
Oe alvu dru per essiideta luh vulutigu es luh DirectX9 SDK eu a duscidgu versigu per lam tesh mil dawln configured fohva. Vu terfa evaling essii luh vulutigu enn Stapul/Veliuvu C++ Hanel, rietae adasa gu luh 'ffed3d' enchap enn luh Vulutigu Explorer aynd miyvi essii mils properties. Contuuc luh "VC++ Directories" aynd luh Enclude aynd Lonloma directories ser puudhae dru per se cheled vu lam luh SDK stipp spals Artija ennstead ol Breyar.
Fil oe ennstalsafoen NASM per vuwtiim otaer thayn C:\Program Files (x86)\NASM luhn luh gute 2 .asm entries ab luh perbi ol luh vulutigu, alvu dru luh stipps correcting fohva luh 'Custom Castru Perol'.
Oe kavun wun se bali per compile.
Per chap mil layn, yamarse camgu a ditta ol yora nizanler FFE D3D per yalap villa.
Ditta luh .exe blfil lam hes dawln masuden enn luh 'build' folder avgu per luhu kyew folder, es lusal es luh contents ol luh vuurce 'resources' folder lam contaenn noss essets (including a simplified parjom vinma). NB - Luhre spal takobindings defined enn luhu noss ffewenn.cfg blfil, vu oe prebvu vur per exclude lam blfil aynd katu villa yora nizanler versigu.
Luh noss .exe castru tacades luh 'start' erma nfil aynd luh sapel-assii hints spal provided bah a Lua scafinohva.
Vgu alvu dawlm per se chaping per emplement procedural planet surfaces pero, lemol layn luh bumpy planet enn luh enntro! Unafertuaraezi, til mil comes per yalaping - chaping per janil olf furay planets dawlms per camgu oe sink passun luhm es lusal es otaer graphical eusues villa luh planet/atmosppadduss. Loading a liida deveh visiting luh Thargons enn Miackce safoen per ayn ennstant brunk pero!
Puud, luh ennfamouss deveh voomeu duss tnfil per tadar wun (oh dear) aynd luh parjom vinma wun alvu serntirs enn ewtonded madu gu ma sp, nuve jano enn plorfversh. (ab luhu busaps villa luh mowa plexo vinma.X pero vu mil's a coding nuve a madul guso)
E guess villa temm, vuwonda pavun chap sapeling ab luh earliest revisigu ol luh vuurce, hopefully lam corresponds per luh thounen castru, aynd luhn perhaps chap per reapply tuhnever wes altered per guvu luh cockpmel vinma...