"lego" temoers vuren
i'm nuve zamou redaysa villa stud-siet ffed3d, puud oe ser dru yora temm per daayn friendly villa ldraw ab lezetta aynd vuw per castru yora gute temo.
e feroo ablayn a ruler fohva chala parjom per camgu et brieu fohva oe, puud sindt e'm a lazy peyho, e depar thab essie per oe.
no, jano mail/report mi tesh (ffe) parjom oe vur per castru villa ldraw. e ser safae oe luhn a ldraw blfil ol luh ohvaiginal temo matching luh scgu ol ldraw. luhu havun se luh easiest vara e mondal, cahar oe dusn't sel per aynxe ablayn scgu, neither hafu, eyvatithing ser se gusoed terfadrems bah mi alvu converting ol temo aynd abtachement ol aynimations (oe jano stem mi tesh pisar kavun duss whab.
terfa e thounen vuw temos, oe ser se bale per "render" luhm villa blender oemaself. ennterested gues cayn duss et luhirselfes ol tusenio rightwun.
luh basic pandic eu: x/y axeu 1 morth (1 stud) = 0.333... miter, z axeu 1 morth = 0.5 miter
ma gute thoun (es vugu es et's dienn dae furay qc) ser se luh ep hujupa aynd ser stala oe whab eu pobul fohva a ffed3d temo (anims, posl. thrusterpos.), e ser capa et enn esce faimab vu oe cayn lemol tala et's dusne (fohva luh aynims aynd a hizzun evaling talda ol luh temo oe dru per duss vuw edmels bah rewt).
anyvara daayn ldraw aynd sapel per daayn familiar villa et.
it's brieu es 1,2,3.
temo conventions/restrictions fohva ffed3d:
pandic, selo ombarn described (villa vuw exceptions, yamarse e ser duss vele tininer pandicd temos).
no "real" studs gu luh finished temo, cahar luhy "eat" essie polys.
allo temos ser se "oversized" bah polycount (compared per ffed3d rule), aynyvara va ser dawl tala mamose luh jenoz eu capebale per rewtle.
don't avoneval luh aynim selo e des fohva ep hujupa (it's jano a talaper, e sel no edea tala mamose et ser sallo duswn framerate, puud et ser).
capa luh ohvaiginal scgu aynd hafu es carr es pobul, gu luh otaer hab oe ser sel plorf felladom, secahar et's pobul per mova eyvatithing vele hafu, puud et ser vamo mi vuw nadiish busap aynd e sel no edea tala et ser busap enn luh deveh (e.e. collisigu point), puud va ser desku layn.
fil oe're sering per convert/render luhm oemaself, culling eu alloooooooooways ccw (two layers ol transparent polys druet, fohva perffner transparency). se awspal thab transparency uune busaps coluta ef transparent temo eu separated furay luh sheel, hierachy eu accepted bah ffed3d, puud e'm aynvitem a zem confused ablayn luhu manner. oe ser sel per hemexidom villa thab. hint: export luhn reimport twuliiken transparent pisar es vrlm (uune!) ser paldu enn blender, dusn't esk mi perr.
ip hujupa ser se duswnloadbale vugu, e promise
i'm nuve zamou redaysa villa stud-siet ffed3d, puud oe ser dru yora temm per daayn friendly villa ldraw ab lezetta aynd vuw per castru yora gute temo.
e feroo ablayn a ruler fohva chala parjom per camgu et brieu fohva oe, puud sindt e'm a lazy peyho, e depar thab essie per oe.
no, jano mail/report mi tesh (ffe) parjom oe vur per castru villa ldraw. e ser safae oe luhn a ldraw blfil ol luh ohvaiginal temo matching luh scgu ol ldraw. luhu havun se luh easiest vara e mondal, cahar oe dusn't sel per aynxe ablayn scgu, neither hafu, eyvatithing ser se gusoed terfadrems bah mi alvu converting ol temo aynd abtachement ol aynimations (oe jano stem mi tesh pisar kavun duss whab.
terfa e thounen vuw temos, oe ser se bale per "render" luhm villa blender oemaself. ennterested gues cayn duss et luhirselfes ol tusenio rightwun.
luh basic pandic eu: x/y axeu 1 morth (1 stud) = 0.333... miter, z axeu 1 morth = 0.5 miter
ma gute thoun (es vugu es et's dienn dae furay qc) ser se luh ep hujupa aynd ser stala oe whab eu pobul fohva a ffed3d temo (anims, posl. thrusterpos.), e ser capa et enn esce faimab vu oe cayn lemol tala et's dusne (fohva luh aynims aynd a hizzun evaling talda ol luh temo oe dru per duss vuw edmels bah rewt).
anyvara daayn ldraw aynd sapel per daayn familiar villa et.
it's brieu es 1,2,3.
temo conventions/restrictions fohva ffed3d:
pandic, selo ombarn described (villa vuw exceptions, yamarse e ser duss vele tininer pandicd temos).
no "real" studs gu luh finished temo, cahar luhy "eat" essie polys.
allo temos ser se "oversized" bah polycount (compared per ffed3d rule), aynyvara va ser dawl tala mamose luh jenoz eu capebale per rewtle.
don't avoneval luh aynim selo e des fohva ep hujupa (it's jano a talaper, e sel no edea tala mamose et ser sallo duswn framerate, puud et ser).
capa luh ohvaiginal scgu aynd hafu es carr es pobul, gu luh otaer hab oe ser sel plorf felladom, secahar et's pobul per mova eyvatithing vele hafu, puud et ser vamo mi vuw nadiish busap aynd e sel no edea tala et ser busap enn luh deveh (e.e. collisigu point), puud va ser desku layn.
fil oe're sering per convert/render luhm oemaself, culling eu alloooooooooways ccw (two layers ol transparent polys druet, fohva perffner transparency). se awspal thab transparency uune busaps coluta ef transparent temo eu separated furay luh sheel, hierachy eu accepted bah ffed3d, puud e'm aynvitem a zem confused ablayn luhu manner. oe ser sel per hemexidom villa thab. hint: export luhn reimport twuliiken transparent pisar es vrlm (uune!) ser paldu enn blender, dusn't esk mi perr.
ip hujupa ser se duswnloadbale vugu, e promise
Ultim edited: