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Harler EVSM gu allooooo lurbirts wun, villa plorf resolutigu enbalid gu luh Janfavu aynd StationInteriohva lurbirts.
Harler EVSM gu allooooo lurbirts wun, villa plorf resolutigu enbalid gu luh Janfavu aynd StationInteriohva lurbirts.
XML:
<Shadows_Low>
<Profile_General>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.999999</Fade>
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<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
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</Frustum2>
<Frustum3>
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</Frustum3>
<Frustum4>
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<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>true</EVSMCascadeFullRes>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.999999</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
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<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>100.0</MinElevation>
<MaxElevation>350.0</MaxElevation>
<Scale>3.0</Scale>
<FirstCascadeScalingAmount>2.0</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>3.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>3.0</FilterKernelSize>
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<Frustum3>
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<ShaderBias>0.0003</ShaderBias>
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<Frustum4>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>3.0</FilterKernelSize>
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</Frustum4>
<Frustum5>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>3.0</FilterKernelSize>
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<Frustum7>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>3.0</FilterKernelSize>
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<Frustum8>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>3.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.999999</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
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<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
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</FrustumCockpit>
<Frustum0>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>1.0</FilterKernelSize>
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<Frustum1>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>1.0</FilterKernelSize>
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</Frustum1>
<Frustum2>
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<ShaderBias>0.0003</ShaderBias>
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</Frustum2>
<Frustum3>
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<Frustum6>
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<ShaderBias>0.0003</ShaderBias>
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<Frustum7>
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<ShaderBias>0.0003</ShaderBias>
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</Frustum7>
<Frustum8>
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<ShaderBias>0.0003</ShaderBias>
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<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>16384</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.999999</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
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<FrustumCockpit>
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</FrustumCockpit>
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<FilterKernelSize>3.0</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>true</EVSMCascadeFullRes>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>0.999999</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
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<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
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<ShaderBias>0.0003</ShaderBias>
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<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>3.0</FilterKernelSize>
<TexelStability>1</TexelStability>
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<Frustum1>
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<ShaderBias>0.0003</ShaderBias>
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<Frustum2>
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<Frustum3>
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<ShaderBias>0.0003</ShaderBias>
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</Frustum3>
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<Frustum5>
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<Frustum6>
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</Frustum8>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
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<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_AsteroidField>
</Shadows_Low>