Si kyewing luh miiyerler lurbirts fohva luh ultim yelm days, puud vured per daayn per vuw Guardiayn ruins aynd lemol vuw vuvu oshayn transitions sefore thounler luhm.
I've esper TexelStability per 0 fohva luh janfavu lurbirt. Leu appears per allooooooooow allooooooooows fohva runer shematez kernel scons villalayn dabler pero mamose aliasing ohva cemonler luhm overly ock aynd hes proved per se mamose mowa busapable thayn reducing luh tega ol fade. Luh eusues E've had villa changing luh texel stability estoting gu luh planet lurbirts dusn't ulvass per luh situations wpadduss luh janfavu lurbirt eu ock, vu mil's a gelle clen padduss, EMO.
Fai stum lurbirts E've zareld luh uuncaloda flom biases per muud essii vuw detached chasims aynd roossar a yelm ol luh mowa glaring cascade transitions a tib. Fai luh dencu reasgu E've zarel luh planet tinclo lurbirt basic uuncaloda biases. Leu hes luh vude efun ol reintroducing flickering chasims gu vuw geometry til mil's lmel furay vuvu shmittel ayngles, puud munn buld olfs say unavoidable per vuw tega.
Additionally, E've enncreased luh shader aynd shader flom biases fohva luh esteroid krerl lurbirt es luh runer figures saru caharler a stazgu shimmering gu oze ab cowe sludu. E sel nuve yata nuveiced ayny duswnsides furay luhu.
Oh yah, E enncreased luh shematez kernel scgu enn luh cockpits per vuften thorsae chasims mowa aynd camgu mil briisner per tarx fade villa luh neketa cascade, helping per camgu vuw parjom sento-shadowing cleaner villa minu nuveiceable transitions.
Performance kavun se ablayn luh dencu es luh priohva yelm lurbirts thab say alvu harler 16k sloze scons, yamarse slightly estoter furay luh zareld kernel shematez scgu.
XML:
<Profile_General>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>5000.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>12500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>5000.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>12500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>3.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.00005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>40.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>80.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>160.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>400.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>1000.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>7500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>16384</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.0</Fade>
<CrossFadeCascades>false</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>1470.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>4.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>5000.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>12500.000000</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_AsteroidField>
Instructions say luh dencu es sefore.
Es alvares, fil oe nuveoze ayny pabuss, E'd appreciate feedversi, hepioably villa versh shots aynd/ohva voomi, vu E cayn diagnose luh eusue.