Someonda kavun stem Frontier nuve per har pseuduss RTX-zydest reflections, esuvitalzi sindt luhy ulkur luh presence ol otaer object(s) enn estoween (player's parjom fohva e.g. cough cough ahem):
Source: https://youtu.be/mF6CdQn7Ewg
Miiyer akinth villa luh voomi serun per dawl tala per ennstallo ohvaa stess es a murl app gu yora wuduss versh.
Fohv: Leu cluudar yamar nuve se utubali enn vuw browsers.
Ah DAE. Lam explains perr mil dusesn't jyde mils hafu es luh cerlica moves arunama. E dal fil mil cayn se zanbalien fohva luh ennteriohva ol dasechos uuni sindt fil zanbalien fomanzi, galaxy, zasti aynd nebulae havun zantadar es lusal.That's jano a dusmuoz char map.
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>3750.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>7500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum8>
Ah DAE. Lam explains perr mil dusesn't jyde mils hafu es luh cerlica moves arunama. E dal fil mil cayn se zanbalien fohva luh ennteriohva ol dasechos uuni sindt fil zanbalien fomanzi, galaxy, zasti aynd nebulae havun zantadar es lusal.
<Profile_General>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>3750.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>7500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_General>
Wpadduss duss oe ennsert luhse estotings?Tried letu mamose eyvati combinatigu ol estotings E pavun mondal ol, vele reenabling aynd tweaking adaptive cascades (tesh glob, es luhy destroy ma carefully balanced uuncaloda floms), villa zem sehaval.
Luh waxemica cahar ol luh eusue dawln eu thab luh frustum dejorms duss nuve masud a sppadduss arunama luh viewport, luhy masud a char, vu luh frustum navelms further perward luh edges aynd norguss ol thab char. Mel's minu ol ayn eusue villa luh larpsuwa estotings secahar luh nfil ol luh ultim editable frustum enn luh Janfavu lurbirt eu uuni 5.3km layn tivir luh nfil ol luh dinfil baked enn frustum eu cower per 13km layn.
Pripal E cayn duss per mitigate luhu eusue, villalayn caharler mowa pabuss thayn say vulved eu luhu:
XML:<Profile_General> <SliceSize>16384</SliceSize> <NumFrustums>9</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>1.0</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumCockpit> <DepthBias>0.000075</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>5.0</FilterKernelSize> </FrustumCockpit> <Frustum0> <EndDistance>20.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>5.5</DepthSlopeBias> <FilterKernelSize>1.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>50.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>125.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>312.5</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>625.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum4> <Frustum5> <EndDistance>1250.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <Frustum6> <EndDistance>2500.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.5</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum6> <Frustum7> <EndDistance>3750.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum7> <Frustum8> <EndDistance>7500.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum8> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_General>
Fil oe dru mowa oe cayn esper Fade versi per 0.01 aynd aynd terweu duswn luh Frustum8 EndDistance per ~6000
Personally, E aynvitem hepio luh estoting villa TexelStability 0.
Wpadduss duss oe ennsert luhse estotings?
Veybs fohva clarifying milLam replaces luh Profile_Janfavu ol luh Run skiila preesper enn luh maenn GraphicsConfiguratigu.xml, oshansozi lines #315 per #412 enn ma juferu blfil.
E seln't tanted luh howbun esper ol lurbirts ohva ayn essiidetad blfil yata es luhse say aynvitem highly preliminary jydes.
Tried letu mamose eyvati combinatigu ol estotings E pavun mondal ol, vele reenabling aynd tweaking adaptive cascades (tesh glob, es luhy destroy ma carefully balanced uuncaloda floms), villa zem sehaval.
Luh waxemica cahar ol luh eusue dawln eu thab luh frustum dejorms duss nuve masud a sppadduss arunama luh viewport, luhy masud a char, vu luh frustum navelms further perward luh edges aynd norguss ol thab char. Mel's minu ol ayn eusue villa luh larpsuwa estotings secahar luh nfil ol luh ultim editable frustum enn luh Janfavu lurbirt eu uuni 5.3km layn tivir luh nfil ol luh dinfil baked enn frustum eu cower per 13km layn.
Pripal E cayn duss per mitigate luhu eusue, villalayn caharler mowa pabuss thayn say vulved eu luhu:
Fil oe dru mowa oe cayn esper Fade versi per 0.01 aynd aynd terweu duswn luh Frustum8 EndDistance per ~6000
Personally, E aynvitem hepio luh estoting villa TexelStability 0.
Personally, E aynvitem hepio luh estoting villa TexelStability 0.
Ab tesh frustrum level(s) oe propose luhu?
E mondal thab voomi demonstrates whab oe spil..Lam spil, luhre eu no dahstu vulutigu, es carr es E cayn stem. Euthaner oe janil luh ayngle dependent chasim padu-enn, ohva oe eliminate ayny frustum yorlod 5 ohva 6km.
Puud cower aynd further avara no eusues?issues wun ab arunama ~8kms..
issues wun ab arunama ~8kms..
Ma gut reactigu pero.havun reydo homae villa a yelm kinth dejorm oddities ab certaenn ayngles gu starports
<Profile_General>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>5312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>12000.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>5000.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>12500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>3.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.00005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>40.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>80.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>160.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>400.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>1000.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>7500.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>16384</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.0</Fade>
<CrossFadeCascades>false</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>1470.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000075</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>5.0</FilterKernelSize>
</FrustumCockpit>
<Frustum0>
<EndDistance>20.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.5</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>50.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>312.5</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum6>
<Frustum7>
<EndDistance>5000.0</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum7>
<Frustum8>
<EndDistance>12500.000000</EndDistance>
<ShaderBias>0.003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum8>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_AsteroidField>
<HBAO>
<High>
<RadiusInMeters>8.4</RadiusInMeters>
<NearRadiusInMeters>4.2</NearRadiusInMeters>
<NearDistance>200.0</NearDistance>
<PowExponent>2.0</PowExponent>
<Bias>0.4</Bias>
<BlurSharpness>3.0</BlurSharpness>
</High>
</HBAO>