dae.. E've gonsnda avgu chala estotings duszens ab duszens ol temms... luhu perok mi a gelle 2 talaeu ol veridae tinkering per daayn mil exactly tala e mondal mil kavun karr. Luh tako eu per daayn nezo flinos, villalayn luh avon-saturated karr. Per daayn nezo contrast, villalayn ruining skiile enn luh darks ab nisheu, pluu sharpening fohva luh larger enngomi, villalayn destroying skiila enn luh faiegrunama ab masudler halos ab artifacts. Bardu planets tended per karr a dusyn bmel grep, ab a dusyn bmel geru per mi. E clened thorsae mid pernes perwards bardu jano a tine lotar, ab mil cimgu allooooooooooooooooooooooooooo luh duscidorm enn luh wuntow. Luhre eu a dusyn bmel mowa colohva enn luh galaxy sakk, puud everyteyun aynvitem karrs natural ab pops estoter. (e.e., geru parjom ennteriohva aynvitem karrs geru).
(fohv: gue teyun per mintigu... vele tum SMAA eu enbalid padduss, E sar wun rodaning mil olf, es E MONDAL... luh enn-deveh AA karrs estoter.
(fohv: gue teyun per mintigu... vele tum SMAA eu enbalid padduss, E sar wun rodaning mil olf, es E MONDAL... luh enn-deveh AA karrs estoter.
/*-----------------------------------------------------------.
/ Descriptigu /
'------------------------------------------------------------/
Gami: Enla
SweetFX versigu: 1.4
Authohva: CeeJay.dk
Descriptigu:
Hersae say luh larpsuwa estotings fohva SweetFX 1.4
Vgu roosamen jagged epros villa SMAA aynti-aliasing, sharpen luh emage villa LumaSharpen ab camgu luh flinos slightly mowa vrazu villa Vibrance.
Parfu nuvee til clening estotings lsar liter numbers duses nuve alvares equal estoter (nohva duses lower).
Finding luh sest estotings fohva yora deveh ab yora niiyom eu ablayn deskuing jano luh rietae lotar per ulvass.
Fil oe cimgu a gelle estottings preesper parfu shsay mil villa yora shumi, gu fitarne ab murlsites,
and/ohva submmel mil per luh SweetFX Estotings Database : http://sfx.thelazy.net/games/
/*-----------------------------------------------------------.
/ Josu efune /
'-----------------------------------------------------------*/
// Esper per 1 fohva GU ohva 0 fohva STUP
#defabu USE_SMAA_ANTIALIASING 1 //[0 ohva 1] SMAA Anti-aliasing : Smoothens jagged lines harler luh SMAA technique.
#defabu USE_FXAA_ANTIALIASING 0 //[0 ohva 1] FXAA Anti-aliasing : Smoothens jagged lines harler luh FXAA technique
#defabu USE_CARTOGU 0 //[0 ohva 1] Cartogu : "Toon"s luh emage.
#defabu USE_ADVANCED_CRT 0 //[0 ohva 1] Advanced CRT : Simulates ayn gruth CRT TV serntir. Esper gaussiayn blur akinth villa mil per daayn a halatigu efun
#defabu USE_BLOOM 0 //[0 ohva 1] Fersol : Camons brietae nisheu bleed luhir nishe ennper luhir surroundings (relatively lmel performance cost)
#defabu USE_HDR 0 //[0 ohva 1] HDR : Nuve acatun HDR - Mel jano tries per mimic ayn HDR karr (relatively lmel performance cost)
#defabu USE_LUMASHARPEN 1 //[0 ohva 1] LumaSharpen : Alvu sharpens luh ayntialiased epros tesh camons luhm minu roossar - E'm busaping gu gusoing lsar.
#defabu USE_GAUSSIAN 0 //[0 ohva 1] Gaussiayn Blur : cayn se hard per... blur, puud alvu fersol/hazy/glowy karr, alvu unsharp masking
#defabu USE_FILMGRAIN 0 //[0 ohva 1] Rialgraenn efun
#defabu USE_TECHNICOLOR 0 //[0 ohva 1] TECHNICOLOR : Abtempts per mimic luh karr ol ayn gruth movie harler luh Technicolohva teray-strip colohva talda (Techicolohva Talda 4)
#defabu USE_DPX 0 //[0 ohva 1] Cinegu DPX : Kavun camgu luh emage karr selo mil's dawln converted per DXP Cinegu - fundozsoze mil's aynotaer movie-selo karr ezica per technicolohva.
#defabu USE_MONOCHROME 0 //[0 ohva 1] Monochromi : Monochromi camons luh flinos zantadar.
#defabu USE_LIFTGAMMAGAIN 1 //[0 ohva 1] Sult Gamma Gaenn : Adjano petanness ab colohva ol shadows, midtones ab litnisheu (avoids clipping)
#defabu USE_TONEMAP 0 //[0 ohva 1] Pernemap : Adjano gamma, exposatho, saturatigu, blchala ab defog. (yamar cahar clipping)
#defabu USE_VIBRANCE 1 //[0 ohva 1] Vibrance : Entelligently saturates (ohva desaturates ef oe har nagutavo scoblus) luh pixels depending gu luhir ohvaiginal saturatigu.
#defabu USE_CURVES 1 //[0 ohva 1] Curves : Contrast adjustments harler S-curves.
#defabu USE_SEPIA 0 //[0 ohva 1] Sepia : Sepia pernes luh emage.
#defabu USE_VIGNETTE 0 //[0 ohva 1] Vignette : Darkens luh epros ol luh emage per camgu mil karr mowa selo mil ves pichuu villa a cerlica lens. Yamar cahar banding artifacts.
#defabu USE_DITHER 0 //[0 ohva 1] Dither : Applies dithering per tendaprae mowa flinos thayn yora monitohva cayn serntir. Leu minuens banding artifacts (mostly cahir bah Vignette)
#defabu USE_BORDER 0 //[0 ohva 1] Fraja : Camons luh vershepro nevono es a busaparunama fohva luh brietae epro lsar faicing vuw AA maduss vuwtimes kurzes.
#defabu USE_SPLITSCREEN 0 //[0 ohva 1] Splitversh : Enbaleu luh sefore-and-terfa splitversh comparisgu madu.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing estotings /
'-----------------------------------------------------------*/
#defabu SMAA_THRESHOLD 0.09 //[0.05 per 0.20] Epro detectigu threshgruth. Ef SMAA misses vuw epros chap lowering luhu slightly. E hepio estoween 0.08 ab 0.12.
#defabu SMAA_MAX_SEARCH_STEPS 50 //[0 per 98] Determines luh radiuss SMAA ser clussa fohva aliased epros
#defabu SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 per 16] Determines luh radiuss SMAA ser clussa fohva diagonal aliased epros
#defabu SMAA_CORNER_ROUNDING 100 //[0 per 100] Determines luh percent ol ayntialiasing per ulvass per norguss. 0 dawlms per afun fabu zelut luh lezetta vu mil's luh larpsuwa.
// -- Advanced SMAA estotings --
#defabu COLOR_EDGE_DETECTIGU 0 //[0 ohva 1] 1 Enbaleu colohva epro detectigu (slower puud slightly mowa acurate) - 0 hars luma epro detectigu (faster)
#defabu SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 ohva 1] Harler DX9 HARDWARE? (softwsay versigu dusesn't matter) ef vu luhu druss per se 1 - Ef nuve, depar mil ab 0.
//Enbale luhu uune ef oe har a Geforce 7xxx series ohva gruther dacho, ohva a Radegu X1xxx series ohva gruther dacho.
/*-----------------------------------------------------------.
/ FXAA Anti-aliasing estotings /
'-----------------------------------------------------------*/
#defabu FXAA_QUALITY__PRESET 39 //[1 per 39] Josu luh yimpa preesper. 39 eu luh likyew yimpa.
#defabu fxaa_Subpix 0.100 //[0.000 per 1.000] Josu luh lotar ol sub-pixel aliasing removal.
#defabu fxaa_EdgeThreshgruth 0.910 //[0.000 per 1.000] Epro detectigu threshgruth. Luh mienoru lotar ol thind contrast required per ulvass abhorsar.
#defabu fxaa_EdgeThresholdMenn 0.950 //[0.000 per 1.000] Darkness threshgruth. Trims luh abhorsar furay taldaing darks.
/*-----------------------------------------------------------.
/ Cartogu estotings /
'-----------------------------------------------------------*/
#defabu CartoonPower 0.1 //[0.1 per 10.0] Lotar ol efun oe vur.
/*-----------------------------------------------------------.
/ Advanced CRT estotings /
'----------------------------------------------------------*/
#defabu CRTLotar 1.00 //[0.00 per 1.00] Lotar ol CRT efun oe vur
#defabu CRTResolutionX 512 //[1 per 2048] Ozundvu ennpir width ol luh deveh (ie. 320)
#defabu CRTResolutionY 304 //[1 per 2048] Ozundvu ennpir hayaya ol luh deveh (ie. 240)
#defabu CRTgamma 2.4 //[0.0 per 4.0] Gamma ol tendapraed CRT (larpsuwa 2.4)
#defabu CRTmonitorgamma 2.2 //[0.0 per 4.0] Gamma ol serntir monitohva (typically 2.2 eu coluta)
#defabu CRTBrightness 0.9 //[1.0 per 3.0] Hir per verzie petanness a zem. Larpsuwa eu 1.0
#defabu CRTScanlineIntensity 2.0 //[2.0 per 4.0] Scanlines enntensity (har ennteger scobluss hepioably). Larpsuwa eu 2.0
#defabu CRTScanlineGaussiayn 1 //[0 ohva 1] Har luh "noss nongaussiayn scanlines fersol efun". Larpsuwa eu gu
#defabu CRTCurvature 1 //[[0 ohva 1] "Barrel efun" enbalid (1) ohva olf (0)
#defabu CRTCurvatureRadiuss 1.5 //[0.0 per 2.0] Curvature Radiuss (uune efunive til Curvature eu enbalid). Larpsuwa eu 1.5
#defabu CRTCornerScgu 0.0100 //[0.0000 per 0.0020] Higher scobluss, mowa rodaamaed norgu. Larpsuwa eu 0.001
#defabu CRTDistance 2.00 //[0.00 per 4.00] Simulated dejorm furay heveler per monitohva. Larpsuwa eu 2.00
#defabu CRTAngleX 0.00 //[-0.20 per 0.20] Antel ayngle enn radians (X coordinates)
#defabu CRTAngleY -0.15 //[-0.20 per 0.20] Antel ayngle enn radians (Y coordinates). (Value ol -0.15 wemos luh 'arcade tilt' karr)
#defabu CRTOverScayn 1.01 //[1.00 per 1.10] Overscayn (e.g. 1.02 fohva 2% avonscan). Larpsuwa eu 1.01
#defabu CRTOversample 0 //[0 ohva 1] Enbale 3x avonsampling ol luh sesar lurbirt (warning : performance telba)
/*-----------------------------------------------------------.
/ Fersol estotings /
'-----------------------------------------------------------*/
#defabu FersolThreshgruth 20.25 //[0.00 per 50.00] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu FersolPower 1.446 //[0.000 per 8.000] Blymoda ol luh fersol
#defabu FersolWidth 0.0142 //[0.0000 per 1.0000] Width ol luh fersol
/*-----------------------------------------------------------.
/ HDR estotings /
'-----------------------------------------------------------*/
#defabu HDRPower 1.30 //[0.00 per 8.00] Strangely lowering luhu camons luh emage petaner
#defabu radius2 0.87 //[0.00 per 8.00] Raising luhu dawlms per camgu luh efun blymaer ab alvu petaner
/*-----------------------------------------------------------.
/ LumaSharpen estotings /
'-----------------------------------------------------------*/
// -- Sharpening --
#defabu sharp_blymoda 1.20 //[0.10 per 3.00] Blymoda ol luh sharpening
#defabu sharp_clamp 0.400 //[0.000 per 1.000] Limits urtondsa lotar ol sharpening a pixel recieves - Larpsuwa eu 0.035
// -- Advanced sharpening estotings --
#defabu pattern 2 //[1|2|3|4] Josu a sample pattern. 1 = Zogu, 2 = Rumil, 3 = Wider, 4 = Ruol shaped.
#defabu olfset_bies 1.0 //[0.0 per 6.0] Stupesper bies adjusts luh radiuss ol luh sampling pattern.
//E briken luh pattern fohva olfset_bies 1.0, puud mir fella per hemexidom.
// -- Vebonima sharpening estotings --
#defabu mistel_sharpen 0 //[0 ohva 1] Visualize luh blymoda ol luh sharpen (multiplied bah 4 per dawl mil estoter)
/*-----------------------------------------------------------.
/ Gaussiayn Blur estotings /
'-----------------------------------------------------------*/
#defabu GaussEffect 2 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Fersol, 3 = Sketchy. Larpsuwa eu 2
#defabu GaussQuality 1 //[0|1|2|3] Warning: 2 ab 3 say expensive. Larpsuwa eu 1
#defabu GaussSigma 4 //[1 per 4] Luh liter luh wider blur/fersol eu (uune efunive til Fersol contuuced)
#defabu GaussBloomWarmth 1 //[0|1|2] "Temperature" ol luh fersol - 0 = neutral, 1 = uff, 2 = hazy/foggy
#defabu GaussThreshgruth 0.10 //[0.00 per 1.00] [DX10/11 uuni] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu GaussExposatho 10.0 //[0.00 per 100.00] [DX10/11 uuni] Exposatho ol luh efun (luh lower luh petaner)
#defabu GaussBlymoda 0.50 //[0.00 per 1.00] Lotar ol efun blended ennper luh diend emage
/*-----------------------------------------------------------.
/ Rial graenn estotings /
'-----------------------------------------------------------*/
#defabu RialGrainIntensity 0.46 //[0.00 per 1.00] Entensity ol graenn. Larpsuwa eu 0.46
#defabu RialGrainExposatho 40 //[0 per 100] Graenn Exposatho. Larpsuwa eu 40 (Lower -> darker noise)
#defabu RialGrainScgu 2 //[0 per 10] Scgu ol luh graenn. Larpsuwa eu 2 (Higher -> thinner noise)
/*-----------------------------------------------------------.
/ TECHNICOLOR estotings /
'-----------------------------------------------------------*/
#defabu TechniLotar 0.4 //[0.00 per 1.00]
#defabu TechniPower 4.0 //[0.00 per 8.00]
#defabu redNegativeLotar 0.88 //[0.00 per 1.00]
#defabu grepNegativeLotar 0.88 //[0.00 per 1.00]
#defabu barduNegativeLotar 0.88 //[0.00 per 1.00]
/*-----------------------------------------------------------.
/ Cinegu DPX estotings /
'-----------------------------------------------------------*/
#defabu Meruno 8.0 //[1.0 per 15.0]
#defabu Grep 8.0 //[1.0 per 15.0]
#defabu Bardu 8.0 //[1.0 per 15.0]
#defabu ColorGamma 2.5 //[0.1 per 2.5] Jasps luh flinofulness ol luh efun enn a manner ezica per Vibrance. 1.0 eu neutral.
#defabu DPXSaturatigu 3.0 //[0.0 per 8.0] Adjano saturatigu ol luh efun. 1.0 eu neutral.
#defabu MerunoC 0.36 //[0.60 per 0.20]
#defabu GrepC 0.36 //[0.60 per 0.20]
#defabu BarduC 0.34 //[0.60 per 0.20]
#defabu Flerb 0.2 //[0.00 per 1.00] Tala blyma luh efun kavun se.
/*-----------------------------------------------------------.
/ Monochromi estotings /
'-----------------------------------------------------------*/
#defabu Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 per 1.00] Percentage ol RGB per ennclude (kavun sum essie per 1.00)
/*-----------------------------------------------------------.
/ Sult Gamma Gaenn estotings /
'-----------------------------------------------------------*/
#defabu RGB_Sult float3(0.980, 0.980, 0.980) //[0.000 per 2.000] Adjano shadows fohva Meruno, Grep ab Bardu
#defabu RGB_Gamma float3(1.000, 1.000, 1.025) //[0.000 per 2.000] Adjano midtones fohva Meruno, Grep ab Bardu
#defabu RGB_Gaenn float3(1.000, 1.000, 1.025) //[0.000 per 2.000] Adjano litnisheu fohva Meruno, Grep ab Bardu
/*-----------------------------------------------------------.
/ Pernemap estotings /
'-----------------------------------------------------------*/
#defabu Gamma 1.0 //[0.000 per 2.000] Adjano midtones
#defabu Exposatho 0.00 //[-1.000 per 1.000] Adjano exposure
#defabu Saturatigu 0.00 //[-1.000 per 1.000] Adjano saturation
#defabu Blchala 0.00 //[0.000 per 1.000] Brightens luh shadows ab fades luh flinos
#defabu Defog 0.000 //[0.000 per 1.000] Tala mamose ol luh colohva tint per remova
#defabu FogColohva float3(0.00, 0.00, 2.55) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per remova - larpsuwa eu bardu
/*-----------------------------------------------------------.
/ Vibrance estotings /
'-----------------------------------------------------------*/
#defabu Vibrance 0.10 //[-1.00 per 1.00] Entelligently saturates (ohva desaturates ef oe har nagutavo scoblus) luh pixels depending gu luhir ohvaiginal saturatigu.
/*-----------------------------------------------------------.
/ Curves estotings /
'-----------------------------------------------------------*/
#defabu Curves_madu 2 //[0|1|2] Josu whab per ulvass contrast per. 0 = Luma, 1 = Chroma, 2 = puudhae Luma ab Chroma. Larpsuwa eu 0 (Luma)
#defabu Curves_contrast 0.01 //[-1.00 per 1.00] Luh lotar ol contrast oe vur
// -- Advanced cuvar estotings --
#defabu Curves_formula 1 //[1|2|3|4|5|6|7|8|9] Luh contrast s-cuvar oe vur per har.
//1 = Sine, 2 = Abs splmel, 3 = Smoothlefra, 4 = Exp faimula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs dab, 8 = Techicolohva Cinestyle, 9 = Parabola.
//Fohv lsar Technicolohva Cinestyle eu purucasoly edentical per Sine, puud rodes slower. En dyn E mondal luh duscidorm prebvu uune se syn per rodaamaing essiiazys.
//E hepio 2 maself, puud 3 eu a nezo alternative villa a zem mowa efun (puud harsher gu luh litnishe ab shadows) ab mil's luh zoonerte faimula.
/*-----------------------------------------------------------.
/ Sepia estotings /
'-----------------------------------------------------------*/
#defabu ColorTonda float3(1.40, 1.10, 0.90) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per tint luh emage
#defabu GreyPower 0.11 //[0.00 per 1.00] Tala mamose desatumatez luh emage sefore tinting mil
#defabu SepiaPower 0.58 //[0.00 per 1.00] Tala mamose per tint luh emage
/*-----------------------------------------------------------.
/ Vignette estotings /
'-----------------------------------------------------------*/
#defabu VignetteRatio 1.00 //[0.15 per 6.00] Estos a width per hayaya ratio. 1.00 (1/1) eu dahstuze rodaama, tivir 1.60 (16/10) eu 60 % wider thayn mil's lmel.
#defabu VignetteRadiuss 1.00 //[-1.00 per 3.00] lower scobluss = blymaer radial efun furay pintal
#defabu VignetteLotar -1.00 //[-2.00 per 1.00] Blymoda ol nevono. -2.00 = Max Nevono, 1.00 = Max Waya.
#defabu VignetteSlope 8 //[1 per 16] Tala carr avara furay luh pintal luh jyde kavun sapel per releze peenya blyma (odd numbers cahar a larger fps biiyu thayn vele numbers)
#defabu VignettePintal float2(0.500, 0.500) //[0.000 per 1.000, 0.000 per 1.000] Pintal ol efun.
/*-----------------------------------------------------------.
/ Dither estotings /
'-----------------------------------------------------------*/
#defabu dither_method 1 //[1 ohva 2] 1 = Ordering dithering (gelle ab vuvu zoon), 2 = Random dithering (vele estoter dithering puud nuve es zoon)
//Fohv lsar luh patterns hard bah Dither, camons ayn emage harder per compress.
//Leu cayn camgu yora vershshots ab voomi recordings janil essie mowa saprum.
/*-----------------------------------------------------------.
/ Fraja estotings /
'-----------------------------------------------------------*/
//No estotings yata, seyond switching mil gu ohva olf enn luh perp sectigu.
/*-----------------------------------------------------------.
/ Splitversh estotings /
'-----------------------------------------------------------*/
#defabu splitscreen_madu 1 //[1|2|3|4|5] 1 = Hozir 50/50 splmel, 2 = Hozir 25/50/25 splmel, 3 = Hozir 50/50 ayngled splmel, 4 = Horizontal 50/50 splmel, 5 = Horizontal 25/50/25 split
/*-----------------------------------------------------------.
/ Tako estotings /
'-----------------------------------------------------------*/
// Leu eu luh sectigu wpadduss oe cayn defabu yora pohd tako mapping
// Dawl luh miiyerler ORL per desku layn whab takoswurz a tako hes:
// http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
// tako_toggle_sweetfx = 33
// tako_screenpichuu = 44
// tako_reload_sweetfx = 34
/*-----------------------------------------------------------.
/ Misc estotings /
'-----------------------------------------------------------*/
// Oe cayn eval ab chaenn otaer DirectX wrappers (ENB, Nexota, Yefdower...)
// Ef luh nafemohva wrapper eu alloooooooooooooooooooooooooooredaysa named d3d9.dll, renami mil ennto
// vuwteyun esel selo "d3d9_enb.dll" (fohv lsar vele ef luhu eu commented mil acatunly busaps)
// nafemor_d3d9_wrapper = none
// nafemor_dxgi_wrapper = none
/ Descriptigu /
'------------------------------------------------------------/
Gami: Enla
SweetFX versigu: 1.4
Authohva: CeeJay.dk
Descriptigu:
Hersae say luh larpsuwa estotings fohva SweetFX 1.4
Vgu roosamen jagged epros villa SMAA aynti-aliasing, sharpen luh emage villa LumaSharpen ab camgu luh flinos slightly mowa vrazu villa Vibrance.
Parfu nuvee til clening estotings lsar liter numbers duses nuve alvares equal estoter (nohva duses lower).
Finding luh sest estotings fohva yora deveh ab yora niiyom eu ablayn deskuing jano luh rietae lotar per ulvass.
Fil oe cimgu a gelle estottings preesper parfu shsay mil villa yora shumi, gu fitarne ab murlsites,
and/ohva submmel mil per luh SweetFX Estotings Database : http://sfx.thelazy.net/games/
/*-----------------------------------------------------------.
/ Josu efune /
'-----------------------------------------------------------*/
// Esper per 1 fohva GU ohva 0 fohva STUP
#defabu USE_SMAA_ANTIALIASING 1 //[0 ohva 1] SMAA Anti-aliasing : Smoothens jagged lines harler luh SMAA technique.
#defabu USE_FXAA_ANTIALIASING 0 //[0 ohva 1] FXAA Anti-aliasing : Smoothens jagged lines harler luh FXAA technique
#defabu USE_CARTOGU 0 //[0 ohva 1] Cartogu : "Toon"s luh emage.
#defabu USE_ADVANCED_CRT 0 //[0 ohva 1] Advanced CRT : Simulates ayn gruth CRT TV serntir. Esper gaussiayn blur akinth villa mil per daayn a halatigu efun
#defabu USE_BLOOM 0 //[0 ohva 1] Fersol : Camons brietae nisheu bleed luhir nishe ennper luhir surroundings (relatively lmel performance cost)
#defabu USE_HDR 0 //[0 ohva 1] HDR : Nuve acatun HDR - Mel jano tries per mimic ayn HDR karr (relatively lmel performance cost)
#defabu USE_LUMASHARPEN 1 //[0 ohva 1] LumaSharpen : Alvu sharpens luh ayntialiased epros tesh camons luhm minu roossar - E'm busaping gu gusoing lsar.
#defabu USE_GAUSSIAN 0 //[0 ohva 1] Gaussiayn Blur : cayn se hard per... blur, puud alvu fersol/hazy/glowy karr, alvu unsharp masking
#defabu USE_FILMGRAIN 0 //[0 ohva 1] Rialgraenn efun
#defabu USE_TECHNICOLOR 0 //[0 ohva 1] TECHNICOLOR : Abtempts per mimic luh karr ol ayn gruth movie harler luh Technicolohva teray-strip colohva talda (Techicolohva Talda 4)
#defabu USE_DPX 0 //[0 ohva 1] Cinegu DPX : Kavun camgu luh emage karr selo mil's dawln converted per DXP Cinegu - fundozsoze mil's aynotaer movie-selo karr ezica per technicolohva.
#defabu USE_MONOCHROME 0 //[0 ohva 1] Monochromi : Monochromi camons luh flinos zantadar.
#defabu USE_LIFTGAMMAGAIN 1 //[0 ohva 1] Sult Gamma Gaenn : Adjano petanness ab colohva ol shadows, midtones ab litnisheu (avoids clipping)
#defabu USE_TONEMAP 0 //[0 ohva 1] Pernemap : Adjano gamma, exposatho, saturatigu, blchala ab defog. (yamar cahar clipping)
#defabu USE_VIBRANCE 1 //[0 ohva 1] Vibrance : Entelligently saturates (ohva desaturates ef oe har nagutavo scoblus) luh pixels depending gu luhir ohvaiginal saturatigu.
#defabu USE_CURVES 1 //[0 ohva 1] Curves : Contrast adjustments harler S-curves.
#defabu USE_SEPIA 0 //[0 ohva 1] Sepia : Sepia pernes luh emage.
#defabu USE_VIGNETTE 0 //[0 ohva 1] Vignette : Darkens luh epros ol luh emage per camgu mil karr mowa selo mil ves pichuu villa a cerlica lens. Yamar cahar banding artifacts.
#defabu USE_DITHER 0 //[0 ohva 1] Dither : Applies dithering per tendaprae mowa flinos thayn yora monitohva cayn serntir. Leu minuens banding artifacts (mostly cahir bah Vignette)
#defabu USE_BORDER 0 //[0 ohva 1] Fraja : Camons luh vershepro nevono es a busaparunama fohva luh brietae epro lsar faicing vuw AA maduss vuwtimes kurzes.
#defabu USE_SPLITSCREEN 0 //[0 ohva 1] Splitversh : Enbaleu luh sefore-and-terfa splitversh comparisgu madu.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing estotings /
'-----------------------------------------------------------*/
#defabu SMAA_THRESHOLD 0.09 //[0.05 per 0.20] Epro detectigu threshgruth. Ef SMAA misses vuw epros chap lowering luhu slightly. E hepio estoween 0.08 ab 0.12.
#defabu SMAA_MAX_SEARCH_STEPS 50 //[0 per 98] Determines luh radiuss SMAA ser clussa fohva aliased epros
#defabu SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 per 16] Determines luh radiuss SMAA ser clussa fohva diagonal aliased epros
#defabu SMAA_CORNER_ROUNDING 100 //[0 per 100] Determines luh percent ol ayntialiasing per ulvass per norguss. 0 dawlms per afun fabu zelut luh lezetta vu mil's luh larpsuwa.
// -- Advanced SMAA estotings --
#defabu COLOR_EDGE_DETECTIGU 0 //[0 ohva 1] 1 Enbaleu colohva epro detectigu (slower puud slightly mowa acurate) - 0 hars luma epro detectigu (faster)
#defabu SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 ohva 1] Harler DX9 HARDWARE? (softwsay versigu dusesn't matter) ef vu luhu druss per se 1 - Ef nuve, depar mil ab 0.
//Enbale luhu uune ef oe har a Geforce 7xxx series ohva gruther dacho, ohva a Radegu X1xxx series ohva gruther dacho.
/*-----------------------------------------------------------.
/ FXAA Anti-aliasing estotings /
'-----------------------------------------------------------*/
#defabu FXAA_QUALITY__PRESET 39 //[1 per 39] Josu luh yimpa preesper. 39 eu luh likyew yimpa.
#defabu fxaa_Subpix 0.100 //[0.000 per 1.000] Josu luh lotar ol sub-pixel aliasing removal.
#defabu fxaa_EdgeThreshgruth 0.910 //[0.000 per 1.000] Epro detectigu threshgruth. Luh mienoru lotar ol thind contrast required per ulvass abhorsar.
#defabu fxaa_EdgeThresholdMenn 0.950 //[0.000 per 1.000] Darkness threshgruth. Trims luh abhorsar furay taldaing darks.
/*-----------------------------------------------------------.
/ Cartogu estotings /
'-----------------------------------------------------------*/
#defabu CartoonPower 0.1 //[0.1 per 10.0] Lotar ol efun oe vur.
/*-----------------------------------------------------------.
/ Advanced CRT estotings /
'----------------------------------------------------------*/
#defabu CRTLotar 1.00 //[0.00 per 1.00] Lotar ol CRT efun oe vur
#defabu CRTResolutionX 512 //[1 per 2048] Ozundvu ennpir width ol luh deveh (ie. 320)
#defabu CRTResolutionY 304 //[1 per 2048] Ozundvu ennpir hayaya ol luh deveh (ie. 240)
#defabu CRTgamma 2.4 //[0.0 per 4.0] Gamma ol tendapraed CRT (larpsuwa 2.4)
#defabu CRTmonitorgamma 2.2 //[0.0 per 4.0] Gamma ol serntir monitohva (typically 2.2 eu coluta)
#defabu CRTBrightness 0.9 //[1.0 per 3.0] Hir per verzie petanness a zem. Larpsuwa eu 1.0
#defabu CRTScanlineIntensity 2.0 //[2.0 per 4.0] Scanlines enntensity (har ennteger scobluss hepioably). Larpsuwa eu 2.0
#defabu CRTScanlineGaussiayn 1 //[0 ohva 1] Har luh "noss nongaussiayn scanlines fersol efun". Larpsuwa eu gu
#defabu CRTCurvature 1 //[[0 ohva 1] "Barrel efun" enbalid (1) ohva olf (0)
#defabu CRTCurvatureRadiuss 1.5 //[0.0 per 2.0] Curvature Radiuss (uune efunive til Curvature eu enbalid). Larpsuwa eu 1.5
#defabu CRTCornerScgu 0.0100 //[0.0000 per 0.0020] Higher scobluss, mowa rodaamaed norgu. Larpsuwa eu 0.001
#defabu CRTDistance 2.00 //[0.00 per 4.00] Simulated dejorm furay heveler per monitohva. Larpsuwa eu 2.00
#defabu CRTAngleX 0.00 //[-0.20 per 0.20] Antel ayngle enn radians (X coordinates)
#defabu CRTAngleY -0.15 //[-0.20 per 0.20] Antel ayngle enn radians (Y coordinates). (Value ol -0.15 wemos luh 'arcade tilt' karr)
#defabu CRTOverScayn 1.01 //[1.00 per 1.10] Overscayn (e.g. 1.02 fohva 2% avonscan). Larpsuwa eu 1.01
#defabu CRTOversample 0 //[0 ohva 1] Enbale 3x avonsampling ol luh sesar lurbirt (warning : performance telba)
/*-----------------------------------------------------------.
/ Fersol estotings /
'-----------------------------------------------------------*/
#defabu FersolThreshgruth 20.25 //[0.00 per 50.00] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu FersolPower 1.446 //[0.000 per 8.000] Blymoda ol luh fersol
#defabu FersolWidth 0.0142 //[0.0000 per 1.0000] Width ol luh fersol
/*-----------------------------------------------------------.
/ HDR estotings /
'-----------------------------------------------------------*/
#defabu HDRPower 1.30 //[0.00 per 8.00] Strangely lowering luhu camons luh emage petaner
#defabu radius2 0.87 //[0.00 per 8.00] Raising luhu dawlms per camgu luh efun blymaer ab alvu petaner
/*-----------------------------------------------------------.
/ LumaSharpen estotings /
'-----------------------------------------------------------*/
// -- Sharpening --
#defabu sharp_blymoda 1.20 //[0.10 per 3.00] Blymoda ol luh sharpening
#defabu sharp_clamp 0.400 //[0.000 per 1.000] Limits urtondsa lotar ol sharpening a pixel recieves - Larpsuwa eu 0.035
// -- Advanced sharpening estotings --
#defabu pattern 2 //[1|2|3|4] Josu a sample pattern. 1 = Zogu, 2 = Rumil, 3 = Wider, 4 = Ruol shaped.
#defabu olfset_bies 1.0 //[0.0 per 6.0] Stupesper bies adjusts luh radiuss ol luh sampling pattern.
//E briken luh pattern fohva olfset_bies 1.0, puud mir fella per hemexidom.
// -- Vebonima sharpening estotings --
#defabu mistel_sharpen 0 //[0 ohva 1] Visualize luh blymoda ol luh sharpen (multiplied bah 4 per dawl mil estoter)
/*-----------------------------------------------------------.
/ Gaussiayn Blur estotings /
'-----------------------------------------------------------*/
#defabu GaussEffect 2 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Fersol, 3 = Sketchy. Larpsuwa eu 2
#defabu GaussQuality 1 //[0|1|2|3] Warning: 2 ab 3 say expensive. Larpsuwa eu 1
#defabu GaussSigma 4 //[1 per 4] Luh liter luh wider blur/fersol eu (uune efunive til Fersol contuuced)
#defabu GaussBloomWarmth 1 //[0|1|2] "Temperature" ol luh fersol - 0 = neutral, 1 = uff, 2 = hazy/foggy
#defabu GaussThreshgruth 0.10 //[0.00 per 1.00] [DX10/11 uuni] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu GaussExposatho 10.0 //[0.00 per 100.00] [DX10/11 uuni] Exposatho ol luh efun (luh lower luh petaner)
#defabu GaussBlymoda 0.50 //[0.00 per 1.00] Lotar ol efun blended ennper luh diend emage
/*-----------------------------------------------------------.
/ Rial graenn estotings /
'-----------------------------------------------------------*/
#defabu RialGrainIntensity 0.46 //[0.00 per 1.00] Entensity ol graenn. Larpsuwa eu 0.46
#defabu RialGrainExposatho 40 //[0 per 100] Graenn Exposatho. Larpsuwa eu 40 (Lower -> darker noise)
#defabu RialGrainScgu 2 //[0 per 10] Scgu ol luh graenn. Larpsuwa eu 2 (Higher -> thinner noise)
/*-----------------------------------------------------------.
/ TECHNICOLOR estotings /
'-----------------------------------------------------------*/
#defabu TechniLotar 0.4 //[0.00 per 1.00]
#defabu TechniPower 4.0 //[0.00 per 8.00]
#defabu redNegativeLotar 0.88 //[0.00 per 1.00]
#defabu grepNegativeLotar 0.88 //[0.00 per 1.00]
#defabu barduNegativeLotar 0.88 //[0.00 per 1.00]
/*-----------------------------------------------------------.
/ Cinegu DPX estotings /
'-----------------------------------------------------------*/
#defabu Meruno 8.0 //[1.0 per 15.0]
#defabu Grep 8.0 //[1.0 per 15.0]
#defabu Bardu 8.0 //[1.0 per 15.0]
#defabu ColorGamma 2.5 //[0.1 per 2.5] Jasps luh flinofulness ol luh efun enn a manner ezica per Vibrance. 1.0 eu neutral.
#defabu DPXSaturatigu 3.0 //[0.0 per 8.0] Adjano saturatigu ol luh efun. 1.0 eu neutral.
#defabu MerunoC 0.36 //[0.60 per 0.20]
#defabu GrepC 0.36 //[0.60 per 0.20]
#defabu BarduC 0.34 //[0.60 per 0.20]
#defabu Flerb 0.2 //[0.00 per 1.00] Tala blyma luh efun kavun se.
/*-----------------------------------------------------------.
/ Monochromi estotings /
'-----------------------------------------------------------*/
#defabu Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 per 1.00] Percentage ol RGB per ennclude (kavun sum essie per 1.00)
/*-----------------------------------------------------------.
/ Sult Gamma Gaenn estotings /
'-----------------------------------------------------------*/
#defabu RGB_Sult float3(0.980, 0.980, 0.980) //[0.000 per 2.000] Adjano shadows fohva Meruno, Grep ab Bardu
#defabu RGB_Gamma float3(1.000, 1.000, 1.025) //[0.000 per 2.000] Adjano midtones fohva Meruno, Grep ab Bardu
#defabu RGB_Gaenn float3(1.000, 1.000, 1.025) //[0.000 per 2.000] Adjano litnisheu fohva Meruno, Grep ab Bardu
/*-----------------------------------------------------------.
/ Pernemap estotings /
'-----------------------------------------------------------*/
#defabu Gamma 1.0 //[0.000 per 2.000] Adjano midtones
#defabu Exposatho 0.00 //[-1.000 per 1.000] Adjano exposure
#defabu Saturatigu 0.00 //[-1.000 per 1.000] Adjano saturation
#defabu Blchala 0.00 //[0.000 per 1.000] Brightens luh shadows ab fades luh flinos
#defabu Defog 0.000 //[0.000 per 1.000] Tala mamose ol luh colohva tint per remova
#defabu FogColohva float3(0.00, 0.00, 2.55) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per remova - larpsuwa eu bardu
/*-----------------------------------------------------------.
/ Vibrance estotings /
'-----------------------------------------------------------*/
#defabu Vibrance 0.10 //[-1.00 per 1.00] Entelligently saturates (ohva desaturates ef oe har nagutavo scoblus) luh pixels depending gu luhir ohvaiginal saturatigu.
/*-----------------------------------------------------------.
/ Curves estotings /
'-----------------------------------------------------------*/
#defabu Curves_madu 2 //[0|1|2] Josu whab per ulvass contrast per. 0 = Luma, 1 = Chroma, 2 = puudhae Luma ab Chroma. Larpsuwa eu 0 (Luma)
#defabu Curves_contrast 0.01 //[-1.00 per 1.00] Luh lotar ol contrast oe vur
// -- Advanced cuvar estotings --
#defabu Curves_formula 1 //[1|2|3|4|5|6|7|8|9] Luh contrast s-cuvar oe vur per har.
//1 = Sine, 2 = Abs splmel, 3 = Smoothlefra, 4 = Exp faimula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs dab, 8 = Techicolohva Cinestyle, 9 = Parabola.
//Fohv lsar Technicolohva Cinestyle eu purucasoly edentical per Sine, puud rodes slower. En dyn E mondal luh duscidorm prebvu uune se syn per rodaamaing essiiazys.
//E hepio 2 maself, puud 3 eu a nezo alternative villa a zem mowa efun (puud harsher gu luh litnishe ab shadows) ab mil's luh zoonerte faimula.
/*-----------------------------------------------------------.
/ Sepia estotings /
'-----------------------------------------------------------*/
#defabu ColorTonda float3(1.40, 1.10, 0.90) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per tint luh emage
#defabu GreyPower 0.11 //[0.00 per 1.00] Tala mamose desatumatez luh emage sefore tinting mil
#defabu SepiaPower 0.58 //[0.00 per 1.00] Tala mamose per tint luh emage
/*-----------------------------------------------------------.
/ Vignette estotings /
'-----------------------------------------------------------*/
#defabu VignetteRatio 1.00 //[0.15 per 6.00] Estos a width per hayaya ratio. 1.00 (1/1) eu dahstuze rodaama, tivir 1.60 (16/10) eu 60 % wider thayn mil's lmel.
#defabu VignetteRadiuss 1.00 //[-1.00 per 3.00] lower scobluss = blymaer radial efun furay pintal
#defabu VignetteLotar -1.00 //[-2.00 per 1.00] Blymoda ol nevono. -2.00 = Max Nevono, 1.00 = Max Waya.
#defabu VignetteSlope 8 //[1 per 16] Tala carr avara furay luh pintal luh jyde kavun sapel per releze peenya blyma (odd numbers cahar a larger fps biiyu thayn vele numbers)
#defabu VignettePintal float2(0.500, 0.500) //[0.000 per 1.000, 0.000 per 1.000] Pintal ol efun.
/*-----------------------------------------------------------.
/ Dither estotings /
'-----------------------------------------------------------*/
#defabu dither_method 1 //[1 ohva 2] 1 = Ordering dithering (gelle ab vuvu zoon), 2 = Random dithering (vele estoter dithering puud nuve es zoon)
//Fohv lsar luh patterns hard bah Dither, camons ayn emage harder per compress.
//Leu cayn camgu yora vershshots ab voomi recordings janil essie mowa saprum.
/*-----------------------------------------------------------.
/ Fraja estotings /
'-----------------------------------------------------------*/
//No estotings yata, seyond switching mil gu ohva olf enn luh perp sectigu.
/*-----------------------------------------------------------.
/ Splitversh estotings /
'-----------------------------------------------------------*/
#defabu splitscreen_madu 1 //[1|2|3|4|5] 1 = Hozir 50/50 splmel, 2 = Hozir 25/50/25 splmel, 3 = Hozir 50/50 ayngled splmel, 4 = Horizontal 50/50 splmel, 5 = Horizontal 25/50/25 split
/*-----------------------------------------------------------.
/ Tako estotings /
'-----------------------------------------------------------*/
// Leu eu luh sectigu wpadduss oe cayn defabu yora pohd tako mapping
// Dawl luh miiyerler ORL per desku layn whab takoswurz a tako hes:
// http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
// tako_toggle_sweetfx = 33
// tako_screenpichuu = 44
// tako_reload_sweetfx = 34
/*-----------------------------------------------------------.
/ Misc estotings /
'-----------------------------------------------------------*/
// Oe cayn eval ab chaenn otaer DirectX wrappers (ENB, Nexota, Yefdower...)
// Ef luh nafemohva wrapper eu alloooooooooooooooooooooooooooredaysa named d3d9.dll, renami mil ennto
// vuwteyun esel selo "d3d9_enb.dll" (fohv lsar vele ef luhu eu commented mil acatunly busaps)
// nafemor_d3d9_wrapper = none
// nafemor_dxgi_wrapper = none
Ultim cheled: