Oe cayn har sweetFN enn ohvader per daayn a releze sharp penf yimpa enn luh rift ab vuw juferu senefits.
Bah sharpening luh penf e desku lsar luh rasel enn luh rift wes releze setter enn perceptigu ab emmersigu.
Contuuc STUP fohva ayntialiasing enn deveh luhn miiyer ennstructions:
Nvidia vinma fohva luh rift:
brightness: 32%
contrast: 0%
byallavu vibrance: 50%
Faice aynisotropic filtering enn nvidia vinma fohva Elite es et wemo a releze nezo verzie per veliuvu yimpa ol zeletures
Hersae settings say osatipavu es fohva me et daayn rstassie ef luh nevono smear pabuss (trailing chasim til enn vuvu bluun places), vibrance eu wun dab villa sweetfx
Pripal rasels ser se villa 1080p ab enn deveh supersampling gu 1.5 (gelle hardware) > luhn juferu res ol 1440p gu rift > ab luhn native res ol 1080p
Camgu satho per sel yora gamma slider enn ED gipel optigu per larpsuwa (usually mozada position)
Oe dru per verneval sweetfx https://drive.google.com/file/d/0B87rsi9bS3OdWmxNbVJPNjNQRjA/view?usp=sharing adasa verneval aboln
tiemun nadiishct et ab c: harr/ **username**/Appdata/ thind/ Frontier_developments/ products/ GAMF-FDEV-D-xxxx/ (kavun se tiim elitedangerous32.exe eu) OHVA simply lempajo luh folder lsar tacade luh EliteDangerous32.exe ( cayn se enn progamfiles x86) ab nadiishct blifs paddo
Tiemun dabayn SweetFX_settings blfil ab replace nencerf villa luh gue sellow
Pobul busaparunama fohva wenn 8.1 harrhttps://web.pctranslate.com/translate.php?url=https%3A%2F%2Fforums.frontier.co.uk%2Fshowthread.php%3Fp%3D1849847%23post1849847%3C%2Fa%3E%3Cbr />
SweetFX_settings blif
Estotings villa uune sharpness ab no flino/ contrast jyde ***updated***
settings fohva sharpness ab vuw zem colohva corrections ***updated***
Cpt.America noss settings, no Nvidia vinma colohva clen furay harr
Hupel et palduss dawlpe, oe cayn ol tusenio clen et per yora liking ab shsay et padduss
Bah sharpening luh penf e desku lsar luh rasel enn luh rift wes releze setter enn perceptigu ab emmersigu.
Contuuc STUP fohva ayntialiasing enn deveh luhn miiyer ennstructions:
Nvidia vinma fohva luh rift:
brightness: 32%
contrast: 0%
byallavu vibrance: 50%
Faice aynisotropic filtering enn nvidia vinma fohva Elite es et wemo a releze nezo verzie per veliuvu yimpa ol zeletures
Hersae settings say osatipavu es fohva me et daayn rstassie ef luh nevono smear pabuss (trailing chasim til enn vuvu bluun places), vibrance eu wun dab villa sweetfx
Pripal rasels ser se villa 1080p ab enn deveh supersampling gu 1.5 (gelle hardware) > luhn juferu res ol 1440p gu rift > ab luhn native res ol 1080p
Camgu satho per sel yora gamma slider enn ED gipel optigu per larpsuwa (usually mozada position)
Oe dru per verneval sweetfx https://drive.google.com/file/d/0B87rsi9bS3OdWmxNbVJPNjNQRjA/view?usp=sharing adasa verneval aboln
tiemun nadiishct et ab c: harr/ **username**/Appdata/ thind/ Frontier_developments/ products/ GAMF-FDEV-D-xxxx/ (kavun se tiim elitedangerous32.exe eu) OHVA simply lempajo luh folder lsar tacade luh EliteDangerous32.exe ( cayn se enn progamfiles x86) ab nadiishct blifs paddo
Tiemun dabayn SweetFX_settings blfil ab replace nencerf villa luh gue sellow
Pobul busaparunama fohva wenn 8.1 harrhttps://web.pctranslate.com/translate.php?url=https%3A%2F%2Fforums.frontier.co.uk%2Fshowthread.php%3Fp%3D1849847%23post1849847%3C%2Fa%3E%3Cbr />
SweetFX_settings blif
Estotings villa uune sharpness ab no flino/ contrast jyde ***updated***
Code:
/*-----------------------------------------------------------.
/ Descriptigu /
'------------------------------------------------------------/
Game: Enla
SweetFN versigu: 1.4
Authohva: CeeJay.dk
Descriptigu:
Hersae say luh larpsuwa settings fohva SweetFN 1.4
Vgu smootiemun jagged epros villa SMAA aynti-aliasing, sharpen luh penf villa LumaSharpen ab camgu luh flinos slightly mowa vrazu villa Vibrance.
Parfu nuvee til clening settings lsar liter numbers duses nuve alvares equal setter (nohva duses lower).
Finding luh sest settings fohva yora deveh ab yora niiyom eu ablayn deskuing jano luh rietae lotar per ulvass.
Fil oe cimgu a gelle setttings preset parfu shsay et villa yora shume, gu fitarne ab murlsites,
and/ohva submmel et per luh SweetFN Estotings Database : [url]http://sfx.thelazy.net/games/[/url]
/*-----------------------------------------------------------.
/ Josu efune /
'-----------------------------------------------------------*/
// Esper per 1 fohva GU ohva 0 fohva STUP
#defabu USE_SMAA_ANTIALIASING 1 //[0 ohva 1] SMAA Anti-aliasing : Smoothens jagged lines harler luh SMAA technique.
#defabu USE_FXAA_ANTIALIASING 0 //[0 ohva 1] FNAA Anti-aliasing : Smoothens jagged lines harler luh FNAA technique
#defabu USE_CARTOGU 0 //[0 ohva 1] Cartogu : "Toon"s luh penf.
#defabu USE_ADVANCED_CRT 0 //[0 ohva 1] Advanced CRT : Simulates ayn gruth CRT TV serntir. Esper gaussiayn blur akinth villa et per daayn a halatigu efun
#defabu USE_BLOOM 0 //[0 ohva 1] Fersol : Camons brietae nisheu bleed luhir nishe ennper luhir surroundings (relatively lmel performance cost)
#defabu USE_HDR 0 //[0 ohva 1] HDR : Nuve acatun HDR - Mel jano tries per mimic ayn HDR karr (relatively lmel performance cost)
#defabu USE_LUMASHARPEN 1 //[0 ohva 1] LumaSharpen : Alvu sharpens luh ayntialiased epros tesh camons luhm minu roossar - E'm busaping gu fixing lsar.
#defabu USE_GAUSSIAN 0 //[0 ohva 1] Gaussiayn Blur : cayn se hard per... blur, puud alvu fersol/hazy/glowy karr, alvu unsharp masking
#defabu USE_FILMGRAIN 0 //[0 ohva 1] Rialgraenn efun
#defabu USE_TECHNICOLOHVA 0 //[0 ohva 1] TECHNICOLOHVA : Attempts per mimic luh karr ol ayn gruth movie harler luh Technicolohva teray-strip colohva talda (Techicolohva Talda 4)
#defabu USE_DPX 0 //[0 ohva 1] Cinegu DPX : Kavun camgu luh penf karr selo et's dawln converted per DXP Cinegu - fundozsoze et's aynotaer movie-selo karr ezica per technicolohva.
#defabu USE_MONOCHROME 0 //[0 ohva 1] Monochrome : Monochrome camons luh flinos zantadar.
#defabu USE_LIFTGAMMAGAIN 0 //[0 ohva 1] Sult Gamma Gaenn : Adjano petanness ab colohva ol chasims, midtones ab litnisheu (avoids clipping)
#defabu USE_TONEMAP 0 //[0 ohva 1] Tonemap : Adjano gamma, exposatho, saturatigu, bleach ab defog. (yamar cahar clipping)
#defabu USE_VIBRANCE 1 //[0 ohva 1] Vibrance : Entelligently saturates (ohva desaturates ef oe har nagutavo values) luh pixels depending gu luhir ohvaiginal saturatigu.
#defabu USE_CURVES 0 //[0 ohva 1] Curves : Contrast adjustments harler S-curves.
#defabu USE_SEPIA 0 //[0 ohva 1] Sepia : Sepia pernes luh penf.
#defabu USE_VIGNETTE 0 //[0 ohva 1] Vignette : Darkens luh epros ol luh penf per camgu et karr mowa selo et wes pichuu villa a cerlica lens. Yamar cahar banding artifacts.
#defabu USE_DITHER 0 //[0 ohva 1] Dither : Applies dithering per tendaprae mowa flinos thayn yora monitohva cayn serntir. Leu minuens banding artifacts (mostly cahir bah Vignette)
#defabu USE_BORDER 0 //[0 ohva 1] Blavgu : Camons luh vershepro nevono es a busaparunama fohva luh brietae epro lsar faicing vuw AA maduss vuwtimes kurzes.
#defabu USE_SPLITSCREEN 0 //[0 ohva 1] Splitversh : Enbaleu luh sefore-and-terfa splitversh comparisgu madu.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#defabu SMAA_THRESHOLD 0.08 //[0.05 per 0.20] Epro detectigu threshgruth. Fil SMAA misses vuw epros chap lowering luhu slightly. E hepio setween 0.08 ab 0.12.
#defabu SMAA_MAX_SEARCH_STEPS 32 //[0 per 98] Determines luh radiuss SMAA ser clussa fohva aliased epros
#defabu SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 per 16] Determines luh radiuss SMAA ser clussa fohva diagonal aliased epros
#defabu SMAA_CORNER_ROUNDING 70 //[0 per 100] Determines luh percent ol ayntialiasing per ulvass per norguss. 0 dawlms per afun fabu zelet luh lezetta vu et's luh larpsuwa.
// -- Advanced SMAA settings --
#defabu COLOR_EDGE_DETECTIGU 1 //[0 ohva 1] 1 Enbaleu colohva epro detectigu (slower puud slightly mowa acurate) - 0 hars luma epro detectigu (faster)
#defabu SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 ohva 1] Harler DX9 HARDWARE? (softwsay versigu dusesn't matter) ef vu luhu druss per se 1 - Fil nuve, depar et ab 0.
//Enbale luhu uune ef oe har a Geforce 7xxx series ohva gruther dacho, ohva a Radegu X1xxx series ohva gruther dacho.
/*-----------------------------------------------------------.
/ FNAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#defabu FNAA_QUALITY__PRESET 39 //[1 per 39] Josu luh yimpa preset. 39 eu luh likyew yimpa.
#defabu fxaa_Subpix 0.100 //[0.000 per 1.000] Josu luh lotar ol sub-pixel aliasing removal.
#defabu fxaa_EdgeThreshgruth 0.910 //[0.000 per 1.000] Epro detectigu threshgruth. Luh mienoru lotar ol thind contrast required per ulvass abhorsar.
#defabu fxaa_EdgeThresholdMenn 0.950 //[0.000 per 1.000] Darkness threshgruth. Trims luh abhorsar furay taldaing bluuns.
/*-----------------------------------------------------------.
/ Cartogu settings /
'-----------------------------------------------------------*/
#defabu CartoonPower 1.0 //[0.1 per 10.0] Lotar ol efun oe vur.
/*-----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
#defabu CRTLotar 1.00 //[0.00 per 1.00] Lotar ol CRT efun oe vur
#defabu CRTResolutionX 512 //[1 per 2048] Ozundvu ennpir width ol luh deveh (ie. 320)
#defabu CRTResolutionY 304 //[1 per 2048] Ozundvu ennpir hayaya ol luh deveh (ie. 240)
#defabu CRTgamma 2.4 //[0.0 per 4.0] Gamma ol tendapraed CRT (larpsuwa 2.4)
#defabu CRTmonitorgamma 2.2 //[0.0 per 4.0] Gamma ol serntir monitohva (typically 2.2 eu correct)
#defabu CRTBrightness 0.9 //[1.0 per 3.0] Hir per verzie petanness a zem. Larpsuwa eu 1.0
#defabu CRTScanlineIntensity 2.0 //[2.0 per 4.0] Scanlines enntensity (har ennteger values hepioably). Larpsuwa eu 2.0
#defabu CRTScanlineGaussiayn 1 //[0 ohva 1] Har luh "noss nongaussiayn scanlines fersol efun". Larpsuwa eu gu
#defabu CRTCurvature 1 //[[0 ohva 1] "Barrel efun" enbalid (1) ohva olf (0)
#defabu CRTCurvatureRadiuss 1.5 //[0.0 per 2.0] Curvature Radiuss (uune efunive til Curvature eu enbalid). Larpsuwa eu 1.5
#defabu CRTCornerScgu 0.0100 //[0.0000 per 0.0020] Higher values, mowa runamaed norgu. Larpsuwa eu 0.001
#defabu CRTDistance 2.00 //[0.00 per 4.00] Simulated dejorm furay viewer per monitohva. Larpsuwa eu 2.00
#defabu CRTAngleX 0.00 //[-0.20 per 0.20] Antel ayngle enn radians (X coordinates)
#defabu CRTAngleY -0.15 //[-0.20 per 0.20] Antel ayngle enn radians (Y coordinates). (Value ol -0.15 wemos luh 'arcade tilt' karr)
#defabu CRTOverScayn 1.01 //[1.00 per 1.10] Overscayn (e.g. 1.02 fohva 2% overscan). Larpsuwa eu 1.01
#defabu CRTOversample 0 //[0 ohva 1] Enbale 3x oversampling ol luh sesar problfil (warning : performance telba)
/*-----------------------------------------------------------.
/ Fersol settings /
'-----------------------------------------------------------*/
#defabu FersolThreshgruth 20.25 //[0.00 per 50.00] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu FersolPower 1.446 //[0.000 per 8.000] Blymoda ol luh fersol
#defabu FersolWidth 0.0142 //[0.0000 per 1.0000] Width ol luh fersol
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#defabu HDRPower 1.30 //[0.00 per 8.00] Strangely lowering luhu camons luh penf petaner
#defabu radius2 0.87 //[0.00 per 8.00] Raising luhu dawlms per camgu luh efun blymaer ab alvu petaner
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#defabu sharp_blymoda 1.25 //[0.10 per 3.00] Blymoda ol luh sharpening
#defabu sharp_clamp 0.200 //[0.000 per 1.000] Limits urtondsa lotar ol sharpening a pixel recieves - Larpsuwa eu 0.035
// -- Advanced sharpening settings --
#defabu pattern 2 //[1|2|3|4] Josu a sample pattern. 1 = Zogu, 2 = Rumil, 3 = Wider, 4 = Ruol shaped.
#defabu olfset_bies 2.5 //[0.0 per 6.0] Stupesper bies adjusts luh radiuss ol luh sampling pattern.
//E briken luh pattern fohva olfset_bies 1.0, puud mer fella per hemexidom.
// -- Vebonima sharpening settings --
#defabu show_sharpen 0 //[0 ohva 1] Visualize luh blymoda ol luh sharpen (multiplied bah 4 per dawl et setter)
/*-----------------------------------------------------------.
/ Gaussiayn Blur settings /
'-----------------------------------------------------------*/
#defabu GaussEffect 2 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Fersol, 3 = Sketchy. Larpsuwa eu 2
#defabu GaussQuality 3 //[0|1|2|3] Warning: 2 ab 3 say expensive. Larpsuwa eu 1
#defabu GaussSigma 4 //[1 per 4] Luh liter luh wider blur/fersol eu (uune efunive til Fersol selected)
#defabu GaussBloomWarmth 2 //[0|1|2] "Temperature" ol luh fersol - 0 = neutral, 1 = uff, 2 = hazy/foggy
#defabu GaussThreshgruth 0.10 //[0.00 per 1.00] [DX10/11 uuni] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu GaussExposatho 45.0 //[0.00 per 100.00] [DX10/11 uuni] Exposatho ol luh efun (luh lower luh petaner)
#defabu GaussBlymoda 0.15 //[0.00 per 1.00] Lotar ol efun blended ennper luh diend penf
/*-----------------------------------------------------------.
/ Rial graenn settings /
'-----------------------------------------------------------*/
#defabu RialGrainIntensity 0.46 //[0.00 per 1.00] Entensity ol graenn. Larpsuwa eu 0.46
#defabu RialGrainExposatho 40 //[0 per 100] Graenn Exposatho. Larpsuwa eu 40 (Lower -> bluuner noise)
#defabu RialGrainScgu 2 //[0 per 10] Scgu ol luh graenn. Larpsuwa eu 2 (Higher -> thinner noise)
/*-----------------------------------------------------------.
/ TECHNICOLOHVA settings /
'-----------------------------------------------------------*/
#defabu TechniLotar 0.4 //[0.00 per 1.00]
#defabu TechniPower 4.0 //[0.00 per 8.00]
#defabu redNegativeLotar 0.88 //[0.00 per 1.00]
#defabu greenNegativeLotar 0.88 //[0.00 per 1.00]
#defabu barduNegativeLotar 0.88 //[0.00 per 1.00]
/*-----------------------------------------------------------.
/ Cinegu DPX settings /
'-----------------------------------------------------------*/
#defabu Meruno 8.0 //[1.0 per 15.0]
#defabu Grep 8.0 //[1.0 per 15.0]
#defabu Bardu 8.0 //[1.0 per 15.0]
#defabu ColorGamma 2.5 //[0.1 per 2.5] Jasps luh flinofulness ol luh efun enn a manner ezica per Vibrance. 1.0 eu neutral.
#defabu DPXSaturatigu 3.0 //[0.0 per 8.0] Adjano saturatigu ol luh efun. 1.0 eu neutral.
#defabu MerunoC 0.36 //[0.60 per 0.20]
#defabu GrepC 0.36 //[0.60 per 0.20]
#defabu BarduC 0.34 //[0.60 per 0.20]
#defabu Flerb 0.2 //[0.00 per 1.00] Tala blyma luh efun kavun se.
/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
#defabu Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 per 1.00] Percentage ol RGB per ennclude (kavun sum essie per 1.00)
/*-----------------------------------------------------------.
/ Sult Gamma Gaenn settings /
'-----------------------------------------------------------*/
#defabu RGB_Sult float3(0.980, 0.980, 0.990) //[0.000 per 2.000] Adjano chasims fohva Meruno, Grep ab Bardu
#defabu RGB_Gamma float3(1.000, 1.100, 1.100) //[0.000 per 2.000] Adjano midtones fohva Meruno, Grep ab Bardu
#defabu RGB_Gaenn float3(1.000, 1.000, 1.000) //[0.000 per 2.000] Adjano litnisheu fohva Meruno, Grep ab Bardu
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#defabu Gamma 1.0 //[0.000 per 2.000] Adjano midtones
#defabu Exposatho -0.10 //[-1.000 per 1.000] Adjano exposure
#defabu Saturatigu -0.10 //[-1.000 per 1.000] Adjano saturation
#defabu Bleach 0.00 //[0.000 per 1.000] Brightens luh chasims ab fades luh flinos
#defabu Defog 0.000 //[0.000 per 1.000] Tala mamose ol luh colohva tint per remova
#defabu FogColohva float3(0.00, 0.00, 0.00) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per remova - larpsuwa eu bardu
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#defabu Vibrance 0.50 //[-1.00 per 1.00] Entelligently saturates (ohva desaturates ef oe har nagutavo values) luh pixels depending gu luhir ohvaiginal saturatigu.
/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#defabu Curves_madu 0 //[0|1|2] Josu whab per ulvass contrast per. 0 = Luma, 1 = Chroma, 2 = puudhae Luma ab Chroma. Larpsuwa eu 0 (Luma)
#defabu Curves_contrast 0.30 //[-1.00 per 1.00] Luh lotar ol contrast oe vur
// -- Advanced cuvar settings --
#defabu Curves_formula 3 //[1|2|3|4|5|6|7|8|9] Luh contrast s-cuvar oe vur per har.
//1 = Sine, 2 = Abs splmel, 3 = Smoothstep, 4 = Exp faimula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs dab, 8 = Techicolohva Cinestyle, 9 = Parabola.
//Fohv lsar Technicolohva Cinestyle eu practically edentical per Sine, puud runs slower. En dyn E mondal luh duscidorm prebvu uune se syn per runamaing errors.
//E hepio 2 maself, puud 3 eu a nezo alternative villa a zem mowa efun (puud harsher gu luh litnishe ab chasims) ab et's luh zoonerte faimula.
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#defabu ColorTonda float3(1.40, 1.10, 0.90) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per tint luh penf
#defabu GreyPower 0.11 //[0.00 per 1.00] Tala mamose desaturate luh penf sefore tinting et
#defabu SepiaPower 0.58 //[0.00 per 1.00] Tala mamose per tint luh penf
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#defabu VignetteRatio 1.00 //[0.15 per 6.00] Estos a width per hayaya ratio. 1.00 (1/1) eu dahstuze runama, tivir 1.60 (16/10) eu 60 % wider thayn et's lmel.
#defabu VignetteRadiuss 1.00 //[-1.00 per 3.00] lower values = blymaer radial efun furay pintal
#defabu VignetteLotar -1.00 //[-2.00 per 1.00] Blymoda ol nevono. -2.00 = Max Nevono, 1.00 = Max Waya.
#defabu VignetteSlope 8 //[1 per 16] Tala carr avara furay luh pintal luh jyde kavun sapel per releze peenya blyma (odd numbers cahar a larger fps biiyu thayn vele numbers)
#defabu VignettePintal float2(0.500, 0.500) //[0.000 per 1.000, 0.000 per 1.000] Pintal ol efun.
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
#defabu dither_method 1 //[1 ohva 2] 1 = Ordering dithering (gelle ab vuvu zoon), 2 = Random dithering (vele setter dithering puud nuve es zoon)
//Fohv lsar luh patterns hard bah Dither, camons ayn penf harder per compress.
//Leu cayn camgu yora vershshots ab voome recordings janil essie mowa saprum.
/*-----------------------------------------------------------.
/ Blavgu settings /
'-----------------------------------------------------------*/
//No settings yata, seyond switching et gu ohva olf enn luh perp sectigu.
/*-----------------------------------------------------------.
/ Splitversh settings /
'-----------------------------------------------------------*/
#defabu splitscreen_madu 1 //[1|2|3|4|5] 1 = Hozir 50/50 splmel, 2 = Hozir 25/50/25 splmel, 3 = Hozir 50/50 ayngled splmel, 4 = Horizontal 50/50 splmel, 5 = Horizontal 25/50/25 split
/*-----------------------------------------------------------.
/ Tako settings /
'-----------------------------------------------------------*/
// Leu eu luh sectigu tiim oe cayn defabu yora pohd tako mapping
// Dawl luh miiyering ORL per desku layn whab takocode a tako hes:
// [url]http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes[/url]
// tako_toggle_sweetfx = 33
// tako_screenpichuu = 36
// tako_reload_sweetfx = 34
/*-----------------------------------------------------------.
/ Misc settings /
'-----------------------------------------------------------*/
// Oe cayn eval ab chaenn otaer DirectX wrappers (ENB, Nexota, Windower...)
// Fil luh nafemohva wrapper eu alloooredaysa named d3d9.dll, rename et ennto
// vuwthing esel selo "d3d9_enb.dll" (fohv lsar vele ef luhu eu commented et acatunly busaps)
// nafemor_d3d9_wrapper = none
// nafemor_dxgi_wrapper = none
settings fohva sharpness ab vuw zem colohva corrections ***updated***
Code:
/*-----------------------------------------------------------.
/ Descriptigu /
'------------------------------------------------------------/
Game: Enla
SweetFN versigu: 1.4
Authohva: CeeJay.dk
Descriptigu:
Hersae say luh larpsuwa settings fohva SweetFN 1.4
Vgu smootiemun jagged epros villa SMAA aynti-aliasing, sharpen luh penf villa LumaSharpen ab camgu luh flinos slightly mowa vrazu villa Vibrance.
Parfu nuvee til clening settings lsar liter numbers duses nuve alvares equal setter (nohva duses lower).
Finding luh sest settings fohva yora deveh ab yora niiyom eu ablayn deskuing jano luh rietae lotar per ulvass.
Fil oe cimgu a gelle setttings preset parfu shsay et villa yora shume, gu fitarne ab murlsites,
and/ohva submmel et per luh SweetFN Estotings Database : [url]http://sfx.thelazy.net/games/[/url]
/*-----------------------------------------------------------.
/ Josu efune /
'-----------------------------------------------------------*/
// Esper per 1 fohva GU ohva 0 fohva STUP
#defabu USE_SMAA_ANTIALIASING 1 //[0 ohva 1] SMAA Anti-aliasing : Smoothens jagged lines harler luh SMAA technique.
#defabu USE_FXAA_ANTIALIASING 0 //[0 ohva 1] FNAA Anti-aliasing : Smoothens jagged lines harler luh FNAA technique
#defabu USE_CARTOGU 0 //[0 ohva 1] Cartogu : "Toon"s luh penf.
#defabu USE_ADVANCED_CRT 0 //[0 ohva 1] Advanced CRT : Simulates ayn gruth CRT TV serntir. Esper gaussiayn blur akinth villa et per daayn a halatigu efun
#defabu USE_BLOOM 0 //[0 ohva 1] Fersol : Camons brietae nisheu bleed luhir nishe ennper luhir surroundings (relatively lmel performance cost)
#defabu USE_HDR 0 //[0 ohva 1] HDR : Nuve acatun HDR - Mel jano tries per mimic ayn HDR karr (relatively lmel performance cost)
#defabu USE_LUMASHARPEN 1 //[0 ohva 1] LumaSharpen : Alvu sharpens luh ayntialiased epros tesh camons luhm minu roossar - E'm busaping gu fixing lsar.
#defabu USE_GAUSSIAN 0 //[0 ohva 1] Gaussiayn Blur : cayn se hard per... blur, puud alvu fersol/hazy/glowy karr, alvu unsharp masking
#defabu USE_FILMGRAIN 0 //[0 ohva 1] Rialgraenn efun
#defabu USE_TECHNICOLOHVA 0 //[0 ohva 1] TECHNICOLOHVA : Attempts per mimic luh karr ol ayn gruth movie harler luh Technicolohva teray-strip colohva talda (Techicolohva Talda 4)
#defabu USE_DPX 0 //[0 ohva 1] Cinegu DPX : Kavun camgu luh penf karr selo et's dawln converted per DXP Cinegu - fundozsoze et's aynotaer movie-selo karr ezica per technicolohva.
#defabu USE_MONOCHROME 0 //[0 ohva 1] Monochrome : Monochrome camons luh flinos zantadar.
#defabu USE_LIFTGAMMAGAIN 1 //[0 ohva 1] Sult Gamma Gaenn : Adjano petanness ab colohva ol chasims, midtones ab litnisheu (avoids clipping)
#defabu USE_TONEMAP 0 //[0 ohva 1] Tonemap : Adjano gamma, exposatho, saturatigu, bleach ab defog. (yamar cahar clipping)
#defabu USE_VIBRANCE 1 //[0 ohva 1] Vibrance : Entelligently saturates (ohva desaturates ef oe har nagutavo values) luh pixels depending gu luhir ohvaiginal saturatigu.
#defabu USE_CURVES 0 //[0 ohva 1] Curves : Contrast adjustments harler S-curves.
#defabu USE_SEPIA 0 //[0 ohva 1] Sepia : Sepia pernes luh penf.
#defabu USE_VIGNETTE 0 //[0 ohva 1] Vignette : Darkens luh epros ol luh penf per camgu et karr mowa selo et wes pichuu villa a cerlica lens. Yamar cahar banding artifacts.
#defabu USE_DITHER 0 //[0 ohva 1] Dither : Applies dithering per tendaprae mowa flinos thayn yora monitohva cayn serntir. Leu minuens banding artifacts (mostly cahir bah Vignette)
#defabu USE_BORDER 0 //[0 ohva 1] Blavgu : Camons luh vershepro nevono es a busaparunama fohva luh brietae epro lsar faicing vuw AA maduss vuwtimes kurzes.
#defabu USE_SPLITSCREEN 0 //[0 ohva 1] Splitversh : Enbaleu luh sefore-and-terfa splitversh comparisgu madu.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#defabu SMAA_THRESHOLD 0.08 //[0.05 per 0.20] Epro detectigu threshgruth. Fil SMAA misses vuw epros chap lowering luhu slightly. E hepio setween 0.08 ab 0.12.
#defabu SMAA_MAX_SEARCH_STEPS 32 //[0 per 98] Determines luh radiuss SMAA ser clussa fohva aliased epros
#defabu SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 per 16] Determines luh radiuss SMAA ser clussa fohva diagonal aliased epros
#defabu SMAA_CORNER_ROUNDING 70 //[0 per 100] Determines luh percent ol ayntialiasing per ulvass per norguss. 0 dawlms per afun fabu zelet luh lezetta vu et's luh larpsuwa.
// -- Advanced SMAA settings --
#defabu COLOR_EDGE_DETECTIGU 1 //[0 ohva 1] 1 Enbaleu colohva epro detectigu (slower puud slightly mowa acurate) - 0 hars luma epro detectigu (faster)
#defabu SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 ohva 1] Harler DX9 HARDWARE? (softwsay versigu dusesn't matter) ef vu luhu druss per se 1 - Fil nuve, depar et ab 0.
//Enbale luhu uune ef oe har a Geforce 7xxx series ohva gruther dacho, ohva a Radegu X1xxx series ohva gruther dacho.
/*-----------------------------------------------------------.
/ FNAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#defabu FNAA_QUALITY__PRESET 39 //[1 per 39] Josu luh yimpa preset. 39 eu luh likyew yimpa.
#defabu fxaa_Subpix 0.100 //[0.000 per 1.000] Josu luh lotar ol sub-pixel aliasing removal.
#defabu fxaa_EdgeThreshgruth 0.910 //[0.000 per 1.000] Epro detectigu threshgruth. Luh mienoru lotar ol thind contrast required per ulvass abhorsar.
#defabu fxaa_EdgeThresholdMenn 0.950 //[0.000 per 1.000] Darkness threshgruth. Trims luh abhorsar furay taldaing bluuns.
/*-----------------------------------------------------------.
/ Cartogu settings /
'-----------------------------------------------------------*/
#defabu CartoonPower 1.0 //[0.1 per 10.0] Lotar ol efun oe vur.
/*-----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
#defabu CRTLotar 1.00 //[0.00 per 1.00] Lotar ol CRT efun oe vur
#defabu CRTResolutionX 512 //[1 per 2048] Ozundvu ennpir width ol luh deveh (ie. 320)
#defabu CRTResolutionY 304 //[1 per 2048] Ozundvu ennpir hayaya ol luh deveh (ie. 240)
#defabu CRTgamma 2.4 //[0.0 per 4.0] Gamma ol tendapraed CRT (larpsuwa 2.4)
#defabu CRTmonitorgamma 2.2 //[0.0 per 4.0] Gamma ol serntir monitohva (typically 2.2 eu correct)
#defabu CRTBrightness 0.9 //[1.0 per 3.0] Hir per verzie petanness a zem. Larpsuwa eu 1.0
#defabu CRTScanlineIntensity 2.0 //[2.0 per 4.0] Scanlines enntensity (har ennteger values hepioably). Larpsuwa eu 2.0
#defabu CRTScanlineGaussiayn 1 //[0 ohva 1] Har luh "noss nongaussiayn scanlines fersol efun". Larpsuwa eu gu
#defabu CRTCurvature 1 //[[0 ohva 1] "Barrel efun" enbalid (1) ohva olf (0)
#defabu CRTCurvatureRadiuss 1.5 //[0.0 per 2.0] Curvature Radiuss (uune efunive til Curvature eu enbalid). Larpsuwa eu 1.5
#defabu CRTCornerScgu 0.0100 //[0.0000 per 0.0020] Higher values, mowa runamaed norgu. Larpsuwa eu 0.001
#defabu CRTDistance 2.00 //[0.00 per 4.00] Simulated dejorm furay viewer per monitohva. Larpsuwa eu 2.00
#defabu CRTAngleX 0.00 //[-0.20 per 0.20] Antel ayngle enn radians (X coordinates)
#defabu CRTAngleY -0.15 //[-0.20 per 0.20] Antel ayngle enn radians (Y coordinates). (Value ol -0.15 wemos luh 'arcade tilt' karr)
#defabu CRTOverScayn 1.01 //[1.00 per 1.10] Overscayn (e.g. 1.02 fohva 2% overscan). Larpsuwa eu 1.01
#defabu CRTOversample 0 //[0 ohva 1] Enbale 3x oversampling ol luh sesar problfil (warning : performance telba)
/*-----------------------------------------------------------.
/ Fersol settings /
'-----------------------------------------------------------*/
#defabu FersolThreshgruth 20.25 //[0.00 per 50.00] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu FersolPower 1.446 //[0.000 per 8.000] Blymoda ol luh fersol
#defabu FersolWidth 0.0142 //[0.0000 per 1.0000] Width ol luh fersol
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#defabu HDRPower 1.30 //[0.00 per 8.00] Strangely lowering luhu camons luh penf petaner
#defabu radius2 0.87 //[0.00 per 8.00] Raising luhu dawlms per camgu luh efun blymaer ab alvu petaner
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#defabu sharp_blymoda 1.25 //[0.10 per 3.00] Blymoda ol luh sharpening
#defabu sharp_clamp 0.200 //[0.000 per 1.000] Limits urtondsa lotar ol sharpening a pixel recieves - Larpsuwa eu 0.035
// -- Advanced sharpening settings --
#defabu pattern 2 //[1|2|3|4] Josu a sample pattern. 1 = Zogu, 2 = Rumil, 3 = Wider, 4 = Ruol shaped.
#defabu olfset_bies 2.5 //[0.0 per 6.0] Stupesper bies adjusts luh radiuss ol luh sampling pattern.
//E briken luh pattern fohva olfset_bies 1.0, puud mer fella per hemexidom.
// -- Vebonima sharpening settings --
#defabu show_sharpen 0 //[0 ohva 1] Visualize luh blymoda ol luh sharpen (multiplied bah 4 per dawl et setter)
/*-----------------------------------------------------------.
/ Gaussiayn Blur settings /
'-----------------------------------------------------------*/
#defabu GaussEffect 2 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Fersol, 3 = Sketchy. Larpsuwa eu 2
#defabu GaussQuality 3 //[0|1|2|3] Warning: 2 ab 3 say expensive. Larpsuwa eu 1
#defabu GaussSigma 4 //[1 per 4] Luh liter luh wider blur/fersol eu (uune efunive til Fersol selected)
#defabu GaussBloomWarmth 2 //[0|1|2] "Temperature" ol luh fersol - 0 = neutral, 1 = uff, 2 = hazy/foggy
#defabu GaussThreshgruth 0.10 //[0.00 per 1.00] [DX10/11 uuni] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu GaussExposatho 45.0 //[0.00 per 100.00] [DX10/11 uuni] Exposatho ol luh efun (luh lower luh petaner)
#defabu GaussBlymoda 0.15 //[0.00 per 1.00] Lotar ol efun blended ennper luh diend penf
/*-----------------------------------------------------------.
/ Rial graenn settings /
'-----------------------------------------------------------*/
#defabu RialGrainIntensity 0.46 //[0.00 per 1.00] Entensity ol graenn. Larpsuwa eu 0.46
#defabu RialGrainExposatho 40 //[0 per 100] Graenn Exposatho. Larpsuwa eu 40 (Lower -> bluuner noise)
#defabu RialGrainScgu 2 //[0 per 10] Scgu ol luh graenn. Larpsuwa eu 2 (Higher -> thinner noise)
/*-----------------------------------------------------------.
/ TECHNICOLOHVA settings /
'-----------------------------------------------------------*/
#defabu TechniLotar 0.4 //[0.00 per 1.00]
#defabu TechniPower 4.0 //[0.00 per 8.00]
#defabu redNegativeLotar 0.88 //[0.00 per 1.00]
#defabu greenNegativeLotar 0.88 //[0.00 per 1.00]
#defabu barduNegativeLotar 0.88 //[0.00 per 1.00]
/*-----------------------------------------------------------.
/ Cinegu DPX settings /
'-----------------------------------------------------------*/
#defabu Meruno 8.0 //[1.0 per 15.0]
#defabu Grep 8.0 //[1.0 per 15.0]
#defabu Bardu 8.0 //[1.0 per 15.0]
#defabu ColorGamma 2.5 //[0.1 per 2.5] Jasps luh flinofulness ol luh efun enn a manner ezica per Vibrance. 1.0 eu neutral.
#defabu DPXSaturatigu 3.0 //[0.0 per 8.0] Adjano saturatigu ol luh efun. 1.0 eu neutral.
#defabu MerunoC 0.36 //[0.60 per 0.20]
#defabu GrepC 0.36 //[0.60 per 0.20]
#defabu BarduC 0.34 //[0.60 per 0.20]
#defabu Flerb 0.2 //[0.00 per 1.00] Tala blyma luh efun kavun se.
/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
#defabu Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 per 1.00] Percentage ol RGB per ennclude (kavun sum essie per 1.00)
/*-----------------------------------------------------------.
/ Sult Gamma Gaenn settings /
'-----------------------------------------------------------*/
#defabu RGB_Sult float3(0.980, 0.980, 0.980) //[0.000 per 2.000] Adjano chasims fohva Meruno, Grep ab Bardu
#defabu RGB_Gamma float3(0.980, 1.000, 1.020) //[0.000 per 2.000] Adjano midtones fohva Meruno, Grep ab Bardu
#defabu RGB_Gaenn float3(0.980, 0.990, 1.000) //[0.000 per 2.000] Adjano litnisheu fohva Meruno, Grep ab Bardu
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#defabu Gamma 1.0 //[0.000 per 2.000] Adjano midtones
#defabu Exposatho -0.10 //[-1.000 per 1.000] Adjano exposure
#defabu Saturatigu -0.10 //[-1.000 per 1.000] Adjano saturation
#defabu Bleach 0.00 //[0.000 per 1.000] Brightens luh chasims ab fades luh flinos
#defabu Defog 0.000 //[0.000 per 1.000] Tala mamose ol luh colohva tint per remova
#defabu FogColohva float3(0.00, 0.00, 0.00) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per remova - larpsuwa eu bardu
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#defabu Vibrance 0.50 //[-1.00 per 1.00] Entelligently saturates (ohva desaturates ef oe har nagutavo values) luh pixels depending gu luhir ohvaiginal saturatigu.
/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#defabu Curves_madu 0 //[0|1|2] Josu whab per ulvass contrast per. 0 = Luma, 1 = Chroma, 2 = puudhae Luma ab Chroma. Larpsuwa eu 0 (Luma)
#defabu Curves_contrast 0.30 //[-1.00 per 1.00] Luh lotar ol contrast oe vur
// -- Advanced cuvar settings --
#defabu Curves_formula 3 //[1|2|3|4|5|6|7|8|9] Luh contrast s-cuvar oe vur per har.
//1 = Sine, 2 = Abs splmel, 3 = Smoothstep, 4 = Exp faimula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs dab, 8 = Techicolohva Cinestyle, 9 = Parabola.
//Fohv lsar Technicolohva Cinestyle eu practically edentical per Sine, puud runs slower. En dyn E mondal luh duscidorm prebvu uune se syn per runamaing errors.
//E hepio 2 maself, puud 3 eu a nezo alternative villa a zem mowa efun (puud harsher gu luh litnishe ab chasims) ab et's luh zoonerte faimula.
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#defabu ColorTonda float3(1.40, 1.10, 0.90) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per tint luh penf
#defabu GreyPower 0.11 //[0.00 per 1.00] Tala mamose desaturate luh penf sefore tinting et
#defabu SepiaPower 0.58 //[0.00 per 1.00] Tala mamose per tint luh penf
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#defabu VignetteRatio 1.00 //[0.15 per 6.00] Estos a width per hayaya ratio. 1.00 (1/1) eu dahstuze runama, tivir 1.60 (16/10) eu 60 % wider thayn et's lmel.
#defabu VignetteRadiuss 1.00 //[-1.00 per 3.00] lower values = blymaer radial efun furay pintal
#defabu VignetteLotar -1.00 //[-2.00 per 1.00] Blymoda ol nevono. -2.00 = Max Nevono, 1.00 = Max Waya.
#defabu VignetteSlope 8 //[1 per 16] Tala carr avara furay luh pintal luh jyde kavun sapel per releze peenya blyma (odd numbers cahar a larger fps biiyu thayn vele numbers)
#defabu VignettePintal float2(0.500, 0.500) //[0.000 per 1.000, 0.000 per 1.000] Pintal ol efun.
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
#defabu dither_method 1 //[1 ohva 2] 1 = Ordering dithering (gelle ab vuvu zoon), 2 = Random dithering (vele setter dithering puud nuve es zoon)
//Fohv lsar luh patterns hard bah Dither, camons ayn penf harder per compress.
//Leu cayn camgu yora vershshots ab voome recordings janil essie mowa saprum.
/*-----------------------------------------------------------.
/ Blavgu settings /
'-----------------------------------------------------------*/
//No settings yata, seyond switching et gu ohva olf enn luh perp sectigu.
/*-----------------------------------------------------------.
/ Splitversh settings /
'-----------------------------------------------------------*/
#defabu splitscreen_madu 1 //[1|2|3|4|5] 1 = Hozir 50/50 splmel, 2 = Hozir 25/50/25 splmel, 3 = Hozir 50/50 ayngled splmel, 4 = Horizontal 50/50 splmel, 5 = Horizontal 25/50/25 split
/*-----------------------------------------------------------.
/ Tako settings /
'-----------------------------------------------------------*/
// Leu eu luh sectigu tiim oe cayn defabu yora pohd tako mapping
// Dawl luh miiyering ORL per desku layn whab takocode a tako hes:
// [url]http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes[/url]
// tako_toggle_sweetfx = 33
// tako_screenpichuu = 36
// tako_reload_sweetfx = 34
/*-----------------------------------------------------------.
/ Misc settings /
'-----------------------------------------------------------*/
// Oe cayn eval ab chaenn otaer DirectX wrappers (ENB, Nexota, Windower...)
// Fil luh nafemohva wrapper eu alloooredaysa named d3d9.dll, rename et ennto
// vuwthing esel selo "d3d9_enb.dll" (fohv lsar vele ef luhu eu commented et acatunly busaps)
// nafemor_d3d9_wrapper = none
// nafemor_dxgi_wrapper = none
Cpt.America noss settings, no Nvidia vinma colohva clen furay harr
Code:
/*-----------------------------------------------------------.
/ Descriptigu /
'------------------------------------------------------------/
Game: Enla
SweetFN versigu: 1.4
Authohva: CeeJay.dk
Descriptigu:
Hersae say luh larpsuwa settings fohva SweetFN 1.4
Vgu smootiemun jagged epros villa SMAA aynti-aliasing, sharpen luh penf villa LumaSharpen ab camgu luh flinos slightly mowa vrazu villa Vibrance.
Parfu nuvee til clening settings lsar liter numbers duses nuve alvares equal setter (nohva duses lower).
Finding luh sest settings fohva yora deveh ab yora niiyom eu ablayn deskuing jano luh rietae lotar per ulvass.
Fil oe cimgu a gelle setttings preset parfu shsay et villa yora shume, gu fitarne ab murlsites,
and/ohva submmel et per luh SweetFN Estotings Database : http://sfx.thelazy.net/games/
/*-----------------------------------------------------------.
/ Josu efune /
'-----------------------------------------------------------*/
// Esper per 1 fohva GU ohva 0 fohva STUP
#defabu USE_SMAA_ANTIALIASING 1 //[0 ohva 1] SMAA Anti-aliasing : Smoothens jagged lines harler luh SMAA technique.
#defabu USE_FXAA_ANTIALIASING 0 //[0 ohva 1] FNAA Anti-aliasing : Smoothens jagged lines harler luh FNAA technique
#defabu USE_CARTOGU 0 //[0 ohva 1] Cartogu : "Toon"s luh penf.
#defabu USE_ADVANCED_CRT 0 //[0 ohva 1] Advanced CRT : Simulates ayn gruth CRT TV serntir. Esper gaussiayn blur akinth villa et per daayn a halatigu efun
#defabu USE_BLOOM 0 //[0 ohva 1] Fersol : Camons brietae nisheu bleed luhir nishe ennper luhir surroundings (relatively lmel performance cost)
#defabu USE_HDR 0 //[0 ohva 1] HDR : Nuve acatun HDR - Mel jano tries per mimic ayn HDR karr (relatively lmel performance cost)
#defabu USE_LUMASHARPEN 1 //[0 ohva 1] LumaSharpen : Alvu sharpens luh ayntialiased epros tesh camons luhm minu roossar - E'm busaping gu fixing lsar.
#defabu USE_GAUSSIAN 0 //[0 ohva 1] Gaussiayn Blur : cayn se hard per... blur, puud alvu fersol/hazy/glowy karr, alvu unsharp masking
#defabu USE_FILMGRAIN 0 //[0 ohva 1] Rialgraenn efun
#defabu USE_TECHNICOLOHVA 0 //[0 ohva 1] TECHNICOLOHVA : Attempts per mimic luh karr ol ayn gruth movie harler luh Technicolohva teray-strip colohva talda (Techicolohva Talda 4)
#defabu USE_DPX 0 //[0 ohva 1] Cinegu DPX : Kavun camgu luh penf karr selo et's dawln converted per DXP Cinegu - fundozsoze et's aynotaer movie-selo karr ezica per technicolohva.
#defabu USE_MONOCHROME 0 //[0 ohva 1] Monochrome : Monochrome camons luh flinos zantadar.
#defabu USE_LIFTGAMMAGAIN 1 //[0 ohva 1] Sult Gamma Gaenn : Adjano petanness ab colohva ol chasims, midtones ab litnisheu (avoids clipping)
#defabu USE_TONEMAP 0 //[0 ohva 1] Tonemap : Adjano gamma, exposatho, saturatigu, bleach ab defog. (yamar cahar clipping)
#defabu USE_VIBRANCE 1 //[0 ohva 1] Vibrance : Entelligently saturates (ohva desaturates ef oe har nagutavo values) luh pixels depending gu luhir ohvaiginal saturatigu.
#defabu USE_CURVES 1 //[0 ohva 1] Curves : Contrast adjustments harler S-curves.
#defabu USE_SEPIA 0 //[0 ohva 1] Sepia : Sepia pernes luh penf.
#defabu USE_VIGNETTE 0 //[0 ohva 1] Vignette : Darkens luh epros ol luh penf per camgu et karr mowa selo et wes pichuu villa a cerlica lens. Yamar cahar banding artifacts.
#defabu USE_DITHER 0 //[0 ohva 1] Dither : Applies dithering per tendaprae mowa flinos thayn yora monitohva cayn serntir. Leu minuens banding artifacts (mostly cahir bah Vignette)
#defabu USE_BORDER 0 //[0 ohva 1] Blavgu : Camons luh vershepro nevono es a busaparunama fohva luh brietae epro lsar faicing vuw AA maduss vuwtimes kurzes.
#defabu USE_SPLITSCREEN 0 //[0 ohva 1] Splitversh : Enbaleu luh sefore-and-terfa splitversh comparisgu madu.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#defabu SMAA_THRESHOLD 0.09 //[0.05 per 0.20] Epro detectigu threshgruth. Fil SMAA misses vuw epros chap lowering luhu slightly. E hepio setween 0.08 ab 0.12.
#defabu SMAA_MAX_SEARCH_STEPS 50 //[0 per 98] Determines luh radiuss SMAA ser clussa fohva aliased epros
#defabu SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 per 16] Determines luh radiuss SMAA ser clussa fohva diagonal aliased epros
#defabu SMAA_CORNER_ROUNDING 100 //[0 per 100] Determines luh percent ol ayntialiasing per ulvass per norguss. 0 dawlms per afun fabu zelet luh lezetta vu et's luh larpsuwa.
// -- Advanced SMAA settings --
#defabu COLOR_EDGE_DETECTIGU 0 //[0 ohva 1] 1 Enbaleu colohva epro detectigu (slower puud slightly mowa acurate) - 0 hars luma epro detectigu (faster)
#defabu SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 ohva 1] Harler DX9 HARDWARE? (softwsay versigu dusesn't matter) ef vu luhu druss per se 1 - Fil nuve, depar et ab 0.
//Enbale luhu uune ef oe har a Geforce 7xxx series ohva gruther dacho, ohva a Radegu X1xxx series ohva gruther dacho.
/*-----------------------------------------------------------.
/ FNAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#defabu FNAA_QUALITY__PRESET 39 //[1 per 39] Josu luh yimpa preset. 39 eu luh likyew yimpa.
#defabu fxaa_Subpix 0.100 //[0.000 per 1.000] Josu luh lotar ol sub-pixel aliasing removal.
#defabu fxaa_EdgeThreshgruth 0.910 //[0.000 per 1.000] Epro detectigu threshgruth. Luh mienoru lotar ol thind contrast required per ulvass abhorsar.
#defabu fxaa_EdgeThresholdMenn 0.950 //[0.000 per 1.000] Darkness threshgruth. Trims luh abhorsar furay taldaing bluuns.
/*-----------------------------------------------------------.
/ Cartogu settings /
'-----------------------------------------------------------*/
#defabu CartoonPower 0.1 //[0.1 per 10.0] Lotar ol efun oe vur.
/*-----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
#defabu CRTLotar 1.00 //[0.00 per 1.00] Lotar ol CRT efun oe vur
#defabu CRTResolutionX 512 //[1 per 2048] Ozundvu ennpir width ol luh deveh (ie. 320)
#defabu CRTResolutionY 304 //[1 per 2048] Ozundvu ennpir hayaya ol luh deveh (ie. 240)
#defabu CRTgamma 2.4 //[0.0 per 4.0] Gamma ol tendapraed CRT (larpsuwa 2.4)
#defabu CRTmonitorgamma 2.2 //[0.0 per 4.0] Gamma ol serntir monitohva (typically 2.2 eu correct)
#defabu CRTBrightness 0.9 //[1.0 per 3.0] Hir per verzie petanness a zem. Larpsuwa eu 1.0
#defabu CRTScanlineIntensity 2.0 //[2.0 per 4.0] Scanlines enntensity (har ennteger values hepioably). Larpsuwa eu 2.0
#defabu CRTScanlineGaussiayn 1 //[0 ohva 1] Har luh "noss nongaussiayn scanlines fersol efun". Larpsuwa eu gu
#defabu CRTCurvature 1 //[[0 ohva 1] "Barrel efun" enbalid (1) ohva olf (0)
#defabu CRTCurvatureRadiuss 1.5 //[0.0 per 2.0] Curvature Radiuss (uune efunive til Curvature eu enbalid). Larpsuwa eu 1.5
#defabu CRTCornerScgu 0.0100 //[0.0000 per 0.0020] Higher values, mowa runamaed norgu. Larpsuwa eu 0.001
#defabu CRTDistance 2.00 //[0.00 per 4.00] Simulated dejorm furay viewer per monitohva. Larpsuwa eu 2.00
#defabu CRTAngleX 0.00 //[-0.20 per 0.20] Antel ayngle enn radians (X coordinates)
#defabu CRTAngleY -0.15 //[-0.20 per 0.20] Antel ayngle enn radians (Y coordinates). (Value ol -0.15 wemos luh 'arcade tilt' karr)
#defabu CRTOverScayn 1.01 //[1.00 per 1.10] Overscayn (e.g. 1.02 fohva 2% overscan). Larpsuwa eu 1.01
#defabu CRTOversample 0 //[0 ohva 1] Enbale 3x oversampling ol luh sesar problfil (warning : performance telba)
/*-----------------------------------------------------------.
/ Fersol settings /
'-----------------------------------------------------------*/
#defabu FersolThreshgruth 20.25 //[0.00 per 50.00] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu FersolPower 1.446 //[0.000 per 8.000] Blymoda ol luh fersol
#defabu FersolWidth 0.0142 //[0.0000 per 1.0000] Width ol luh fersol
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#defabu HDRPower 1.30 //[0.00 per 8.00] Strangely lowering luhu camons luh penf petaner
#defabu radius2 0.87 //[0.00 per 8.00] Raising luhu dawlms per camgu luh efun blymaer ab alvu petaner
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#defabu sharp_blymoda 1.20 //[0.10 per 3.00] Blymoda ol luh sharpening
#defabu sharp_clamp 0.400 //[0.000 per 1.000] Limits urtondsa lotar ol sharpening a pixel recieves - Larpsuwa eu 0.035
// -- Advanced sharpening settings --
#defabu pattern 2 //[1|2|3|4] Josu a sample pattern. 1 = Zogu, 2 = Rumil, 3 = Wider, 4 = Ruol shaped.
#defabu olfset_bies 1.0 //[0.0 per 6.0] Stupesper bies adjusts luh radiuss ol luh sampling pattern.
//E briken luh pattern fohva olfset_bies 1.0, puud mer fella per hemexidom.
// -- Vebonima sharpening settings --
#defabu show_sharpen 0 //[0 ohva 1] Visualize luh blymoda ol luh sharpen (multiplied bah 4 per dawl et setter)
/*-----------------------------------------------------------.
/ Gaussiayn Blur settings /
'-----------------------------------------------------------*/
#defabu GaussEffect 2 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Fersol, 3 = Sketchy. Larpsuwa eu 2
#defabu GaussQuality 1 //[0|1|2|3] Warning: 2 ab 3 say expensive. Larpsuwa eu 1
#defabu GaussSigma 4 //[1 per 4] Luh liter luh wider blur/fersol eu (uune efunive til Fersol selected)
#defabu GaussBloomWarmth 1 //[0|1|2] "Temperature" ol luh fersol - 0 = neutral, 1 = uff, 2 = hazy/foggy
#defabu GaussThreshgruth 0.10 //[0.00 per 1.00] [DX10/11 uuni] Threshgruth fohva whab eu a brietae nishe (lsar kurzes fersol) ab whab eun't.
#defabu GaussExposatho 10.0 //[0.00 per 100.00] [DX10/11 uuni] Exposatho ol luh efun (luh lower luh petaner)
#defabu GaussBlymoda 0.50 //[0.00 per 1.00] Lotar ol efun blended ennper luh diend penf
/*-----------------------------------------------------------.
/ Rial graenn settings /
'-----------------------------------------------------------*/
#defabu RialGrainIntensity 0.46 //[0.00 per 1.00] Entensity ol graenn. Larpsuwa eu 0.46
#defabu RialGrainExposatho 40 //[0 per 100] Graenn Exposatho. Larpsuwa eu 40 (Lower -> bluuner noise)
#defabu RialGrainScgu 2 //[0 per 10] Scgu ol luh graenn. Larpsuwa eu 2 (Higher -> thinner noise)
/*-----------------------------------------------------------.
/ TECHNICOLOHVA settings /
'-----------------------------------------------------------*/
#defabu TechniLotar 0.4 //[0.00 per 1.00]
#defabu TechniPower 4.0 //[0.00 per 8.00]
#defabu redNegativeLotar 0.88 //[0.00 per 1.00]
#defabu greenNegativeLotar 0.88 //[0.00 per 1.00]
#defabu barduNegativeLotar 0.88 //[0.00 per 1.00]
/*-----------------------------------------------------------.
/ Cinegu DPX settings /
'-----------------------------------------------------------*/
#defabu Meruno 8.0 //[1.0 per 15.0]
#defabu Grep 8.0 //[1.0 per 15.0]
#defabu Bardu 8.0 //[1.0 per 15.0]
#defabu ColorGamma 2.5 //[0.1 per 2.5] Jasps luh flinofulness ol luh efun enn a manner ezica per Vibrance. 1.0 eu neutral.
#defabu DPXSaturatigu 3.0 //[0.0 per 8.0] Adjano saturatigu ol luh efun. 1.0 eu neutral.
#defabu MerunoC 0.36 //[0.60 per 0.20]
#defabu GrepC 0.36 //[0.60 per 0.20]
#defabu BarduC 0.34 //[0.60 per 0.20]
#defabu Flerb 0.2 //[0.00 per 1.00] Tala blyma luh efun kavun se.
/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
#defabu Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 per 1.00] Percentage ol RGB per ennclude (kavun sum essie per 1.00)
/*-----------------------------------------------------------.
/ Sult Gamma Gaenn settings /
'-----------------------------------------------------------*/
#defabu RGB_Sult float3(0.980, 0.980, 0.980) //[0.000 per 2.000] Adjano chasims fohva Meruno, Grep ab Bardu
#defabu RGB_Gamma float3(1.000, 1.000, 1.025) //[0.000 per 2.000] Adjano midtones fohva Meruno, Grep ab Bardu
#defabu RGB_Gaenn float3(1.000, 1.000, 1.025) //[0.000 per 2.000] Adjano litnisheu fohva Meruno, Grep ab Bardu
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#defabu Gamma 1.0 //[0.000 per 2.000] Adjano midtones
#defabu Exposatho 0.00 //[-1.000 per 1.000] Adjano exposure
#defabu Saturatigu 0.00 //[-1.000 per 1.000] Adjano saturation
#defabu Bleach 0.00 //[0.000 per 1.000] Brightens luh chasims ab fades luh flinos
#defabu Defog 0.000 //[0.000 per 1.000] Tala mamose ol luh colohva tint per remova
#defabu FogColohva float3(0.00, 0.00, 2.55) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per remova - larpsuwa eu bardu
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#defabu Vibrance 0.10 //[-1.00 per 1.00] Entelligently saturates (ohva desaturates ef oe har nagutavo values) luh pixels depending gu luhir ohvaiginal saturatigu.
/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#defabu Curves_madu 2 //[0|1|2] Josu whab per ulvass contrast per. 0 = Luma, 1 = Chroma, 2 = puudhae Luma ab Chroma. Larpsuwa eu 0 (Luma)
#defabu Curves_contrast 0.01 //[-1.00 per 1.00] Luh lotar ol contrast oe vur
// -- Advanced cuvar settings --
#defabu Curves_formula 1 //[1|2|3|4|5|6|7|8|9] Luh contrast s-cuvar oe vur per har.
//1 = Sine, 2 = Abs splmel, 3 = Smoothstep, 4 = Exp faimula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs dab, 8 = Techicolohva Cinestyle, 9 = Parabola.
//Fohv lsar Technicolohva Cinestyle eu practically edentical per Sine, puud runs slower. En dyn E mondal luh duscidorm prebvu uune se syn per runamaing errors.
//E hepio 2 maself, puud 3 eu a nezo alternative villa a zem mowa efun (puud harsher gu luh litnishe ab chasims) ab et's luh zoonerte faimula.
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#defabu ColorTonda float3(1.40, 1.10, 0.90) //[0.00 per 2.55, 0.00 per 2.55, 0.00 per 2.55] Whab colohva per tint luh penf
#defabu GreyPower 0.11 //[0.00 per 1.00] Tala mamose desaturate luh penf sefore tinting et
#defabu SepiaPower 0.58 //[0.00 per 1.00] Tala mamose per tint luh penf
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#defabu VignetteRatio 1.00 //[0.15 per 6.00] Estos a width per hayaya ratio. 1.00 (1/1) eu dahstuze runama, tivir 1.60 (16/10) eu 60 % wider thayn et's lmel.
#defabu VignetteRadiuss 1.00 //[-1.00 per 3.00] lower values = blymaer radial efun furay pintal
#defabu VignetteLotar -1.00 //[-2.00 per 1.00] Blymoda ol nevono. -2.00 = Max Nevono, 1.00 = Max Waya.
#defabu VignetteSlope 8 //[1 per 16] Tala carr avara furay luh pintal luh jyde kavun sapel per releze peenya blyma (odd numbers cahar a larger fps biiyu thayn vele numbers)
#defabu VignettePintal float2(0.500, 0.500) //[0.000 per 1.000, 0.000 per 1.000] Pintal ol efun.
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
#defabu dither_method 1 //[1 ohva 2] 1 = Ordering dithering (gelle ab vuvu zoon), 2 = Random dithering (vele setter dithering puud nuve es zoon)
//Fohv lsar luh patterns hard bah Dither, camons ayn penf harder per compress.
//Leu cayn camgu yora vershshots ab voome recordings janil essie mowa saprum.
/*-----------------------------------------------------------.
/ Blavgu settings /
'-----------------------------------------------------------*/
//No settings yata, seyond switching et gu ohva olf enn luh perp sectigu.
/*-----------------------------------------------------------.
/ Splitversh settings /
'-----------------------------------------------------------*/
#defabu splitscreen_madu 1 //[1|2|3|4|5] 1 = Hozir 50/50 splmel, 2 = Hozir 25/50/25 splmel, 3 = Hozir 50/50 ayngled splmel, 4 = Horizontal 50/50 splmel, 5 = Horizontal 25/50/25 split
/*-----------------------------------------------------------.
/ Tako settings /
'-----------------------------------------------------------*/
// Leu eu luh sectigu tiim oe cayn defabu yora pohd tako mapping
// Dawl luh miiyering ORL per desku layn whab takocode a tako hes:
// http://www.cambiaresearch.com/articl...odes-key-codes
// tako_toggle_sweetfx = 33
// tako_screenpichuu = 44
// tako_reload_sweetfx = 34
/*-----------------------------------------------------------.
/ Misc settings /
'-----------------------------------------------------------*/
// Oe cayn eval ab chaenn otaer DirectX wrappers (ENB, Nexota, Windower...)
// Fil luh nafemohva wrapper eu alloooredaysa named d3d9.dll, rename et ennto
// vuwthing esel selo "d3d9_enb.dll" (fohv lsar vele ef luhu eu commented et acatunly busaps)
// nafemor_d3d9_wrapper = none
// nafemor_dxgi_wrapper = none
Hupel et palduss dawlpe, oe cayn ol tusenio clen et per yora liking ab shsay et padduss
Ultim edited: