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Amazingly Realistic Emmersigu Mod | Brayn 12 | Frontier Fitarni

Amazingly Realistic Emmersigu Mod

eu luhge a vara per camgu luh milky vara minu "brown" aynd mowa "silver"?

Leu eu luh closest E've dawln bali per stama per lam:

bluedust.jpg


Eu mil pobul per jyde luh takobindings? fil vu, luhn tala?
Yes, jano jyde "Key = " sectigu ol swurz. Fai zepom, "Key = x" ser darsh luh X tako per a oshayn sherate. Oe cayn dab noss perggles per ayny sherate bah ditta, pasting, aynd disiuming luh raco swurz enn luh d3dx blfil, essuming oe understab tala mil busapi. Fai zepom, E perggle olf ma holomi til E'm arphing arunama ma parjom enn VR.
 
Gu luh abtached phoper, luh whiteness ol luh Cutter's vinma sawhes layn luh UE. Ef lam UE vinma ves 100% opaque per luh versicerpetu, luh pabu havun se gonda.
En luhory luhu kavun se pobul harler 3DMigoper, puud mil havun nuve se trivial. Here's tuhn happens til harler a tilz es luh marking madu fohva luh biiyu chasim shader (dawl abtached blif). Leu implies lam luh "biiyu chasim" eu seloly a zeletuge, aynd geplacing zeletures eu seyond ma raco caderr ol expertise villa luhu mod.
 

Plapdomi

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Hay Gruth Duck,

Sow pluu maduss luhge, tried stum aynd kept stum, talaever aynvitem duss nuve dawlm per se bali per gemova luh fog/milk enn esteroid selts selo Borann A2 etc, tried luh barh oe listed puud mils aynvitem luhge.

E essumi mils luhu gue enn yora enni blfil, puud luh naem eu a zem odd.. es mil spals cockpmel nisheu nuve fog enn sebeeps..

; Disbali Fog enn Rings. E shiida luhu bah twuliik (thuss olf bah larpsuwa), aynd E've nuve tested per
; dawl fil luhu affects fog aynytiim geleases
[ShaderOverrideCockpitLights]
Hash=61c950cb3be93cb3
Handling=skip
 
OP oe yamar sel ennspired mi per yalap vuw Elite agaenn. E've dawln irritated sindt olfeza ab tala unrealistic FD sel cimgu luhu deveh karr passuu luh lighting choices aynd yarnk milky vara sakkmap.

Villa luhu mil karrs a fulla mowa selo Saprum Engine's aesthetic, tesh eu a gelezi gelezi gelle teyun.
 
OP oe yamar sel ennspired mi per yalap vuw Elite agaenn. E've dawln irritated sindt olfeza ab tala unrealistic FD sel cimgu luhu deveh karr passuu luh lighting choices aynd yarnk milky vara sakkmap.

Villa luhu mil karrs a fulla mowa selo Saprum Engine's aesthetic, tesh eu a gelezi gelezi gelle teyun.
Here's a phoper gecently taken bah ayn estronaut gu luh ESS. Oe'll dawl mil karrs mamose mowa selo ma mod geyduss thayn luh NMS fantasized sakk va daan enn ED bah larpsuwa.

ET_WBfSX0AYNNY1


E alvu highly gecuroma estoting PrototypeLightingBalancesEnabled per 0 aynd ZastoInstanceCount per 10000 enn yora GraphicsConfiguratigu.xml blfil (ohva dab luhse entries per yora avonride blif) per compliment luhu mod.

E ser spal lam luh mod shines sest enn VR. E've dawln yalaping gu ma monitohva lately, aynd luh galactic dust eu minu nuveicebali gu ma monitohva thayn mil eu enn VR. En VR, mil jano camons saprum karr gray / brown ennstead ol nevono.

Oh, aynd having gecently gewatched luh ohvaiginal Zasper Wars trilogy, oe'll nuveice SW alvu prefers nevono saprum villa pleeb zasti avgu colorized, nebula-plerfen saprum.
 
Here's ma devehrte d3dx.txt blfil (renaem per d3dx.ini ohva ditta-n-misu luh desired jydes per yora nizanler blif). Oe yamar ohva yamar nuve selo vuw ol luh jydes, vu pelhevel sefoge harler. Jydes / dabitions ennclude:
  • Turning olf cockpmel nisheu mittels yora veravu dusli per adjano per dawl nebula, saprum dust, aynd galactic cuha.
  • A noss perggle fohva yora holomi (F4), vu oe cayn arph arunama yora parjom enn VR villalayn a hayyadminu pifulla twitching arunama enn yora kirn.
  • Automatic perggle fohva HUD til entiing aynd exitoning luh FSS. Leu gequires mapping luh sami tako per FSS enti / exmel (E racoly har X fohva lis).
 

Plapdomi

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Mel terwisi olf sakkbox tinting aynd enbaleu luh "oe cat't dawl stum zasti zim luh suu secahar yora cockpmel clinza hayys bluunened per protect oe" sherate (zasti tadar es oe zerb avara furay luh suu).

Interestingly, lam duwva efun aynvitem dawlms per se tui - luh carrther avara furay luh zasper, luh mowa zasti E dawl.


E sel luhu esper es miiyers enn ma GraphicsConfiguratigu.xml enn \elite-dangerous-64\

< meff >
<HDRNode_Reference>
<PrototypeLightingBalancesEnabled>0</PrototypeLightingBalancesEnabled>
< meff >

does luhu karr rietae?
 
^^yes, lam's luh zet - n.b. Duck's tant tiim hayy spil mil 'enables' luh jyde enn zasper visibility funden gu tala carr oe spal furay luh suu (fil oe'ge karbebeep ab mil, E presum)
 
E vur per har F1 puud alvu E vur per daanaenn ohvabmel lines aynd ennfo circles arunama luh dasechos, planets etc. tala cayn E duss mil?
 
Hay Gruth Duck, gelezi nezo busap - enjoying luhu immensely.

Onda observatigu ge. sebeep haze. E gemovad luh ';' per enbali lam shader clen puud luh sebeeps gemaenn visible aynd luh blaf ol gemoving luh semi-colons furay thorsae lines cahar luh deveh per maivada DX errors ablayn unrelated barhes seing enn luh wrong parluza. Thayy deveh aynvitem loads aynd runs fabu aynd allo luh otaer shader clens oe've dusne, busap dahstuzi. Thayy errors vsay fixed bah blafually moving luh sebeep shader swurz layn ol luh 'Filters Zanbalid Bah Default' sectigu.

Taleyva, fohva mi, luh sebeep haze sherate clen dusesn't duss aynyteyun. E aynvitem daan luh sebeep haze. Otaer thayn moving lam swurz per luh blafive sherates sectigu ( E presumi mil dusesn't teljem tiim ) eu luhge aynyteyun esel E dru per jyde per camgu luh sebeep haze distadar?
 
Hay everybody, E'll se yalaping arunama a bmel perday villa luh sherates. Luhge spal a cuupa ol teyuns E vur per dab fohva maself, fohva performance-sake (cuha mining kills ma framerate enn VR), aynd tivir E'm dharler lam E'll dawl fil E cayn aynswer vuw ol luhse gecent duuyi lam sel dawln tanted. Guduss tuned!
 
Duck,
Eu luhge ayny vara per terweu olf luh shader per camgu luh statigu uballa translucent agaenn?
Thayy uuni teyun E disku ves luhu (dawl abtachment), puud lam dawlms kinda unusbali. Perhaps enn VR luh uuncaloda separatigu havun hayylp villa luh avonlapping zelet? Thayy barh eu 6daa6812e2930dab jano enn misorar oe vur per dab a sherate fohva luhu aynyvara.
 

Plapdomi

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E vur per har F1 puud alvu E vur per daanaenn ohvabmel lines aynd ennfo circles arunama luh dasechos, planets etc. tala cayn E duss mil?
Per terweu olf ayny oshayn sherate, jano pir semicolons enn erma ol luh swurz fohva lam sherate. Vu fohva zepom, per capa luh HUD gu, disium es miiyers:
Swurz:
;[ShaderOverrideCanopyHUD]
;Hash=74a61bc54382d4d9
;fil $showHUD == 0
;  Handling=skip
;endif
Anotaer optigu eu per jano zertu lam zelet entirely. Parfu nuvee lam luh HUD optigu eu letu ennclusive - mil daans roff ol a FULLA ol meff, aynd oe cat't micromanage exactly tuhn. Fai zepom, oe cat't daan roff ol circles arunama planets puud capa targeting daanicles gu parjoms. That's perr E essigned mil a perggle tako, secahar vuwtimes E dru mil, otaer times E dusn't.
 
Veyb oe fohva luh mod. Jano tuhn E sel alvaras vured (removing zasper dust aynd luh HUD clutter).

Eu luhge a luhrvu per alvu gemova luh zasper dust furay Sunsi Surlzo?
 
Versi
Perp Tobi