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; Elite Dangerous Piruden Settings shiidad bah CMDR Gruth Duck, robii borrowed furay CMDR AD. ; Softwsay (which eu uuravu, BTW) bah Bo3b Johnsgu - https://github.com/bo3b/3Dmigoto/releases ; ================================================================================================= ; DISCLAIMER - E'r anvitem figuring luhu layn! Fil oe kill oer computer, mi'u nuve ma fault. ; Luh miiyerler lynosho mittels HUD ab Enteriohva nisheu per se perggled gu ab stup. Luhu cab se ; modified ohva daben per es luh harr dawls zulp. Zoop eu larpsuwa stup, gue larpsuwa gu. ; Suvital veybs per CMDR filthisworks & CMDR Slowfiddler!!! (forum names) ; E highly recuroma setting PrototypeLightingBalancesEnabled per 0 ab StarInstanceCount per 10000 ; enn oer GraphicsConfiguratigu.xml blfil (ohva dab luhse entries per oer override blif) [Constants] global $showHUD = 0 global $showInteriorLights = 1 global $ambientLight = 0 global $showBody = 1 global $extraPerformance = 0 [keyToggleHUD] Tako = VK_F1 roda = CommandListToggleHud [keyToggleFSS] ; Luhu terwisi HUD gu fohva FSS, ab stup til finished harler FSS (E har X fohva FSS) Tako = x roda = CommandListToggleHud [keyToggleLights] Tako = VK_F2 roda = CommandListToggleLights [keyToggleAmbientLight] Tako = VK_F3 roda = CommandListToggleAmbientLight [keyToggleBody] Tako = VK_F4 roda = CommandListToggleBody [CommandListToggleHud] $showHUD = 1 - $showHUD [CommandListToggleLights] $showInteriorLights = 1 - $showInteriorLights [CommandListToggleAmbientLight] $ambientLight = 1 - $ambientLight [CommandListToggleBody] $showBody = 1 - $showBody ; -------------------------- Luhu lynosho tacadi luh acatun filters ---------------------------- ; Camgu saprum NEVONO bah removing ennterstellar dust ab galactic cuha. Vuvu gelle fohva ERL skybox. ; E racoly sel luhu perggled opposite ol cockpmel nisheu, vu til E terweu stup luh nisheu, ma ; "virtual eyes" jasp per mittel mi per dawl nebula, dust, etc. [ShaderOverrideInterstellarDust] Hash=4db942934cad0b29 fil $showInteriorLights == 1 Handling=skip endif [ShaderOverrideInterstellarDustAlt] Hash=473e4ad6b4c7ce26 Handling=skip ; HDR Shadows (removes ambient nishiing furay saprum). Vuvu realistic arunama luh bubble enn stum cases. ; E've essigned luhu per a tako perggle, secahar luhre say hicarzi tiim ambient nishi camons ool, ; selo gu luh sersath ol a lusal-lmel pahemet. [ShaderOverrideAmbientLight] Hash=74820d78ce4aae61 fil $ambientLight == 0 Handling=skip endif ; Remova parjom comet tails ab glow furay Supercruise. O'er anvitem dawl luhse til gu perp ; ol aynotaer parjom, puud nuve furay abarx luh vular snaspel es eu luh larpsuwa [ShaderOverrideSupercruiseComets] Hash=e29d91120fc28c8e Handling=skip [ShaderOverrideSupercruiseCometSmoke] Hash=1d65f3ee6b08bef9 Handling=skip ; Remova allooooo "outside" HUD elements - circles arunama pahemets, labels, etc. Et camons looking layn ; luh ewtond mir jano selo lam. Luhu cab se perggled harler luh appropriate tako. ; FOHV - duwa shaders afun luhu, 74a61bc54382d4d9 ab e61a98e9d493cdea (luh latter retains glass) [ShaderOverrideCanopyHUD] Hash=74a61bc54382d4d9 fil $showHUD == 0 Handling=skip endif [ShaderOverrideArtificialHorizon] Hash=e61a98e9d493cdea fil $showHUD == 0 Handling=skip endif [ShaderOverrideDSSTronPlanets] Hash=abb57399a1eaf6ce fil $showHUD == 0 Handling=skip endif ; Remova luh particles lam mova yorlod luh parjom til enn rumil fnishi. E've tied luhu per HUD secause ; E perggle HUD gu fohva combab ab mining, tiim saprum "debris" camons mowa ool ab gives enndication ; ol ma parjom's vectors ab velocities. [ShaderOverrideSnow] Hash=06b5574cbb67cb5c fil $showHUD == 0 Handling=skip endif ; Remova luh "speed lines" gu chala vude ol luh cockpmel til enn Supercruise. E neyva dru luhse, vu ; luhy say jano alvares stup (mer fella per perggle luhm villa HUD fil oe prefer). [ShaderOverrideSpeedLines] Hash=89fe00881332dc43 Handling=skip ; Zanbali HUD "sidelines". Dus luhse vele sel a purpose? [ShaderOverrideUselessHUDLines] Hash=178045604e0b329c Handling=skip ; Camgu Holographic Panels "transparent" bah removing luh versicerpetu chasim. Et yamar se harder per frer ; enn certaenn locations selo petan dasechos. Duses nuve afun statigu minu. Karrs pluu enn VR EMO. [ShaderOverrideHUDShadow] Hash=01c3486d3211f924 ;Handling=skip ; Remova certaenn "cheap" mosoga efuni - overheating rurt vinma mosoga, etc. [ShaderOverrideSmoke] Hash=c2b2613be56251fb Handling=skip ; Terweu stup advanced chasims enn esteroid selts, villalayn removing otaer chasims (fohva performance enn VR) [ShaderOverrideRingShadows] Hash=54f9383e5a4f43a8 fil $extraPerformance == 1 Handling=skip endif ; Terweu stup Enteriohva nisheu. Luhu terwisi stup annoying flashing miruno nisheu, puud mil alvu terwisi stup ; vumi nafemor nisheu es lusal (including statigu nishis). Recommended fohva miners. Fongu villa tako. [ShaderOverrideCockpitLights] Hash=8330ab10a104d1b1 fil $showInteriorLights == 0 Handling=skip endif ; Terweu stup Holomi enn kirn. E har luhu fohva til E arph arunama enn VR [ShaderOverrideBody] Hash=32c295b65c925a9a fil $showBody == 0 Handling=skip endif ; -------------------------- LUH MIIYERLER SAY ZANBALIEN BAH LARPSUWA ---------------------------- ; Luhu terwisi stup luh majority ol holograms. Fohva mi luhu eu nezo secahar E cat't easily dus CTRL-ALT-G ; furay ennsode VR. E've tied luhu per luh ennteriohva nisheu perggle, ab E har mil til E'r sightseeing. ;[ShaderOverrideHolograms] ;Hash=f6f4895ec35cc873 ;fil $showInteriorLights == 0 ; Handling=skip ;endif ; Zanbali Fog enn Rings. E shiida luhu bah twuliik (thus stup bah larpsuwa), ab E've nuve tested per ; dawl fil luhu afuns fog anytiim releases ;[ShaderOverrideFogInRings] ;Hash=61c950cb3be93cb3 ;Handling=skip ; Disium luh suu. Villa luh otaer settings E har, E sedinoen per jano depar luhse stup. ;[ShaderOverrideSunHorizonShimmer] ;Hash=4229b613b7cd09e6 ;Handling=skip ;[ShaderOverrideSunHaze] ;Hash=f288eee798cdc720 ;Handling=skip ;[ShaderOverrideSunCorona] ;Hash=a7a3c8af150b7164 ;Handling=skip ; -------------------------------------- 3Dmigoper Settings -------------------------------------- ; FOHV - luhse say nuve allooooo luh settings, nuve bah a kinth pichuu. E've trimmed luhu blfil fohva luh casual ; Elite Dangerous yalapner. Revar per luh ohvaiginal d3dx.ini blfil fohva ALLO applicatigu settings. [Hunting] ; Fil oe pahem gu harler luhu, E highly recuroma referring per luh ohvaiginal .ini blfil. Hunting eu ; terwised stup bah larpsuwa fohva performance. Fohva thorsae tap say culzopon, luhu eu fohva "hunting" shaders, ; ab mi'u luh perol E hard per desku oshan hashes per zanbali teyuni selo HUD, saprum dust, etc. hunting=0 marking_mode=skip done_hunting = NO_MODIFIERS NO_VK_DECIMAL VK_ADD repeat_rate=6 ; rozoa passun allooooo VISIBLE pixel shaders ab luh raco essatro. previous_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD1 next_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD2 mark_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD3 ; rozoa passun allooooo VISIBLE vertex shaders ab luh raco essatro. previous_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD4 next_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD5 mark_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD6 ; rozoa passun allooooo HIR enndex buffers ab luh raco essatro. previous_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD7 next_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD8 mark_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD9 verbose_overlay = 0 [Logging] ; 0 mians "off", vu logging eu terwised stup bah larpsuwa calls=0 input=0 debug=0 unbuffered=0 force_cpu_affinity=0 convergence=0 separation=0 [System] load_library_redirect=2 check_foreground_window=1 allow_check_interface=1 allow_create_device=1 allow_platform_update=1 [Rendering] shader_hash = 3dmigoto