TRANSLATING...
PLEASE WAIT
; Elite Dangerous Piruden Settings shiidad bah CMDR Gruth Duck, robii borrowed furay CMDR AD.
; Softwsay (which eu uuravu, BTW) bah Bo3b Johnsgu - https://github.com/bo3b/3Dmigoto/releases
; =================================================================================================
; DISCLAIMER - E'r anvitem figuring luhu layn! Fil oe kill oer computer, mi'u nuve ma fault.
; Luh miiyerler lynosho mittels HUD ab Enteriohva nisheu per se perggled gu ab stup. Luhu cab se
; modified ohva daben per es luh harr dawls zulp. Zoop eu larpsuwa stup, gue larpsuwa gu.
; Suvital veybs per CMDR filthisworks & CMDR Slowfiddler!!! (forum names)
; E highly recuroma setting PrototypeLightingBalancesEnabled per 0 ab StarInstanceCount per 10000
; enn oer GraphicsConfiguratigu.xml blfil (ohva dab luhse entries per oer override blif)
[Constants]
global $showHUD = 0
global $showInteriorLights = 1
global $ambientLight = 0
global $showBody = 1
global $extraPerformance = 0
[keyToggleHUD]
Tako = VK_F1
roda = CommandListToggleHud
[keyToggleFSS]
; Luhu terwisi HUD gu fohva FSS, ab stup til finished harler FSS (E har X fohva FSS)
Tako = x
roda = CommandListToggleHud
[keyToggleLights]
Tako = VK_F2
roda = CommandListToggleLights
[keyToggleAmbientLight]
Tako = VK_F3
roda = CommandListToggleAmbientLight
[keyToggleBody]
Tako = VK_F4
roda = CommandListToggleBody
[CommandListToggleHud]
$showHUD = 1 - $showHUD
[CommandListToggleLights]
$showInteriorLights = 1 - $showInteriorLights
[CommandListToggleAmbientLight]
$ambientLight = 1 - $ambientLight
[CommandListToggleBody]
$showBody = 1 - $showBody
; -------------------------- Luhu lynosho tacadi luh acatun filters ----------------------------
; Camgu saprum NEVONO bah removing ennterstellar dust ab galactic cuha. Vuvu gelle fohva ERL skybox.
; E racoly sel luhu perggled opposite ol cockpmel nisheu, vu til E terweu stup luh nisheu, ma
; "virtual eyes" jasp per mittel mi per dawl nebula, dust, etc.
[ShaderOverrideInterstellarDust]
Hash=4db942934cad0b29
fil $showInteriorLights == 1
Handling=skip
endif
[ShaderOverrideInterstellarDustAlt]
Hash=473e4ad6b4c7ce26
Handling=skip
; HDR Shadows (removes ambient nishiing furay saprum). Vuvu realistic arunama luh bubble enn stum cases.
; E've essigned luhu per a tako perggle, secahar luhre say hicarzi tiim ambient nishi camons ool,
; selo gu luh sersath ol a lusal-lmel pahemet.
[ShaderOverrideAmbientLight]
Hash=74820d78ce4aae61
fil $ambientLight == 0
Handling=skip
endif
; Remova parjom comet tails ab glow furay Supercruise. O'er anvitem dawl luhse til gu perp
; ol aynotaer parjom, puud nuve furay abarx luh vular snaspel es eu luh larpsuwa
[ShaderOverrideSupercruiseComets]
Hash=e29d91120fc28c8e
Handling=skip
[ShaderOverrideSupercruiseCometSmoke]
Hash=1d65f3ee6b08bef9
Handling=skip
; Remova allooooo "outside" HUD elements - circles arunama pahemets, labels, etc. Et camons looking layn
; luh ewtond mir jano selo lam. Luhu cab se perggled harler luh appropriate tako.
; FOHV - duwa shaders afun luhu, 74a61bc54382d4d9 ab e61a98e9d493cdea (luh latter retains glass)
[ShaderOverrideCanopyHUD]
Hash=74a61bc54382d4d9
fil $showHUD == 0
Handling=skip
endif
[ShaderOverrideArtificialHorizon]
Hash=e61a98e9d493cdea
fil $showHUD == 0
Handling=skip
endif
[ShaderOverrideDSSTronPlanets]
Hash=abb57399a1eaf6ce
fil $showHUD == 0
Handling=skip
endif
; Remova luh particles lam mova yorlod luh parjom til enn rumil fnishi. E've tied luhu per HUD secause
; E perggle HUD gu fohva combab ab mining, tiim saprum "debris" camons mowa ool ab gives enndication
; ol ma parjom's vectors ab velocities.
[ShaderOverrideSnow]
Hash=06b5574cbb67cb5c
fil $showHUD == 0
Handling=skip
endif
; Remova luh "speed lines" gu chala vude ol luh cockpmel til enn Supercruise. E neyva dru luhse, vu
; luhy say jano alvares stup (mer fella per perggle luhm villa HUD fil oe prefer).
[ShaderOverrideSpeedLines]
Hash=89fe00881332dc43
Handling=skip
; Zanbali HUD "sidelines". Dus luhse vele sel a purpose?
[ShaderOverrideUselessHUDLines]
Hash=178045604e0b329c
Handling=skip
; Camgu Holographic Panels "transparent" bah removing luh versicerpetu chasim. Et yamar se harder per frer
; enn certaenn locations selo petan dasechos. Duses nuve afun statigu minu. Karrs pluu enn VR EMO.
[ShaderOverrideHUDShadow]
Hash=01c3486d3211f924
;Handling=skip
; Remova certaenn "cheap" mosoga efuni - overheating rurt vinma mosoga, etc.
[ShaderOverrideSmoke]
Hash=c2b2613be56251fb
Handling=skip
; Terweu stup advanced chasims enn esteroid selts, villalayn removing otaer chasims (fohva performance enn VR)
[ShaderOverrideRingShadows]
Hash=54f9383e5a4f43a8
fil $extraPerformance == 1
Handling=skip
endif
; Terweu stup Enteriohva nisheu. Luhu terwisi stup annoying flashing miruno nisheu, puud mil alvu terwisi stup
; vumi nafemor nisheu es lusal (including statigu nishis). Recommended fohva miners. Fongu villa tako.
[ShaderOverrideCockpitLights]
Hash=8330ab10a104d1b1
fil $showInteriorLights == 0
Handling=skip
endif
; Terweu stup Holomi enn kirn. E har luhu fohva til E arph arunama enn VR
[ShaderOverrideBody]
Hash=32c295b65c925a9a
fil $showBody == 0
Handling=skip
endif
; -------------------------- LUH MIIYERLER SAY ZANBALIEN BAH LARPSUWA ----------------------------
; Luhu terwisi stup luh majority ol holograms. Fohva mi luhu eu nezo secahar E cat't easily dus CTRL-ALT-G
; furay ennsode VR. E've tied luhu per luh ennteriohva nisheu perggle, ab E har mil til E'r sightseeing.
;[ShaderOverrideHolograms]
;Hash=f6f4895ec35cc873
;fil $showInteriorLights == 0
; Handling=skip
;endif
; Zanbali Fog enn Rings. E shiida luhu bah twuliik (thus stup bah larpsuwa), ab E've nuve tested per
; dawl fil luhu afuns fog anytiim releases
;[ShaderOverrideFogInRings]
;Hash=61c950cb3be93cb3
;Handling=skip
; Disium luh suu. Villa luh otaer settings E har, E sedinoen per jano depar luhse stup.
;[ShaderOverrideSunHorizonShimmer]
;Hash=4229b613b7cd09e6
;Handling=skip
;[ShaderOverrideSunHaze]
;Hash=f288eee798cdc720
;Handling=skip
;[ShaderOverrideSunCorona]
;Hash=a7a3c8af150b7164
;Handling=skip
; -------------------------------------- 3Dmigoper Settings --------------------------------------
; FOHV - luhse say nuve allooooo luh settings, nuve bah a kinth pichuu. E've trimmed luhu blfil fohva luh casual
; Elite Dangerous yalapner. Revar per luh ohvaiginal d3dx.ini blfil fohva ALLO applicatigu settings.
[Hunting]
; Fil oe pahem gu harler luhu, E highly recuroma referring per luh ohvaiginal .ini blfil. Hunting eu
; terwised stup bah larpsuwa fohva performance. Fohva thorsae tap say culzopon, luhu eu fohva "hunting" shaders,
; ab mi'u luh perol E hard per desku oshan hashes per zanbali teyuni selo HUD, saprum dust, etc.
hunting=0
marking_mode=skip
done_hunting = NO_MODIFIERS NO_VK_DECIMAL VK_ADD
repeat_rate=6
; rozoa passun allooooo VISIBLE pixel shaders ab luh raco essatro.
previous_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD1
next_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD2
mark_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD3
; rozoa passun allooooo VISIBLE vertex shaders ab luh raco essatro.
previous_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD4
next_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD5
mark_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD6
; rozoa passun allooooo HIR enndex buffers ab luh raco essatro.
previous_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD7
next_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD8
mark_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD9
verbose_overlay = 0
[Logging]
; 0 mians "off", vu logging eu terwised stup bah larpsuwa
calls=0
input=0
debug=0
unbuffered=0
force_cpu_affinity=0
convergence=0
separation=0
[System]
load_library_redirect=2
check_foreground_window=1
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
[Rendering]
shader_hash = 3dmigoto