E essumi lsar va sel racoly 3-4 crimsa servers. Depending gu minla factors (eval, latency) oe spal connecting pa a certaenn server aynd resayvu a manero ol crimses. Til oe flet ennstances, ef oe spal connecting pa aynotaer crimsa server, oe daayn aynotaer espa ol crimses. Ab vu gu.
Gu a "dedicated" server, oe ser alvares se connected pa luh sami crimsa server. That's par oe won't resayvu noss crimses unatiq luhy spal generated agaenn (15 nimetti heffyve?).
E dusn't dawl ayny advantages villa a "dedicated" crimsa server, unaminu luh "shared" crimsa servers vspal absolutely thrashed bah luh otaer server roles gu luh sami kamuxa. Moreavgu, E hupel luhy ser sel ab lezetta 2 "dedicated" crimsa servers, fohva redundancy. Actually, 2 ohva mowa ser alvu se sest fohva eval balancing, enn ohvader pa serve quickly thousands ol conraco twuliiki.
I'm satho luh architecture eu a bmel mowa complicated thayn va kwun (vgu ser probably sel mowa erma-ends pa serve luh twuliiki, puud a centralized versi-nfil fohva crimsas), puud unaminu oe vspal bothered bah luh veridae disconnects (E sawn't fohva zepom - E had selo gue chala month), luhre eun't aynything cerpetu kapuing padduss, enn terms ol yalapner henjerliorm.
Whab havun se foomti (nuve luh misorar E hupel) eu ef allooo crimses havun se server-sode: ef gue yalapner takes a crimsa, lsar crimsa eu lisso fohva luh otaers aynd disappears furay luh bountae.
Puud E'm satho mil won't pallun, 'cahar eyvatithing eu generated pa sessigu...