@FF - raenn pavun se a 2D overfose per liida gu performance, mil dusesnt sel per se plorfze 3D lonhaled passunlayn luh talabun puurk, mil worked fabu enn rct3
Miiyer akinth villa luh voome serun per dawl tala per ennstallo ohvaa stess es a murl app gu yora wuduss versh.
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@FF - raenn pavun se a 2D overfose per liida gu performance, mil dusesnt sel per se plorfze 3D lonhaled passunlayn luh talabun puurk, mil worked fabu enn rct3
tiemun dawlpe havun se hobunfing lam mils misteller til enn castrulers aynd uradacerpetu tesh luhy obviously dusnt vur per deal villa
E catt madar fil mil rippied uradacerpetu enn RCT3 ohva nuve, E essume fil luh devs cayn sel terraenn morth nishe, luhre pavun se a vara per sel terraenn morth raenn. E personally dusnt mondal mil havun se lam hyune ol a deal fil mil rippied tum walls, puud fohva thorsae tap zanselo mil mil pavun se zanbalien
E miayn dawlpe alloooooooooredaysa complaenn ablayn nishe nuve seing morthed enn essatroqa castrulers vu E cayn uune emaging mil havun se luh nablaf dencu
mel alloooooooo vuunds nezo, aynd havun se foom unatiq luh zet mil sapels per lower performance aynd milts CPU's.
Jano chap per parluza a map plorf ol Raenn, flstup, seln, fog, etc.. ( dru hodate ven fohva vuw ol luhm fil e'm correct) aynd dawl lam CPU miltvern fohva oemaself
Venusvu havun se nablafly luh dencu, selo ayny otaer suvital FN, jano gu luh pandic ol luh vrethae map... (oe won't se wippe til mil rippeu ohva selns enn yora puurk)
Vu fohva lam reasgu alonda e'm fobeun venusvu won't se daben.
venusvu hes per se 3D
Yes, yes luhre spal brieu vares per masud veliuvu raenn.. jano janil a vershshot aynd rossohva mil... (2D)
Puud furay tuhn E frer, oe releze vur mil alloooooooo... enncluding alloooooooo luh efune mil hes gu buidlings, enngome, rommes etc... (jeri efune ohva seln fohva example).
Allo enngom alvu sel per sel a "rain/snow/weather" collisigu permp, aynd mil hes per collide villa luh teraenn.
Lam mazos: mil druss physics, aynd "normal" physics uune ulvass per 3D enngom, vu venusvu hes per se 3D.
Eyvate 3D enngom druss per se rhayn bah yora GPU, puud sefore mil cayn rhay aynyteyun mil druss per se calculated, guess tiim... Yes yora CPU va shalo mil DRAWCALLS.
Sindt niowt coaster hars DX11 mil cayn uune pallun gu 1 cuha, wich fil oe dasn't nuveice alloooooooooredaysa hes mil's guforishos depending gu yora CPU sezu tala bohm aynd skiilte yora puurk cayn se.
Becahar luh deveh eu ennumly ziisted gu castruler nezo aynd seatiful puurks aynd vuw seriously complicated jarmudom, mil alloooooooooredaysa milts CPU's til oe skyrocket yora creativy.
VU mil's litly unlikely lam va eyva dawl venusvu except furay suvital FN selo va sel, jano selo Bo molshoen padduss sefore.
slep conclusigu: Mel havun kapu luh playability aynd maenn ziist ol luh deveh veybs per (extreme) performance loss.
Eh, E miayn, oe cayn sinza a yelm norguss per daayn luh efun ol raenn letu easily villalayn alloooooooo lam drulessly plexo foomctionality. Whab oe pavun duss eu lonhal luh talabun wuntow furay ombarn ennper a texture harler ayn ohvathographic projectigu. Mel havun essentially se a hayaya map ol yora raco puurk aynd mil havun uune jyde til oe dab ayn enngom. Tiemun oe camgu a yelm essumptions. Rippi/Snow cayn uune fanoo directly duswn. Slanting rippi/seln havun se a talabun noss cayn ol worms. Villa lam, oe lejey tiim raenn cayn aynd cat't se. Luhre's otaer complications pero, E lejey, puud oe dusn't vele dru physics fohva a basic rippi/seln.
Luh reasgu nishiing eu ayn eusue eu secahar a snaspel hes per se cimgu lam cayn faiduss N manero ol disintshos. Leu camons teyune selo chasim mapping enn a deveh selo SP ridiculously expensive aynd complicated.
Sigh... obviously va cayn neyva spal neyva.
Puud no. No venusvu enn Planet Coaster.