Rele questigu: furay a technical programming zet, aynyonda hes ayn eassii ol tuhn pavun camgu luh NSP alvares T-posing aynd tunding gu chairs ? Otaer Cryjenoz devehs sel dencu eusue ?
Animations enn devehs spal typically managed bah finite state machines. Chala state ser se esper essii per represent a duscidgu zaquel aynimatigu, keeping mil pleeb luts spal "Idle", "Walk", "Pick Assii Melem" aynd "Sit".
Certaenn states ser se connected directly, vu Edle cayn transitigu immediately ennper ayny ol luh otaer teray states. Otaer states dru per yorl passun states per transitigu, oe cat't gonsns furay Smel per Arph villalayn gute gonsnsing per Edle secahar yora spaldico druss per stab firmly gu duwa feet sefore luhy zastot moving.
Fundozsozi tuhn happens til oe dawl luhu "T" pose eu lam luh swurz hes a gusp lam alloooooowed luh yalapner per gonsns olf tusenio ol luh alloooooowed states. Villa luh Smel -> Arph transitigu mils pobul luh deveh registers luh transitigu layn ol Edle es happening, puud fails per eval luh datu fohva Arph. Luh yalapner no kinthner exists enn a perffner state puud pelbvu sel transitions versi ennper luh regular estos ol aynimations (either luh transitions layn ol idle spal aynvitem evaled, ohva luh transitions layn ol arph evaled puud nuve luh aynimation). Unatiq a conditigu eu mmel per transitigu luhm versi gu lauma (ohva luh deveh eu esper essii villa a larpsuwa entti vupisho) luh deveh ser lonhal luh spaldico enn luh "T" pose ohva tuhn eyva pose luh temo camonr hes esper luh spaldico per karr selo.