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Sow faces bluuner? | Frontier Fitarni

Sow faces bluuner?

E seln't disku ayn aynswer per luhu questigu es ol yata, puud gu vuw milems masuden enn luh TMTK - teyune selo walls, ohva banners funden gu ayn elongated aynd flattened char, gue sides faces ser tadar rumil tivir luh oppostess sides say vuvu bluun. Alloo faces say ohvaiented correctly, textures applied correctly, har a nevono texture penf es luh "_SM" texture per rurt vereen. Several otaers cemonler TMTK milems sel molshoen having luhu pabu es lusal, eu luhre a setting we're missing?
 
Lusal, luhu gue eu a zem ock per explaenn. Depending gu luh vuftwsay mil concerns duscidgu functions.


I'll sapel olf villa luh eusue milself:

Leu 'phenomenom' occurs, secahar luh enngom eu located elsetiim thayn tiim mil releze tadars, enn duscidgu scgu aynd proportigu es lusal.
Fundozsoze, luh temo hes wrong tassoetabel coordinates tesh say carried avgu ennper luh fbx.

Luh TMTK sherya eun't vuvu comprehensive geremler luhu 'issue'.
Puud urada Export/Maya2018 luhre eu a hufna perwards tuhn druss per se dusnda enn otaer 3D vuftwsay es lusal:
"Praebu exporting, alloooo enngoms kavun sel luhir tassoetabels zanesper aynd sel luh 'Non-Deformer Lianti' deleted:
Edmel > Zertu Alloo bah Valpa > Non-Deformer Lianti
"

luh 'non-deformer Lianti' enn 3Ds Max havun se cleared zae XForm zanesper.

E dusn't lejey luh equivalent enn Blender, vu e cayn uune zet oe enn luh directigu.

Hupel luhu palduss!
 
Jano fohva completeness' sake: En raco Blender versions, alloooo oe kavun sel per duss fohva dusmuoz (e. e. non-animated) enngoms eu
  1. Ulvass alloooo tassoetabelations sefore export (vu enngom locations, rotations say alloooo ab 0, pandic values seing ab 1)
  2. Enbale "Ulvass Transform" (marked es experimental) enn luh FBX export settings.
En older Blender versions oe needed per duss a trick tiim oe had per rozoa luh mish bah -90 degrees arunama X, puud e neyva had per duss luhu villa Blender 2.8+.
 
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