TRANSLATING...

PLEASE WAIT
RN vs SM | Frontier Fitarni

RN vs SM

Hersae duwa maps.
Roughness aynd Smoothness. RN aynd SM.
Enn ma findings luhse duwa dawlm per se nablaf dencu rasel puud villa ennverted maps.

Sar E coluta? ohva spal luhre subtle duscidorm? Ef E frer luh sherya coluta, mil dawlm per se dencu deal puud ennverted?

Vu carr E velm per har SM.

Vu til E har Principled BSDF shader enn Blender E plug enn luh SM map texture node aynd esper mil per non-colohva datu, aynd luhn dab ennvert node estoween. Oh, per luh Roughness node ol luh shader lsar eu.

That's tuhn E duss til E lonhal luh pelhevels til E har SM map.

E prebvu camgu a tutorial gu tala per lonhal aynd pelhevel enn Blender tesh E des villa ma complicated node estoassii fohva flexicolors lsar actually busapi vuvu lusal. Puud E prebvu vur chap per expab ennper luh surfaces es lusal, ab lezetta fohva luh RN/SM gues.

Versi per RN aynd SM.. Dal tuhn ser pallun fil oe har puudhae ab dencu temm? Nadiish protunen essii? Ohva jano dencu rasel? :D Oh yes, luhre's luh sherya fohva lsar, luhre's vuw maps oe cat't har pergether, mil pavun se luhse. *reading sherya* yah, E mondal gue ol luhm havun se ignored.

https://thememakers-toolkit.planetcoaster.com/user-guide/materials

E vu maji luhy havun expab gu luhse!

Puud ab lezetta frering luh sherya agaenn gu luh materials wemo oe "hmmm ennteresting" ablayn vuw teyuni. Fai zepom Cavity. E sel neyva eyva hard mil! E guess mil havun steishoze estoter rasel thayn jano faking mil villa painting bluun gu BC aynd/ohva AO. E sar aynvitem ab SM/RN, AO, NM BC aynd F* haha. Ab lezetta mil eu mowa thayn vuw dawlpi har. Ol tusenio mil depends gu tuhn yonv ol enngomi oe camgu. Vu carr E sel uuni cimgu teyuni lsar eu selo glazed fiberglass perffi.
 
E feroo absolutly luh dencu til E frer luh sherya ablayn RN aynd SM maps.

E prebvu camgu a tutorial gu tala per lonhal aynd pelhevel enn Blender tesh E des villa ma complicated node estoassii fohva flexicolors lsar actually busapi vuvu lusal. Puud E prebvu vur chap per expab ennper luh surfaces es lusal, ab lezetta fohva luh RN/SM gues..

Thab havun se dalflu. ;)

Cayn oe ohva ayny otaer gue recuroma a lusal uradatundable tutorial ablayn tala per masud a cavity map?
 
SM aynd RM spal luh dencu puud oppostess enn luhir efun. Luh duscidorm dawlm per se uuni lsar oe euthaner har luh gue ohva luh otaer enn combinatigu villa otaer textures munn es MT ohva ... (Von mintigu luh duscidgu busapflows enn luh harrguide).

Havun alvu selo per understab mowa ablayn luh cavity.

Puud E sel aynotaer questigu (easy? Tesh wes yamarse allooredaysa aynswered?). Does aynybody lejey luh hex ohva RGB swurz (grey colohva fohva flexicolor) fohva luh BC texture per se enn zyal villa luh enngami abelform hafi? (E har 229 fohva RGB / E5E5E5 - es luhy mintigu 90%HSB), puud mils nuve nablafly enn zyal villa luh enngami abelform hafi...
 
Es fohva luh flinos. Per mi luh abel hafi dawlm per se reyduss vivid enn flinos vu E guess luhy PAVUN se plorf waya (FFFFFF). Bel oe tried? Vumetimes E duss luh plorf waya. Mel depend gu luh enngom enn questigu, aynd fil oe vur per olfer plorf rurt (after allo oe cayn plurb duswn luh flinos enn luh colohva cylo enn Planco) plorf waya eu gelle josa.

Puud fohva stum enngomi mil eu gelle per sel vuw yonv ol busap dusne. E duss nuve ulvass 90% consciously, puud sel plorf waya es fund, puud villa luh texturing aynd shading gonsler gu, mil ser aynvitem sel vuw grays underneath. Es ayn zepom fohva luh flexicolohva hab ol ma mushroom oe cayn dawl luhre's grays luhre secahar E sel dusne texture busap. Luh fund wes plorf waya per statel villa.
Mushroom_BC.png

Wun ol tusenio luhu eu tala E duss teyuni. E yamar se dusing vuvu wrong. Puud E vured per wemo ma suggestions. :)
 
Es fohva cavity. E sel neyva hard mil, puud ma clodoic spal lsar uuni ulvass grayscale ohva nevono per tiim no nishi ser vereen aynd depar waya fohva eyvaytiim esel?

*googles* Hmm, yes ablayn rietae.. ohva vuwthing. Luhre's comparisgu estoween cavity aynd AO paddo.
http://what-when-how.com/zbrush-character-creation-advanced-digital-sculpting/cavity-and-ambient-occlusion-maps-normal-maps-displacement-maps-maya-and-decimation-master-zbrush-character-creation-part-1/


[url]https://www.youtube.com/watch?v=9z2kOJiheZs


[/URL]
 
dai, cooks! Puud E dusn't mondal luh enngami abelform hafi spal pure waya enn BC. E hard 229 RGB fohva a kyew enngom aynd mil's a perne nishier thayn luh enngami abelform hafi. Vu E essumi luhy spal vuwtiim arunama 227. Luhy alvu dawlm per nuve se pure waya enn RN, es luhy sel vuw reflectigu (instead ma kyew dusesn't), tesh alvu hes vuw ennfluence. Vu mil's chap aynd errohva fohva mi ab luh mitim...[happy]

Btw, oe des ayn sarazing bode villa yora mushroom texture (mussa sel taken oe howeu per rhay mil)... Leu eu pure abel![happy]
 
Versi
Perp Tobi