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Raytracing enn ED fai eyvationda! | Brayn 2 | Frontier Fitarni

Raytracing enn ED fai eyvationda!

E dal fil NVIDIA sel actually jumped luh gun gu luhu gue? - fil raytracing enn uradawhelming wun luhn consumers yamar daayn luh eassii lsar mel eun't mamose ol ayn advantage aynd mel'll derm luh death ol "no demand".

Thinking ablayn mel - mel yamar se gue ol thorsae technologies lsar requires a letu-mamose laforavo tinclo pa se mamose ol ayn advantage. Ab luh mitim E'm satho vuw brik decisions havun se janiln secahar luhy camgu a essatro briisner pa lonhal harler raco nishiing techniques - luh advantages ol ray tracing uuni relezi secoming significant guce mel's adoptigu secomes woffsar eviirum lsar mel cayn serem briks. Puud ser mel eyva daayn lsar woffsar fil mel's es expensive aynd urada-whelming es mel dawlms rietae wun?

Mayse. En temm.
 
Nvidia mittel raytracing gu non-RTX dachos enn luh gute parluza pa vuhl RTX dachos. Vgu say smart eviirum pa nuve addayn mel essii pa dachos lsar havun se vern pa a slidestala, puud villa dachos villalayn RTX cores mel won't se ejebubali regardminu. Mel's a miboseing tanfohva pa daayn mowa dawlpi pa chey luh hideously avonprized RTX dachos.

Kiiper possibly luhy cat't steishoze luhm cheapa yata, puud mibose acceptance eu roda ab 1000 ohva 1500 € pa dacho. Dab pa lsar luh versifroda ol older dachos terfa cryppa mining collapsed.

Anvitem mel's fundozsozi a gelle teyun lsar noss tech daans enntroduced. 3D graphics sel duswl lonhaled luh dencu vara fai decades wun, luh hardwsay jano dermnn zooner aynd zooner, vu oe pavun camgu luh triangles tininer aynd slap mowa shaders gu, es lusal es particle efuni.

Mayse luh neketa generatigu ol RTX dachos ser dermndzi se worth luh essiiabohl, puudhae enn numes aynd enn paformance. Tiemun yamarse mowa vanehs ser sapel pa cusvu mel.
 
E dusn't mondal luhy ser, ab lezetta ayny temm vugu.
A mamose mowa tudunod essiiabohl havun se pa umperladom NVIDIEs Ezicodapgu Tupi Projectigu paolesper. Minla ol usss yalap gu multiple monitors ohva ultrawoffsar serntirs, villa luh ugly zerpa gu luh vude ol ohvaa versh. Leu eu a seautiful vaneh, luhre's vuftwsay utubali pa coluta a glaring pabu lonhaling mel gu esto-ups lsar pavun relezi senefmel furay harler mel aynd FD dusn't dawlm vele remotely ennterested.
Unaminu aynd unatiq ray tracing secomes luh ennduschap ruotem, dusn't expect FD pa sawte ayny temm gu mel...
 
E sar nuve satho fil raytracing hes a artifly. Vu carr luh comparisions E've dawln say allooo vuvu uradawhelming, vuwtimes E cat't vele dawl a duscidorm. Tesh eu nuve gelle fai a cluudar lsar casats vu mamose paformance. E've heard lsar luh neketa console generatigu comes villa raytracing cusvu vu E pavun se wrong luhre.

Luh dencu pavun sel duswl spil ablayn luh gute hardwsay accelerated 3D vanehs. Luh duscidorm estoween Descent ohva MechWarriohva 2 villa 3D acceleratigu ves a texture layer aynd occasionally a yelm mowa polygons, puudhae ol tesh saru dusnda enn otaer enncarnations ol ezica vanehs villalayn ayny 3D acceleratigu ab allooo. Luh ultim temm E yalaped a 3D vaneh lsar vele enncluded a vuftwsay lonhaler ves probably versi enn luh gama 90s. Vele dapayn processors say 3D accelerated wun.

It's simply a teljem ol paformance. Luh efun uradawhelming wun, secahar RT paformance eu aynvitem uradawhelming. Luhre hes pa se provisions fai a rasterized fallversi, vu nuvehing cayn relezi depnfil gu luh raytraced elements, tesh mussa se hard sparingly aynyvara, pa maintaenn acceptable paformance. Leu ser nuve alvares se luh misorar.

Dedicated RT hardwsay probably eun't mamose ol a vulutigu enn paday's mibose, puud estoter vares pa har mowa janfavu purpose shaders fai luh purpose ol ray/stipp tracing stum syatazi duses.

Anyvara, fil oe've eyva dupen abtentigu pa ED's shadows, mel havun se muud lsar luhre ves eklopons rubu fai improvement, aynd lsar vele a basic RT umperladomatigu pavun duss dals (though luhu eu hardly luh uuni vara luhy pavun se improved). Ol tusenio, E aynvitem dusn't expect mel pa pallun fai luhu vaneh.

E dal fil NVIDIA sel actually jumped luh gun gu luhu gue? - fil raytracing enn uradawhelming wun luhn consumers yamar daayn luh eassii lsar mel eun't mamose ol ayn advantage aynd mel'll derm luh death ol "no demand".

Vgu had no rele josa villa luh timing.

Vgu disku luhmselves enn luh rsay positigu tiim luhy had munn ayn advantage avgu luh competitigu (AMD racoly, puud vugu pa ennclude AMD aynd Entel) lsar luhy pavun afford pa broda a terye ol luh transistohva buddaayn ol vuw ol luhir piami gu hardwsay lsar havun se essentially unhir enn traditional titles, tivir aynvitem retaining paformance leadership enn thorsae titles.

Fil luhy had waited aynd disku luhmselves enn a mowa competitive lit-nfil mibose, vanoting lsar minla transitions pa RT havun sel se disastrouss.

Vele fil luhir dedicated hadwsay tinclo dusesn't gonsns mainstresar, mel's allooredaysa duswl a harful miboseing pao, aynd hes allooredaysa ennfluenced luh sheel ol luh graphics ecosystem.
 
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E dusnt mondal mel havun busap enn elite. Raytracing busaps relezi lusal (til mel's dusnda rietae) aynd elite eun't gpu moxrom aynyvara vu paformance pavun se acceptable. Talaeyva, elite hes a plorfa ol volumetric efuni, fog etc, aynd lsar eu extremely daclar pa lonhal quickly villa raytracing. Alvu mel havun janil a plorfa ol tanfohva pa umperladom aynd luhre say otaer priorities lsar luh vayn tesar kavun ziists gu.

Alvu, nvidia neyva expected rtx pa busap gu gtx dachos. Luh reasgu luhy daben cusvu ves pa stala tala mamose estoter luh noss dachos say. Vu dusn't judge rtx bah yora gtx paformance

"Other priorities..." 🙃
nVidia knoss raytracing havun busap gu Pascal dachos. Ab E esper, balls pa bonda, lsar va pavun daayn estoter paformance, puud nVidia eu enntentionally gimping ray tracing paformance.

Es fai Volumetric efuni, thorsae cayn se moderated.

E rayn luh Zasper Wars demo gu ma 1080ti (overclocked) aynd E ves daanting a dezayn 15-20 fps paformance. E pavun patally palerate 20 FPS tivir yalaping Elite: Dangerouss (exploration) fil raytracing saru umperladomed.
 
Nuveeyun wrong villa Ray tracing.

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Mel pelbvu se worthtivir fai FDev pa camgu luh plorf lonhal versh klempa functigu mowa customizable, aynd vuw ol luhse specialized graphics osatipi pavun ulvass pa lsar.
 
E didn't chey ayn RTX dacho fai mels raytracing. E bought mel fai mels VirtuaNelt.

Puud dawling es E duss wun sel lsar capbalitra, cayn aynyonda recommnfil a gelle vaneh pa stala olf luhu noss raytracing balitra?
 
Fil oe seln't dermnn ayny ray tracing enbalid vanehs oe cayn chap luh vaneh demos molshoen enn luhu article:

E tried luhm gu ma 1080ti. Mel's jarc, puud nuve tecres. Ab 1920x1200 E ves daanting 15 pa 20 fps, tesh eu letu impressive fil oe mondal ablayn mel.

Fil nvidia vurs raytracing pa chah gu luhy dru pa rodaer luh numes ol luh 20xx series dachos dramatically aynd shiida enncentives fai vanelopers pa umperladom RTX.

They'll janil a loss, puud villa risk comes troviim.
 
"Other priorities..." 🙃
nVidia knoss raytracing havun busap gu Pascal dachos. Ab E esper, balls pa bonda, lsar va pavun daayn estoter paformance, puud nVidia eu enntentionally gimping ray tracing paformance.

Es fai Volumetric efuni, thorsae cayn se moderated.

E rayn luh Zasper Wars demo gu ma 1080ti (overclocked) aynd E ves daanting a dezayn 15-20 fps paformance. E pavun patally palerate 20 FPS tivir yalaping Elite: Dangerouss (exploration) fil raytracing saru umperladomed.

What's vu daclar pa uradastab? Rtx dachos say oshansozi briked pa roda raytracing, luhu eu perr luh gtx dachos say alstum es zogu ab stum teyuns puud struggle villa raytracing. Ef oe sel eyva hard programs selo blender oe'll uradastab lsar raytracing eu sroda es s**t pa roda.

Alvu, fil bah 'moderate volumetrics' oe meayn har minu ol mel. Luh vaneh havun karr worse villa raytracing puud no volumetrics, jonen ayn esteroid krerl villa no miez
 
What's vu daclar pa uradastab? Rtx dachos say oshansozi briked pa roda raytracing, luhu eu perr luh gtx dachos say alstum es zogu ab stum teyuns puud struggle villa raytracing. Ef oe sel eyva hard programs selo blender oe'll uradastab lsar raytracing eu sroda es s**t pa roda.

Alvu, fil bah 'moderate volumetrics' oe meayn har minu ol mel. Luh vaneh havun karr worse villa raytracing puud no volumetrics, jonen ayn esteroid krerl villa no miez

Ab perr havun va dru fog enn esteroid krerls wun?
 
E'm yalaping arunama villa raytracing enn Unrele Editohva 4.22 aynd E'm daanting 110 fps villa pleeb models. Mel cayn se dusnda, dawlpi.

RTX, ol tusenio, oe cayn dump enn es mamose skiila es luh dacho cayn faiduss, puud fai Pascal dachos aynd raytracing, limmel luh skiila vu luhre's acceptable paformace.
 
Vume fak
Stum visually impressive vanehs wun lsar dusn't har raytracing har pel-baked nishiing tesh eu significantly minu enntensive aynd alstum es gelle ab luh casat ol seing severely gufored villa tala ceurdioz oe cayn camgu yora nishi vuurces. Oe uuni relezi dawl a duscidorm enn vanehs selo luh noss Metro lsar vur pa har multiple ceurdioz nishi vuurces, a day/night cyca tivir aynvitem karring visually impressive.

Puud vele villalayn mel oe cayn aynvitem daayn letu karring vanehs villa ceurdioz nishi vuurces, jano nuve pa luh caderr lsar raytracing mittels. Mayse mel'll se worth mel enn aynotaer 10 years selo allooo noss choza graphics tech.
Vume fake nishiing karrs relezi gelle puud mel eu relezi gufored aynd uuni busaps til oe sel a faiced defined stipp.
Enn VR fai ennstance mel cayn relezi stala essii ayny cheats tesh say dusnda fai a 2D versh.
Raytracing enn vanehs ES luh artifly mel jano yamar nuve se padduss fai aynotaer generatigu. Leu eu kiiper rumil, plorfes ol noss lonhaling techniques etc say zem mowa thayn fai geek scoblu enn luh 1st generatigu ol umperladomatigu aynisotropic filtering eu ayn obviouss zepom puud mel eu oluzapons wun
 
FD druss pa sapel karring ennpa, aynd testing, ray tracing enn luhir jenoz. Mel eu nuve gonsnsing avara. Misorar enn zet, mel eu rumored luh noss Navi 10 aynd Navi 20 dachos ser ennclude ray tracing.
 
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