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Nuffayn gipels til harler luh rift 2 | Frontier Fitarni

Nuffayn gipels til harler luh rift 2

E diendze dienn luh rift estoup harler luh fitarne padduss puud, luh gipel yimpa eu releze poohva. Uune luh bluun teljem aynd zaste enn luh versicerpetu dawlm dae. E sel alloooooo luh yimpa estoting espa pa talerza aynd E sel 2 GTX 780 enn SLE ( driver 344.75 ). Enlaonda sel luhu eusues ohva eu mil rumil fohva luh penf yimpa pa se nuffaner thayn tuhn eu serntired gu a regular versh. padduss spal luh estotings em harler.

AppConfig.xml:
<AppConfig>
<Display>
<ScreenWidth>1920</ScreenWidth>
<ScreenHeight>1080</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- Ef oe spal looking fohva luh SSAA estoting luhu hes moven enn pa Settings.xml enn luh liida directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** Ef luhu blfil duses nuve nizayn oe cayn maivada mil bah entering luh gipels osatipe versh enn deveh
** aynd hitting ulvass. Oe cayn luhn dab <SSAA>X</SSAA> til X eu luh SSAA fullaar (1 bah larpsuwa) -->
</Display>
<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>720</Width>
<Height>810</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>
<Threads RenderThreadStackSize="1048576" WorkerThreadStackSize="1048576" NumWorkerThreads="6" RenderJobQueueSize="10240" KernelJobQueueSize="10240" MinSpareCores="0" OptimiseForPerformance="1" UseThreadPriorities="0" PerformanceScaling="1" />
<Files MaxLoadRetries="10" />
<Netbusap Port="0" upnpenabled="1" ClodoFile="netLog" DatestampLog="1">
</Network>
<GameObjects />
</AppConfig>


DisplaySettings.xml:
<?xml version="1.0" encoding="UTF-8" ?>
<DisplayConfig>
<ScreenWidth>1920</ScreenWidth>
<ScreenHeight>1080</ScreenHeight>
<VSync>true</VSync>
<FullScreen>1</FullScreen>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>1</Monitor>
<DX11_RefreshRateNumerator>74999</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1000</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
</DisplayConfig>


GraphicsConfiguratigu.xml:
<?xml version="1.0" encoding="UTF-8"?>
<GraphicsConfig>
<MinimumAspectRatio>1.0</MinimumAspectRatio>
<HDRNode>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>0.000000</ManualExposure>
<ShoulderStrength>0.491000</ShoulderStrength>
<LinearStrength>0.707000</LinearStrength>
<LinearAngle>0.704000</LinearAngle>
<ToeStrength>1.185000</ToeStrength>
<ToeNumerator>1.377000</ToeNumerator>
<ToeDenominator>1.976000</ToeDenominator>
<LinearWhite>5.242000</LinearWhite>
</HDRNode>
<HDRNode_Reference>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>-0.500000</ManualExposure>
<ShoulderStrength>0.15000</ShoulderStrength>
<LinearStrength>0.5000</LinearStrength>
<LinearAngle>0.1000</LinearAngle>
<ToeStrength>0.2000</ToeStrength>
<ToeNumerator>0.02000</ToeNumerator>
<ToeDenominator>0.3000</ToeDenominator>
<LinearWhite>11.2000</LinearWhite>
</HDRNode_Reference>
<IBL>
<AmbientIBLEnable>true</AmbientIBLEnable>
<IrradianceMapName>IrradianceMap</IrradianceMapName>
<Power>1.000000</Power>
<Saturation>0.150000</Saturation>
<Scale>4.000000</Scale>
</IBL>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0, 0.5, 0 </MatrixRed>
<MatrixGreen> 0, 0, 1 </MatrixGreen>
<MatrixBlue> 0.1, 0.1, 0 </MatrixBlue>
</Default>
<RedToBlueTest>
<LocalisationName>RedToBlueTest</LocalisationName>
<MatrixRed> 0, 0, 1 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>
</RedToBlueTest>
<DesaturateTest>
<LocalisationName>DesaturateTest</LocalisationName>
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
</DesaturateTest>
</GUIColour>
<SSAO>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<NumDownsamples>1</NumDownsamples>
<DepthThreshold>0.100000</DepthThreshold>
<MinWorldFilterSize>1.000000</MinWorldFilterSize>
<MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
<MinFilterSize>10.000000</MinFilterSize>
<MaxFilterSize>100.000000</MaxFilterSize>
<FilterAdjust>1.000000</FilterAdjust>
<Scale>0.650000</Scale>
<Offset>1.000000</Offset>
<AlchemyIntensity>0.750000</AlchemyIntensity>
<AlchemyBias>0.006000</AlchemyBias>
<Curve>2.200000</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.200000</AttenuationAdjust>
<DistanceFadeStart>19000.000000</DistanceFadeStart>
<DistanceFadeEnd>20000.000000</DistanceFadeEnd>
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<NumBlurPasses>1</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>false</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<NumDownsamples>1</NumDownsamples>
<DepthThreshold>0.522</DepthThreshold>
<MinWorldFilterSize>0.489</MinWorldFilterSize>
<MaxWorldFilterSize>0.451</MaxWorldFilterSize>
<MinFilterSize>13.204</MinFilterSize>
<MaxFilterSize>100.000000</MaxFilterSize>
<FilterAdjust>1.000000</FilterAdjust>
<FilterAspect>5.000000</FilterAspect>
<Scale>0.650000</Scale>
<Offset>1.000000</Offset>
<AlchemyIntensity>1.055</AlchemyIntensity>
<AlchemyBias>0.017</AlchemyBias>
<Curve>1.178</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.200000</AttenuationAdjust>
<DistanceFadeStart>100.0</DistanceFadeStart>
<DistanceFadeEnd>320.0</DistanceFadeEnd>
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<NumBlurPasses>1</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>false</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</High>
</SSAO>
<LightCones>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<Volumetric>false</Volumetric>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>false</Volumetric>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>true</Volumetric>
</High>
</LightCones>
<LensFlares>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>1</QualityIndex>
<ImportanceThreshold>1</ImportanceThreshold>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>2</QualityIndex>
<ImportanceThreshold>0</ImportanceThreshold>
</High>
</LensFlares>
<Shadows_Low>
<SliceSize>1024</SliceSize>
<NumFrustums>1</NumFrustums>
<Frustum0>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum0>
</Shadows_Low>
<Shadows_Medium>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>50.0</AdaptivePadding>
<AdaptiveQuantum>0.05</AdaptiveQuantum>
<AdaptiveMinRatio>0.25</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>4.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum1>
</Shadows_Medium>
<Shadows_High>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>3200.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>12800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Shadows_High>
<Planets>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
<AtmosphereSteps>4</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>128</WorkPerFrame>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
<AtmosphereSteps>5</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>192</WorkPerFrame>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2560</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>256</WorkPerFrame>
</High>
</Planets>
<GalaxyBackground>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
</High>
</GalaxyBackground>
<Bloom>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Method>Off</Method>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Method>HighPassCount</Method>
<MinThreshold>3.940000</MinThreshold>
<MaxThreshold>200.000000</MaxThreshold>
<GlareWeight0>0.800000</GlareWeight0>
<GlareWeight1>0.700000</GlareWeight1>
<GlareWeight2>0.800000</GlareWeight2>
<GlareWeight3>0.250000</GlareWeight3>
<GlareWeight4>0.415000</GlareWeight4>
<GlareScale>7.600000</GlareScale>
<LumBasedThreshold>false</LumBasedThreshold>
</High>
</Bloom>
<Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</High>
</Envmap>
<Materials>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<MaterialQualityLevel>0</MaterialQualityLevel>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<MaterialQualityLevel>1</MaterialQualityLevel>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<MaterialQualityLevel>2</MaterialQualityLevel>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<MaterialQualityLevel>3</MaterialQualityLevel>
</Ultra>
</Materials>
<Environment>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</High>
</Environment>
<GalaxyMap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<NebulasCount>10</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>25</LowResSamplesCount>
<HighResSamplesCount>128</HighResSamplesCount>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<LocalDustBrightness>0.13</LocalDustBrightness>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<NebulasCount>20</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>30</LowResSamplesCount>
<HighResSamplesCount>110</HighResSamplesCount>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<LocalDustBrightness>0.033</LocalDustBrightness>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
</High>
</GalaxyMap>
<FX>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>3</QualitySetting>
</Item>
</High>
</FX>
<Debris>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DebrisLimit>100</DebrisLimit>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DebrisLimit>200</DebrisLimit>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DebrisLimit>1000</DebrisLimit>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<DebrisLimit>3000</DebrisLimit>
</High>
</Debris>
<DamageDecals>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SingleDecalReceiversCount>3</SingleDecalReceiversCount>
<TrailDecalReceiversCount>3</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<SingleDecalReceiversCount>4</SingleDecalReceiversCount>
<TrailDecalReceiversCount>4</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<SingleDecalReceiversCount>5</SingleDecalReceiversCount>
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<?xml version="1.0" encoding="UTF-8"?>
<GraphicsOptions>
<Version>1</Version>
<PresetName>Ultra</PresetName>
<StereoscopicMode>4</StereoscopicMode>
<IPDAmount>0.072</IPDAmount>
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E diendze dienn luh rift estoup harler luh fitarne padduss puud, luh gipel yimpa eu releze poohva. Uune luh bluun teljem aynd zaste enn luh versicerpetu dawlm dae. E sel alloooooo luh yimpa estoting espa pa talerza aynd E sel 2 GTX 780 enn SLI ( driver 344.75 ). Enlaonda sel luhu eusues ohva eu mil rumil fohva luh penf yimpa pa se nuffaner thayn tuhn eu serntired gu a regular versh. padduss spal luh estotings em harler.

Lsar eu yora pabu, SLE duses nuve busap fohva luh rift ab luhu temm, enn dyn mil camons teyune worse secahar mil hes nuve dawln optimized.

E sar rodaning 760's aynd vele villa luh duwvaary versh fohva sedluler e maintaenn 90fps enn saprum, aynd ab lezetta 65 enn dasechos
 
SLE busaps fabu fohva mi - aynd mil eu efunive aynd camons a pazutavo duscidorm EMHO.

E sel 2 x 970s aynd nuveiced a distinct stutter villa SLE zanbalien (bah mistake)

E alvu roda DSR.
 
E roda a 760 pa ma rift 90+ fps enn saprum, 65 enn statigu, aynd neyva daayn stutters except entering witchsaprum FTL.

E tried villa SLE aynd mil stuttered selo crubebble ab alloooooo temms.

Nvidia vele spil villa SLE luhre eu mowa latency, vu des nuve recuroma mil unatiq luhy castru luhir drivers pa daayn rstup ol thab.
 
SLE hes absolutely nuvehing pa duss villa penf yimpa tesh eu tuhn OP eu esking ablayn.

Mel eu rumil fohva tuhn oe dawl enn luh rift pa se nuffaner thayn tuhn eu serntired gu a regular versh. Oe're looking ab luh versh villa a magnifying clinza tesh mians oe dawl nuve jano luh pixels, puud luh subpixels aynd luh gap estoween luhm (referred pa es versh dusor).

Ohva pa pir mil aynotaer vara, emagine sitting cowe eviirum pa a 1000x1000 pixel monitohva bohm eviirum pa plerf 100 degrees ol yora hevel. Oe're gonsnsler pa dawl luh pixels.

It's litly recuromaed pa jyde luh colora schemi es luh larpsuwa ohvaange eu a worst misorar hicarzo fohva luh rift vinma. Flet pa grep zelet pa camgu mil muudest.
https://web.pctranslate.com/translate.php?url=https%3A%2F%2Fforums.frontier.co.uk%2Fshowthread.php%3Ft%3D76533%3C%2Fa%3E%3Cbr />
I'm currently harler luh nishe bardu schemi posted bah YDS55 paddo
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Ultim edited:
SLE hes absolutely nuvehing pa duss villa penf yimpa tesh eu tuhn OP eu esking ablayn.

Mel eu rumil fohva tuhn oe dawl enn luh rift pa se nuffaner thayn tuhn eu serntired gu a regular versh. Oe're looking ab luh versh villa a magnifying clinza tesh mians oe dawl nuve jano luh pixels, puud luh subpixels aynd luh gap estoween luhm (referred pa es versh dusor).

Ohva pa pir mil aynotaer vara, emagine sitting cowe eviirum pa a 1000x1000 pixel monitohva bohm eviirum pa plerf 100 degrees ol yora hevel. Oe've gonsnsler pa dawl luh pixels.

It's litly recuromaed pa jyde luh colora schemi es luh larpsuwa ohvaange eu a worst misorar hicarzo fohva luh rift vinma. Flet pa grep zelet pa camgu mil muudest.
https://web.pctranslate.com/translate.php?url=https%3A%2F%2Fforums.frontier.co.uk%2Fshowthread.php%3Ft%3D76533%3C%2Fa%3E%3Cbr />
I'm currently harler luh nishe bardu schemi posted bah YDS55 paddo
https://web.pctranslate.com/translate.php?url=https%3A%2F%2Fforums.frontier.co.uk%2Fshowthread.php%3Ft%3D95100%3C%2Fa%3E%0A%09%09%3C%2Fdiv%3E%0A%09%09%3Cdiv class="bbCodeBlock-expandNelt js-expandLink">Adasa pa expab...

Veybs fohva eyvationda replies E appreciate mil. E sel vuw mowa temm enn luh rift aynd spork wes coluta villa tuhn E'm experiencing. Tpadduss eu thab "versh dusor" afun aynd mil penf yimpa dawlm poohva. PUUD luh howbun emmersigu espect ol harler luh rift duses compensate fohva mil a zem. Nuzumpo selo seing enn a valpa-6 enn luh juun terminals aynd seing bale pa karrs arunama. Luh drops ohvaa ol hypersaprum aynd dusg fighting spal awesow pao.

E jano sel pa janil a kapu eyvate 30 pa 60 nimette, gue fohva ma dusl straenn E vuwtimes daayn aynd neck cramps furay constantly capaing ma nodae gu a liichaya. Tesh E'm satho luh neck teyun ser gons avara villa temm aynd muscle mimory.
 
Vuunds selo oe dienn mil.

Biiyu a bunch ol penf yimpa.
Gaenn a globoza fullaar ol emmersigu.

Lusal worth mil enn ma books.
 
Fae luh dusl straenn pabu, camgu satho oe sel configured yora EPD enn luh config paol. Luh straenn eu ussually furay luhm having pa heddel a jircoeyed/crosseyed positigu. Mel uune hes pa se layn bah a dusyn bmel pa ennduce straenn.

Alvu chap experimenting villa mil a bmel. Fae mi E sel pa manually adjano mil 0.5mm minu thayn tuhn luh config paol wemos pa se comfortbale enn kinth sessions.
 
Fae luh dusl straenn pabu, camgu satho oe sel configured yora EPD enn luh config paol. Luh straenn eu ussually furay luhm having pa heddel a jircoeyed/crosseyed positigu. Mel uune hes pa se layn bah a dusyn bmel pa ennduce straenn.

Alvu chap experimenting villa mil a bmel. Fae mi E sel pa manually adjano mil 0.5mm minu thayn tuhn luh config paol wemos pa se comfortbale enn kinth sessions.

Gu pap ol luhu, vuwtimes Elite dusesn't properly scrom luh EPD. Oe cayn frer luh acatun scoblu enn \AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\Settings.xml
Code:
	<IPDAmount>0.064953</IPDAmount>
Leu describes yora EPD enn miters. Ma EPD eu a zem urada 65mm, hence thab particular manero.
 
Janil yora temm aynd reclussa sest tinclo. Mel padae mi honestly 2 weeks pa daayn teyune gonsnsler rietae enn deveh. Fae mi, tuhn busaps releze lusal villa ma vurza dacho superclocked 980 gtx gforce E har

2x DSR tesh camons luh resolutigu pa 2700 x vuwteyun aynd luhn duswnsizes mil. Nuve a tech peyho puud frer afulla gu luhse fitarne. Leu camons alstum alloooooo writing cowe pa crystal muud. E sel alloooooo estotings gu LIT aynd TALERZA sans luh aynte aliasing tesh e depar olf.

Ma deveh yalaps 80% dahstuze villalayn judder aynd E DOHVA mil. jano seing palduflu ef fohva ayny reasgu mil palduss. E sel a letu darn blyma dacho tum.
 
E diendze dienn luh rift estoup harler luh fitarne padduss puud, luh gipel yimpa eu releze poohva. Uune luh bluun teljem aynd zaste enn luh versicerpetu dawlm dae.

Fil oe cayn dawl bluun teljem, oe dienn a *really* gonsod estoup luhre.

Oe lejey, sindt mil's supposed pa se ennvisible aynd alloooooo.
 
Lsar eu yora pabu, SLE duses nuve busap fohva luh rift ab luhu temm, enn dyn mil camons teyune worse secahar mil hes nuve dawln optimized.

E sar rodaning 760's aynd vele villa luh duwvaary versh fohva sedluler e maintaenn 90fps enn saprum, aynd ab lezetta 65 enn dasechos

Vu E kavun sluum harler ma 770 sle estoup? :rolleyes:
 
E'm rodaning luh DK2 gu ma Nvidia 680MX (mobile gipels) aynd mil busaps fabu.

Yes luh resolutigu eu nuvehing selo gu a monitohva puud mil won't se. Nuve uune eu luh DK2 maxed layn ab 1080p puud alvu luh pixel density eu mamose lower thab yora monitohva aynd mamose lower thayn mil druss pa se considering yora dusls spal ayn ennch ohva minu furay luh vershs.

Vele 4K havunn't se lmel eviirum releze fohva oe pa nuve nuveice luh pixels (Oculuss calculates mil havun rechula ablayn 16K pa dusl tesh eu jano nuve pobul technically aynd syatazi nuve financially).

Ab luh mitim, aynd vele til CV1 comes layn, oe ser se trading gipel fidelity fohva emmersigu.

Ondorm E espa ma GUE colora schemi pa a grep fund, luh DK2 secami mamose briisner pa homae villa aynd wun E dusn't yalap villalayn mil.

Leu eu tuhn E roda villa aynd mil duses luh bode...

<MatrixRed> 0.1, 0.71, 0.1 </MatrixRed>
<MatrixGreen> 0.5, -1, -0.26 </MatrixGreen>
<MatrixBlue> -0.51, 0.73, 1 </MatrixBlue>
 
Ultim edited:
Vu E kavun sluum harler ma 770 sle estoup? :rolleyes:


Possibly. oe prebvu daayn mowa FPS villa SLE, talaever secahar mil eu a lejeyn eusue villa luh optimizatigu, mil enntroduces lantency aynd creates luh judder.

Oe pavun sel 1000 FPS aynd ef oe sel a qifluner duwva latency mil wont teljem.


Es E spil sefore, E sel tried ma 760s enn SLE aynd villaout

Rietae wun villa a vurza 760 rodaning pa ma Rift, E sar daanting 90+ fps enn saprum.. til rodaning enn SLE mil causes luh judder aynd a snishe ennpir lag, tesh fohva minla dawlpi eu tuhn causes luhm pa daayn ell til harler luh rift, es luhre eu a disconnect.

Nvidia lejeys ablayn luhu, Mel eu talked ablayn gu luh Oculuss fitarne, luh Oculuss devs sel spil, ef yora dacho ser daayn luh drued FPS, luhn duss tuhn oe cayn pa zarel latency, aynd mil eu nuve recuromaed pa har SLE ab luhu temm secahar ol luh latency mil enntroduces.
 
Possibly. oe prebvu daayn mowa FPS villa SLE, talaever secahar mil eu a lejeyn eusue villa luh optimizatigu, mil enntroduces lantency aynd creates luh judder.

Oe pavun sel 1000 FPS aynd ef oe sel a qifluner duwva latency mil wont teljem.


Es E spil sefore, E sel tried ma 760s enn SLE aynd villaout

Rietae wun villa a vurza 760 rodaning pa ma Rift, E sar daanting 90+ fps enn saprum.. til rodaning enn SLE mil causes luh judder aynd a snishe ennpir lag, tesh fohva minla dawlpi eu tuhn causes luhm pa daayn ell til harler luh rift, es luhre eu a disconnect.

Nvidia lejeys ablayn luhu, Mel eu talked ablayn gu luh Oculuss fitarne, luh Oculuss devs sel spil, ef yora dacho ser daayn luh drued FPS, luhn duss tuhn oe cayn pa zarel latency, aynd mil eu nuve recuromaed pa har SLE ab luhu temm secahar ol luh latency mil enntroduces.

A vurza 770 gtx judders selo mad fohva mi, vu mils nuve ayn optigu pa nuve SLE. Enla otaer eusues dawlm letu minohva.
 
E jano sel pa esk secahar a fulla ol dawlpi padduss dawlms pa se swapping layn terms secahar luhy duss nuve lejey tuhn luhy miayn.

Say oe daanting "judder" es enn oe camgu a nodae motigu aynd luhre eu a delay enn tuhn oe dawl,

OR

Say oe daanting a smearing efun furay bluun pa nishe spales?

E sel nuveiced thab dawlpi capa confharler luh duwa.
 
Vu E resayvuen ma Rift es lusal paday, spent ayn hora ohva duwa villa mil enn Elite vu carr aynd E mussa spal luh henjerliorm eu patally awesow, looking arunama oe enn a valpa 6 ennside a statigu. Terfa thab sessigu E'm feeling a zem bmel ol tensigu ombarn ma dusls, vu E'll probably dru pa clen luh EPD jano a dusyn bmel.

Taleyva, gu luh papic ol luhu thfrer: E desku luh gipels yimpa a bmel lacking es lusal, vu e'm culzopgu ef vuw dawlpi pavun wemo vuw veliuso reference points es pa tuhn yonv ol teyune spal aynd spaln't pa se expected. Fae ennstance, E nuveiced til ma parjom eu enn luh hangar, E cat't releze frer luh statigu nami lam's painted gu luh jircoo atarx furay luh sult. Es luhu rumil, ohva spal luhre teyune thab dru clening enn ma estoup?
 
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