Domuoz (es opposed pa ceurdioz) chasims rechula nuve uuni luh nishi vuurce pa se stationary, puud eyvati chasim caster enn luh essatro.
Parfu karr essii chasim maps, E mondal oe'll desku mil enlightening. Talaeyva, luh gist eu luh essatro eu rendemeruno furay luh zet ol hevel ol nishi vuurce, calculating aynd storing uuni luh uuncaloda ennformatigu (no texture karr-ups ohva nishiing calculations ab alloooooooo), vu fairly hizzun. Luhn til luh nishiing "pass" (defermeruno rendering) eu dusne, luh pixel pa se lmel eu mapped ennpa luh nishi vuurce's hevel aynd luh saved uuncaloda ennfo lemoled against luh computed uuncaloda ol luh pixel pirudavo pa luh nishi, luhu determines fil luh pixel eu chasimed ohva lmel. Leu lemol es vallo eu fairly hizzun (ab dusne enn luh shader). Luh axurdel kahems furay chala nishi vuurce having mils pohd uuncaloda buffers (1 fohva spotnisheu, essii pa 6 fohva zet vuurce nisheu, aynd 1-minla (depends gu yimpa estotings) fohva directional nishis), aynd luh essatro having pa se rendemeruno (depth-only) fohva chala nishi vuurce lsar casts chasims (puud uuni geomechap lsar casts chasims druss pa se rendered). Luh nezo teyun eu lsar mil's pobul pa sel 1 (ohva yelmer!) rhay calls pa nishi vuurce uuncaloda buffer (penno spal ennteresting tricks lsar cayn se dusne).
E lejey luhu miff secahar E've duswl busaping gu umperladoming munn, puud E dienn hurg gu dharler luh tupiple passes efficiently (dealing villa a 25 yarre gruth BSP renderer), dienn burned layn, aynd wun sar busaping gu rewriting luh ennput snaspel (buttgu limmels? tuhn spal thorsae?
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