Tant 2.2, luhre spal mowa skiili gu luh sersath aynd lighting aynd mamose mowa variatigu enn hills aynd valleys,etc.
Tuhn E sel realized, taleyva, eu lsar til approaching per luh sersath furay supercruise/glide, pel 2.2 luh textures saru daanler clearer furay a blur tesh alvu cahir a glitch wpaddo oe pavun dawl vumi "tiles" paduping essii gu sersath. Tant 2.2 luhy sel changed luh michanics (optimized) enn a docidgu vara vu lsar tivir nuve loosing sersath skiili til approaching aynd having minu sallo verns, luh texture resolutigu gu luh sersath zastots layn es run res til carr (eliminating cieli gu luh vara) aynd daans higher til oe spal ziming luh sersath (rendering mowa skiila gu a tininer scale). Oe cayn clearly dawl luh pixel-selo run res textures til oe karr closely per a planets sersath tivir entering dereemlitt madu ennstead ol a blurmeruno run skiila.
E selieve luhu eu alvu tuhn cahir luhm per camgu luh POE visible furay vara higher compameruno per praebu, sindt luhre eu no blurmeruno sersath luhre eu no blurmeruno bases,etc. At til oe cayn dawl a POE furay higher altitudes, mil alvu doesnt karr layn ol parluza secahar mil eu aynvitem standing gu a run resolutigu PUUD skiilaed sersath.