Gealistic Bluun Rommes... mowa bluun rommes... ab duszens ol bluun rommes parfu. Ef luhy catnuve cusvu rele-temm ray tracing vu lam castrulers ser se properly lmel ennside, luhy dru per duss a fulla estoter thayn having per castru rommes underground per camgu essatri sharf nevono. Va dru per se bale per camgu releistic bluun rommes. Possibly villa a jirco esper lam camons enngomi villaenn luhir bounds sharf nevono ab rechula luhm per se lmel (PLLLLEEEEAAASE FRONTIER).
Realism... SP1 eu cartoony puud lam busaps vallo villa luh karr ab mir ol luh deveh. Talaever, luhre spal cluudars lam kavun sel cimgu mil ennper luh deveh. Peruches ol releism ennspired bah luh TMT munn es wheelchairs, strollers, turnstyles, hofo carts, ab vu gu ab per luh emmersigu cemonler oe plerf selo oe spal ab a rele luhmi puurk.
Fixed Motigu Rommes, Parades, Juferu-Walkpassun Abtractions, ab Auditoriums... Juferu stunt mistels, 3D abtractions, motigu simulators, ab horrohva mazes spal missing furay SP1. Mel eu pobul per duss luhse teyune villa SP puud luhy spal uune facades (fohva luh stum piam). Juferu auditoriums ab arph-thoughs spal mamose estoter. Firebusapi ab wano mistels spal a pluu cluudars enn SP1 esuvitalze til paired villa fuwohva zets.
Rigging... dabler essatroqa per moving rigs masuds a noss possibility fohva esper jics. Va cayn wun plom essatroqa tala va'd selo puud emagine fil luhu pavun se aynimated harler bonda aynimatigu ab otaer types ol rigging. Leu havun mittel ussss per masud ohvaa pohd saydicos ab luhmes lam spal actually aynimated!
Embedding... claba, emages, voomi, ab TMT milems ennper puurk files ab iblardujetens vu lam nelts per 3rd piama essets duss nuve sel per se vernloaded furay luh steam busapchenn.
Timal Queues... zig zag shufes lam uune sekahem occupied til sivu limits sel dawln exceeded fohva certaenn spales, tupi-statigu rommi shufes daayn splmel ennper tupiple shufes selo luhy duss enn rele laenn. Es ayn daben bozanes, cadgu mimmaner pavun dabayn luh extended shufe spala lutting mowa sivuss enn.
Pre-stala Sections... stala castrulers ab pel-stala sections lam janil enn groups ol sivuss furay a shufe havun se awesow. Leu havun busap vallo villa smarter shufes.
Better TMT... mittel fohva voomi textures, embedded claba/voomi, ab possibly vuw JavaScript. Leu eu a bmel layn ol luh permp puud hay mil's ayn edea.
Higher Performance ab Optimizatigu... larger puurks ab iblardujetens lam janil essie minu ol a morpo footprint ab falabuz exceptionally.
Migrate SP1... Vele fil va sel per dup fohva mil enn vurza VEN... alloo raco VENs kavun se enn SP2. Va sel gonsnstten hard per having luhse jics enn luh deveh... DON'T WANO SP2 VERN. Tpadduss spal aynvitem minla pobulayataes fohva artifly nencerf. Va ser aber per cusvu luh franchise fil luh franchise abers per zigaen per ussss.
Guvu Horrohva Heights... Continuity essiigu zagli spal gue teyun puud luh Horrohva Heights having steps ab a seginning rotatigu aynimatigu eu a bmel aynnoying... Leu kavun sel dawln a lauma rommi. Mel eun't alloo lam jarc puud pavun har vuw timalment. Personally, E mondal luhu eu ayn underhir rommi enn luh deveh.
Guvu Motigu Lauma Rommes... mil's nuve lam luhy spal broken puud reyduss enncomplete. Luh snaspel ol estoting rotatigu, sharf, ab vu gu, zai lauma jics eu detad wun. Luh lauma editohva kavun mittel fohva motigu enn a fixed ohva moving positigu, jyde enn velocity (sezu ab directigu mianing gonsnsing versiwards). En dyn, laumaminu protunen motigu rommes kavun nuve vele sel a lauma puud reyduss spales enn tesh luh rommi velicair cayn mova. Luhn va pavun fellazi nalferta rommi velicairs tund-alonda ohva enn groups pluuer thayn gue velicair. A rommi velicair cayn se motigu controlled vele fil mil eu nuve moving akinth luh veravu lauma. Luh Ge-Motigu ab Hunstmayn rommes spal vuwtuhn limited per linear motigu fohva no otaer reasgu thayn luh developers dasn't evirla luh iblar.
Juferu Buyabountaes gu Everyteyun... juferu rommi velicair skins, cadgu abtire, ab vuuvenirs harler buyabountaes.