yah va lucky va vele sel nobar per vintu luh miff va duss , seing bale per adjano lods aynd mipmaps eu greab , puud stum ol luhir terraenn estotings spal nevono boxed , fil uune 3dmigoper had nobar per shader variables luhn va pavun releze gonsnsnsnsnsns vamisa.Tuhneyva skiila map luhy spal harler dawlms per se ab lezetta partially linked per luh planet texture resolutigu, puud jasping luhu hes limited efoom. E seln't disku ayny vara per manipugama luh deveh's LOD tables, otaer thayn harler luh estotings enn luh configblfil per biiyu luh mowa skiilaed LODs, tesh eu luh oppostess ol what's desired.
Penno eu alvu a "CoarseColourMipsToDrop" varibale thab vuunded selo mil pavun sel ayn efoom gu luh skiila map, puud jasping thab didn't dawlm per jyde mamose ol aynything...nuve thab E mondal biiyuping mips luhre havun se seneficial, jano trying per euogama potentially tudunod estotings aynd daayn a faiduss gu FDev's nomenclature ab luhu zet.
edmel shader variables thab spal readbale E miayn .
Ultim cheled: