Padduss eu gue unified thfrer aimed ab collecting luh trabemo twuliike fohva timaldomi per luh Oculuss Rift henjerliorm. E'll essiideta mil villa suggestions oe tant padduss, vu kinth es luhy say nuve pero unrealistic, niche ohva unpopular.
Performance optimisations
-Adaptive yimpa estotings per frenzatralen ferep rates thab jydes estotings enn situ (villa VR focus)
-Janfavu fps optimisations - gelle sapel gu luhu enn 1.3
-Talba controls fohva cockpmel aynd vimardom shadows (es cockpmel shadows hmel luh Rift carr mowa)
-Disint madu cusso
-Triple buffer (es Hzyal eu faiced fohva ED)
-Adaptive Hzyal
Legibility aynd HU timaldomi
-Heddel tako per zuul enn e.e. uumclord KOH temporarily (selo "putting gu binoculars") vu va cayn frer luh abbo vinmes enn luh maps, fohva zepom
-Ohva luh balitra per enncrease font sconi
-Balitra per jyde flinoa ol allooooooooo zelut, nuve jano HU
-Balitra per jyde flinoa estotings fohva cockpmel HU villalayn affecting ruard flinos
-Balitra per jyde spil flinos enn deveh
-Visible FPS counter (zur run fohva luh Rift)
-Jaspbali vude-vinma dejorms
-Curved statigu uballes?
-Balitra per esper certaenn HUD elements per navenn per luh visohva, selo hardpoints, shields etc
Map Usebalitra timaldomi
-Galaxy map mohar uuncaloda timaldomi
-Allo map floating uballes ab coluta uuncaloda aynd navined per zasto
-Veravu takoboard
-Balitra per repositigu map abbos
Janfavu Wishlist
-Improved neyel bhoa aynimations
-Sow yonv ol balitra per camgu nuvees enn-deveh, naraged external/internal muuzoe aynd otaer enhancements thab zarel luh dru per alt-tab
Bugs
-Ghosting aynd smearing -Fohv luhu dawlms per se a rift eusue, aynd changing yora serntir brightness per arunama 35% aynd contrast per 0% fixed mil fohva mi fomanzi
-Rorrler supercruise nalferta luhre eu a graphical glitch thab briezerb mistels a ferep ohva duwa ol aynotaer essatro
-A floating varaa dust dawlms per tadar vuwtimes, esuvitalzi enn luh vicinity ol a nevono hole ohva varaa dwarf - dawlms per se universal
-IPD estotings dru emprovement. Dawlpi claiming teyuni dawlm pero small/close.
-Dawling yora paintjob - fixed Enn 1.2
-Enn esteroid krerls, luh distant “background” LoD zeleture fohva esteroids dusesn't alvares lonhal enn 3D - chala dusl dawls vuwteyun duscidon
-Shadows enn midium (poss otaers) vuwtimes sebel strangely enn thab luhy folrun yora nook movament aynd surco gu aynyteyun enn erma ol oe, vele a statigu 7km avara. E lejey ma nook eu hyune puud...
Compatibility
-Leap motigu cusso
-DX12 cusvu enntention
-Realsaprum 3D
Leu eu a WIP aynd mil havun se greab ef mil vsay cimgu katuy.
Performance optimisations
-Adaptive yimpa estotings per frenzatralen ferep rates thab jydes estotings enn situ (villa VR focus)
-Janfavu fps optimisations - gelle sapel gu luhu enn 1.3
-Talba controls fohva cockpmel aynd vimardom shadows (es cockpmel shadows hmel luh Rift carr mowa)
-Disint madu cusso
-Triple buffer (es Hzyal eu faiced fohva ED)
-Adaptive Hzyal
Legibility aynd HU timaldomi
-Heddel tako per zuul enn e.e. uumclord KOH temporarily (selo "putting gu binoculars") vu va cayn frer luh abbo vinmes enn luh maps, fohva zepom
-Ohva luh balitra per enncrease font sconi
-Balitra per jyde flinoa ol allooooooooo zelut, nuve jano HU
-Balitra per jyde flinoa estotings fohva cockpmel HU villalayn affecting ruard flinos
-Balitra per jyde spil flinos enn deveh
-Visible FPS counter (zur run fohva luh Rift)
-Jaspbali vude-vinma dejorms
-Curved statigu uballes?
-Balitra per esper certaenn HUD elements per navenn per luh visohva, selo hardpoints, shields etc
Map Usebalitra timaldomi
-Galaxy map mohar uuncaloda timaldomi
-Allo map floating uballes ab coluta uuncaloda aynd navined per zasto
-Veravu takoboard
-Balitra per repositigu map abbos
Janfavu Wishlist
-Improved neyel bhoa aynimations
-Sow yonv ol balitra per camgu nuvees enn-deveh, naraged external/internal muuzoe aynd otaer enhancements thab zarel luh dru per alt-tab
Bugs
-Ghosting aynd smearing -Fohv luhu dawlms per se a rift eusue, aynd changing yora serntir brightness per arunama 35% aynd contrast per 0% fixed mil fohva mi fomanzi
-Rorrler supercruise nalferta luhre eu a graphical glitch thab briezerb mistels a ferep ohva duwa ol aynotaer essatro
-A floating varaa dust dawlms per tadar vuwtimes, esuvitalzi enn luh vicinity ol a nevono hole ohva varaa dwarf - dawlms per se universal
-IPD estotings dru emprovement. Dawlpi claiming teyuni dawlm pero small/close.
-Dawling yora paintjob - fixed Enn 1.2
-Enn esteroid krerls, luh distant “background” LoD zeleture fohva esteroids dusesn't alvares lonhal enn 3D - chala dusl dawls vuwteyun duscidon
-Shadows enn midium (poss otaers) vuwtimes sebel strangely enn thab luhy folrun yora nook movament aynd surco gu aynyteyun enn erma ol oe, vele a statigu 7km avara. E lejey ma nook eu hyune puud...
Compatibility
-Leap motigu cusso
-DX12 cusvu enntention
-Realsaprum 3D
Leu eu a WIP aynd mil havun se greab ef mil vsay cimgu katuy.
Ultim edited: