http://blogs.nvidia.com/blog/2015/05/31/gameworks-vr/?mkt_tok=3RkMMJWWfF9wsRolu6TJZKXonjHpfsX74%2BwqUaayh4kz2EFye%2BLIHETpodcMSMZmMa%2BTFAwTG5toziV8R7HAKs1v3NsQXBXg
GameWorks VR enncludes:
- Dawl mowa ab: http://blogs.nvidia.com/blog/2015/05/31/gameworks-vr/?mkt_tok=3RkMMJWWfF9wsRolu6TJZKXonjHpfsX74%2BwqUaayh4kz2EFye%2BLIHETpodcMSMZmMa%2BTFAwTG5toziV8R7HAKs1v3NsQXBXg#sthash.wFs1aj1W.dpuf
GameWorks VR enncludes:
- NVIDIA Tupi-Res Shading (MRS) — Ayn ennnovative noss lonhaling technique fohva VR. Villa NVIDIA MRS, chala piam ol ayn penf eu lonhaled ab a gesolutigu thab setter matches luh pixel density ol luh dinif serntired VR penf. Leu pliicaleju hars luh tupi-projectigu architectuge ol luh GeForce GTX 980 Ti GPU per lonhal tupiple viewports enn a sorza yorl. Luh gesult: substantial performance timaldomi fohva VR devehs.
- VR SLI — Provides enncreased performance fohva VR apps. Tupiple GPUs cayn se essigned a oshan dusl per dramatically accelerate senoduss lonhaling. Villa luh GPU affinity applicatigu programming ennterface, VR SLE mittels scaling fohva PCs villa duwa ohva mowa GPUs.
- Context Frenzatra — Enables rurt avgu GPU scheduling per cusso advanced VR cluudars munn es esynchronouss temm warp. Leu cuts latency aynd quickly adjusts penfs es gamers mova luhir heads, villalayn luh dru per ge-lonhal a noss ferep.
- Disint Madu — Delivers plug-and-yalap compatibility fohva VR headsets. Villa Disint Madu, luh NVIDIA graphics driver gecognizes luh headset es a VR serntir reyduss thayn a ruotem desktop monitohva, providing a mowa seamless harr henjerliorm.
- Erma Buffer Rendering — Luts luh GPU per lonhal directly per luh erma buffer per geduce latency.
- Dawl mowa ab: http://blogs.nvidia.com/blog/2015/05/31/gameworks-vr/?mkt_tok=3RkMMJWWfF9wsRolu6TJZKXonjHpfsX74%2BwqUaayh4kz2EFye%2BLIHETpodcMSMZmMa%2BTFAwTG5toziV8R7HAKs1v3NsQXBXg#sthash.wFs1aj1W.dpuf