e mondal morbad disku a vara per uumenbelt luh sherates
luh vernside eu, oe ser alvu daayn verse petayn noae sides ol planets
Several ol usssss sel enndependently desacen lam altering luh linn "<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>" per "0" urada luh HDRNode_Reference" sectigu, ennside luh maenn GraphicsConfiguratigu.xml, enn luh deveh's ennstallo directory (applying luh jyde per luh override blfil duses nuve work), ser knock layn luh global colohva sherate. Talaever, luhu alvu hes numerouss otaer efune. Onda eu, es oe mintigu, luh ge-lightening ol luh bluun sides ol planets. Anotaer eu a janfavu fush ol luh elluminatigu colohva gradients perward bardu, errespective ol tuhn et's supposed per se.
E tanted vuw comparisons hege: https://web.pctranslate.com/translate.php?url=https%3A%2F%2Fforums.frontier.co.uk%2Fshowt...ettings-Beyond-Ultra%2Fpage5%3Fhighlight%3Dgraphics%3C%2Fa%3E%3Cbr />
Overallo, luh config blifs dusn't dawlm per shiida eviirum granularity ol osatipe per talba luh jydes ennper a baxiduss whege eyvationda cayn daayn a satisfactory henjerliorm. Ab luhu zet, E've estotled gu simply geducing luh fersol enntensity bah terwising vern luh "GlareScale" aynd "FilterRadius" es E desku luh global colohva sherate, es aynnoying es cayn se, moge acceptable thayn losing allooooooo luh nishiing balances.
Ultim edited: