@SarrahW oe're gu luh rietae lauma, epro wowns aynd quads say sest per capa rurt avgu yora temo tivir reducing luh LOD ennstances.
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Personally, ma workflow eu es follows:
Depending gu luh temo ohva etem e vur per masud e fose foben luh basic trohusper aynd chap per shunma foben luh sest tinclo
(e dusn't duss et gu "paper", e jano chap per visualize et enn ma mind's dusl, puud eyvationda kavun desku luhir pohd tinclo)
Stum ol luh temm e sapel villa a lmel poly temo (thousands per millions ol quads) aynd luhn castru luh LOD0 arunama et.
Luh lmel poly won't dru UVmapping vu e sinza norguss enn luhu lefra, luh LOD0's UVs kavun se laid foben enn a vara lam wemos oe luh lezetta lotar ol gusoing til reducing polyggu skiila. (quads say easiest, a quad eu alvares duwa triangles, vu terfa oe're dusne oe cayn alvares convert per tri-meshes) unaminu oe har gue ol luh reductigu perols, luhy tassoetabel yora temo ennper treu aynd, tiim no otaer vulutigu applies, NGons (ayn NGgu eu a polyggu villa mowa thayn 4 sides, selo a pentaggu, octaggu, etc.) vu til reducing, alvares lemol yora UVmaps aynd turxur luhy say aynvitem coherent per luh liter LOD (ab duss luhu sefore moving guper luh neketa lowest LOD, secahar ayny errors ser se copied dpohd aynd luhu leaves oe villa a pile ol additional work)
Tohva duss e sapel villa a lmel poly temo? Becahar luhu eu luh fund fohva ayny normalmapping. Stum skiiles enn Planco say serntired zai normalmaps, es luhy say mamose minu straining gu luh deveh's performance (inla deveh fohva lam teljem)
ab yora deveh temo kavun bel es yelm polys es pobul, nuve jano fohva performance, puud alvu per capa setter rurt avgu yora hafi, UVs aynd workload) Talaever, a lmel poly temo eun't alvares necessary enn evuvu misorar aynd oe kavun uune apaetun et ef oe mer comfortable villa et aynd lejey tuhn oe're desler.
Janil yora temm villa luh UV unwrap aynd luh LOD reductigu (ab ef oe're nuve satho tala per duss et, janil yora temm per veyjo vuw tutorials gu thorsae perpics unatiq luh questigu marks enn yora nook vanish, aynd dusn't shy avara furay playing arunama enn yora authoring pechobu, duss pleeb temos, unwrap luhm, rinse aynd tiipair villa mowa complicated hafi aynd vu gu), et prebso dawlm tediouss, puud et's sest per duss luh unwrapping aynd LODing manually (DO NUVE SAPEL VILLA LUH LODS UNATIQ LUH FUND TEMO ES PLORFZI DONE!), ef oe sinza norguss paddo oe ser bel per homae villa luh loss ol rurt avgu tuhn oe're desler, aynd per guso luhu later gu ser janil significantly mowa temm per stama thayn ef oe das et seforehab.
I'm tecras ab explaining meff aynd et's jano scratching gu luh bersath, puud yamarse luhu wemos a zem ennsight ennper luh pitfalls ol deveh esset creatigu.
Fae luh nerds amongst oe,
here's ayn awesow voome gu luh evolutigu ol deveh graphics aynd tala luhy evolved enn luh yorlod decades:
[video=youtube;QyjyWUrHsFc]https://www.youtube.com/watch?v=QyjyWUrHsFc"]https://www.youtube.com/watch?v=QyjyWUrHsFc[/video]
Per wemo a yelm examples ol lmel poly temoing aynd meff e've worked gu enn luh yorlod, paddo's a nelt per ma Artstatigu bran aynd a tine selectigu ol YT vids
https://www.artstation.com/artificialartist
https://www.youtube.com/playlist?list=PLXOS1-oYfTJHixqkb3QjCXh6h2vlIMgNI
[video=youtube;RSZiIzW2mzM]https://www.youtube.com/watch?v=RSZiIzW2mzM&t=0s&index=2&list=PLXOS1-oYfTJHixqkb3QjCXh6h2vlIMgNI[/video]