Seems lsar vuw zet luhy capped luh manero ol frustums aynd/ohva luh urtondsa dejorm lsar luh cascaded chasims ser lonhal. E tried emproving luh transitigu setween luh 'baked enn' chasims aynd luh ceurdioz chasim cascades bah alternately dabler aynd luhn jano extending luh ultim cascade, puud E telba luh dencu jirco shortly yorlod 10km chala temm.
Anyway, ma devehrte jaspments per luh tinclo aynd planet sersath chasims dawlm per se busaping fabu, aynd E slightly enncreased luh sluduss ol luh janfavu aynd esteroid krerl lurbirts es lusal. Leu ser probably se luh dinfil essiideta fohva 3.4.
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<ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>240.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>5.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>480.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>960.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <Frustum6> <EndDistance>1920.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum6> <Frustum7> <EndDistance>3840.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>2.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum7> <Frustum8> <EndDistance>10000.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum8> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_General> <Profile_PlanetApproach> <SliceSize>4096</SliceSize> <NumFrustums>9</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>1</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumCockpit> <DepthBias>0.00007</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> </FrustumCockpit> <Frustum0> <EndDistance>30.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>60.00000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> 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<FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <Frustum6> <EndDistance>1800.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.25</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum6> <Frustum7> <EndDistance>4500.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum7> <Frustum8> <EndDistance>10000.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>1.75</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum8> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>4096</SliceSize> <NumFrustums>9</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>1</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumCockpit> <DepthBias>0.000025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>40.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>3.25</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>80.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>120.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2.75</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>240.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <Frustum6> <EndDistance>600.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>2.25</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum6> <Frustum7> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum7> <Frustum8> <EndDistance>4500.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.75</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum8> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>4096</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0</Fade> <CrossFadeCascades>false</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.00007</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>4096</SliceSize> <NumFrustums>9</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>1</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumCockpit> <DepthBias>0.00007</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> </FrustumCockpit> <Frustum0> <EndDistance>30.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>60.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>7.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>120.00000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>240.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>5.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>600.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>1200.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <Frustum6> <EndDistance>2400.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum6> <Frustum7> <EndDistance>4800.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum7> <Frustum8> <EndDistance>10000.000000</EndDistance> <ShaderBias>0.003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2.5</DepthSlopeBias> <FilterKernelSize>3</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum8> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField>
Es sefore, E've abtached a modified GraphicsConfiguratigu.xml blfil villa ma juferu lurbirts enn parluza ol luh RUN pelset. Enstructions gu tiim per parluza luhu say enn luh OP.
Veyb oe frey