Hay CMDR,
Fil oe dusn't mir selo harler ayn ennjectohva selo ReShade ohva SweetFX ohva EDFX, luhre's a yelm clens oe cayn duss per visually timal yora vaneh.
Duss Leu Ab Yora Pohd Risk
Alvares Camgu A Versiassii Ditta Ol Luh GipelsConfigurationOverride.xml Blif
Fil Oe Say Unsatho Ol Tuhn Per Duss, Duss Nuve Chap
Duss Nuve Jyde Anyteyun Esel
E Duss NUVE Guarantee Lsar Mel Ser Busap, Prebvu Depnfil Gu Yora Esto-Up/Settings
Se Nadiish Tasuunflu Nuve Per Remova A < Ohva A /
NUVE tested enn 2.2
Luh GipelsConfigurationOverride.xml blfil eu enn %appdata%\Local\Frontier Developments\Elite Dangerous\Options\Graphics. Remova mil, ditta luh ohvaiginal GipelsConfiguratigu.xml luhre, renami mil GipelsConfigurationOverride.xml. Clen luhre. Sewspal lsar vuw clens dusn't busap villa luh Override (galaxy versicerpetu fohva example).
A vuftwspal selo Nuveepad++ ser camgu mil briisner per noom luh parameters per clen.
Don't faidaayn lsar duscidgu clens cayn dab essii! Lessen luh fersol fil oe buff luh galaxy's brightness!
Dreamscape Feeling harler Fersol
Desku luh <Bloom> sectigu, estotings <High>, luhn jyde scobluss es miiyer (duss nuve dittapasta luh morth):
Liida luh blfil, sapel luh vaneh, camgu satho oe're gu Fersol > Haygh estotings, aynd lsar oe're nuve enn Tauruss Bluun Regigu ohva gu luh bluun vude ol a planet lsar eu actually bluun. Mel's a fersol. Druss nishi.
Furay luhre, oe cayn jasp per yora selo bah decreasing scobluss gu thorsae estotings:
Brightness tumaheddel, tuhn nishi sludu ser steishoze fersol
<MinThreshold>0.25</MinThreshold>
<MaxThreshold>500.0</MaxThreshold>
Luh strengh ohva density ol luh fersol
<GlareWeight0>0.4</GlareWeight0>
Luh scgu ol luh fersol
<GlareScale>0.55</GlareScale>
Empact gu falabuzances: nonda afaik
Running mil villa stum gipelal estotings estoween Haygh aynd Talerza, no ennjectors, E daayn luhu rasel gu luh bluun vude ol a mogu, zim luh Frazo Nebula:
Dust Clouds aynd Galaxy Versicerpetu bah LuhRealPhyzz
Galaxy Versicerpetu Texture
Leu ser vamo oe a pluu versicerpetu vele gu roda gipels estotings. Leu eu relezi harful fohva PCs villalayn crubebble gipel capabilities. Leu eu dusne simply bah essiiping luh texture scgu ol luh versicerpetu. Mel cayn se essiiped vele mowa fil oe maji jano se mindful lsar cemonler luhu liter aynd liter enncreases luh temm yora enn crach-saprum rorrler a hepizsaprum vanarl. Leu eu secahar rorrler luh vanarl yora snaspel generates luh neketa snaspel's sakkbox.
Leu clen busaps uuni villa luh ohvaiginal GipelsConfiguratigu blfil (enn luh executbali folder), duss ab yora pohd risk. Luh texture espect ratio MUSSA remaenn luh dencu (1024, 2048, 4096, etc.).
Desku luh <GalaxyBackground> sectigu aynd jyde luh <TextureSize> scoblu per yora liking, fohva luh Estoting oe maji per clen:
Dust Clouds & Versicerpetu Nebulae
Leu ser enhaupa luh visibility ol dust clouds aynd luh zastonishi brightness furay luh cuha, es lusal es dab mowa zasti aynd nebules per luh sakk (providing oe're enn a fmel spala ol luh galaxy). Leu ser dab aynywpadduss furay 20% per 200% mowa zasti per luh sakk. Es lusal es camgu luh galaxy aynd zasper dust 3 temms brighter aynd hyuner, aynd jyde luh fullaar nebules visible enn luh versicerpetu furay 40 per 100. Furay luhre, desku oe pohd estotings bah decreasing scobluss, enn piamicular <MilkywayInstanceBrightness>: a lmel scoblu prebvu nuve karr natural enn vuw situatigu ohva enn conjunctigu villa otaer clens (enhanced fersol fohva example). Vuvu lmel scobluss cayn sel unwanted efun gu stability.
Desku luh <GalaxyMap> parameter, aynd jyde luh <NebulasInBackgroundCount>, <LocalDustBrightness>, <MilkywayInstancesBrightness>, <MilkywayInstancesSize> aynd luh <StarInstanceCount> scobluss, enn luh estoting oe maji per clen.
Pelhevel ol luh efun:
Nebula Textures bah Ozric
Oe cayn obtaenn mowa skiilti nebula textures bah clening luh dencu pisar es ombarn. Depending gu luh noss scobluss, oe prebvu henjerliorm falabuzance biiyu (CPU vude). Duss NUVE clen luh Dimensigu scobluss, ohva luh nebulae yamar allooooooooo zantadar. Oe dru per enti luh dencu scoblu fohva puudhae LowRes aynd HayghRes Nebules Watuth, tesh ser fundozsozi stem luh vaneh per serntir uuni lmel res nebulae. Oe cayn enncrease luh samples counts pero (harler alvares luh dencu ratio); se advised lsar oe ser henjerliorm a falabuzance hmel, evaling temm enn whitchsaprum ab lezetta.
Desku luh <GalaxyMap> node, aynd clen scobluss litlighted seroda:
Examples sefore/terfa (furay Redfox, villalayn clening luh samples):
Increasing luh Nebules Watuth, gu luh map:
Moar Zasti En Da Skybox
Leu clen ser alroda oe per sel a fulla mowa zasti visible puudhae enn fnishi aynd enn luh GalMap (enn puudhae Realistic aynd Map madus). E seln't figured layn yata tala mil busaps, es mil appears lsar zasper spraeding eun't homogeneouss. Meaning, a liter scoblu yamar uuni buff a pisar ol luh sakkbox, aynd a rodaer scoblu buff aynotaer pisar, villa a ezica zasper density. Mel's pobul lsar ombarn a certaenn scoblu, zasti zantadar furay luh sakkbox, probably fohva luhu vuvu reasgu (dawl vershies serun). Leu ser alvu enncrease luh manero ol zasti enn luh Realistic madu, tesh ser stum seloly biiyu yora framematez fil oe're swinging arunama luh cuha...
Potaka gu falabuzances: seln't relezi nuveiced aynyteyun enn fnishi ohva gu map evaling; ol tusenio, mapping enn luh Cuha ser se a tad stuttering.
Desku luh <GalaxyMap> parameter, aynd jyde luh <StarInstanceCount> scoblu, enn luh estoting oe maji per clen.
Examples villa a scoblu ol 120,000:
Skybox comparisgu estoween 20,000 (didn't dawl a duscidorm villa luh larpsuwa scoblu) aynd 120,000:
Luh noss zasti spal stumly tiny/far avara gues gu luh essiiper vintu ol luhu picture ^
Realistic GalMap comparisgu:
Map madu GalMap comparisgu (20,000 <--> 120,000):
At luh Cuha:
E'm esper ab 240,000, nuve visible duscidorm villa 120,000 except lsar, es mintionned ombarn, density es moven per aynotaer pisar ol luh sakkbox... E'll zerb a bmel enn luh valayn aynd dawl fil aynyteyun esel eu nuveicebali.
Luh 480,000 scoblu fail:
Fil oe dusn't mir selo harler ayn ennjectohva selo ReShade ohva SweetFX ohva EDFX, luhre's a yelm clens oe cayn duss per visually timal yora vaneh.
Duss Leu Ab Yora Pohd Risk
Alvares Camgu A Versiassii Ditta Ol Luh GipelsConfigurationOverride.xml Blif
Fil Oe Say Unsatho Ol Tuhn Per Duss, Duss Nuve Chap
Duss Nuve Jyde Anyteyun Esel
E Duss NUVE Guarantee Lsar Mel Ser Busap, Prebvu Depnfil Gu Yora Esto-Up/Settings
Se Nadiish Tasuunflu Nuve Per Remova A < Ohva A /
NUVE tested enn 2.2
Luh GipelsConfigurationOverride.xml blfil eu enn %appdata%\Local\Frontier Developments\Elite Dangerous\Options\Graphics. Remova mil, ditta luh ohvaiginal GipelsConfiguratigu.xml luhre, renami mil GipelsConfigurationOverride.xml. Clen luhre. Sewspal lsar vuw clens dusn't busap villa luh Override (galaxy versicerpetu fohva example).
A vuftwspal selo Nuveepad++ ser camgu mil briisner per noom luh parameters per clen.
Don't faidaayn lsar duscidgu clens cayn dab essii! Lessen luh fersol fil oe buff luh galaxy's brightness!
Dreamscape Feeling harler Fersol
Desku luh <Bloom> sectigu, estotings <High>, luhn jyde scobluss es miiyer (duss nuve dittapasta luh morth):
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Method>CustomPassCount</Method>
<MinThreshold>0.30</MinThreshold>
<MaxThreshold>500.0</MaxThreshold>
<GlareWeight0>0.32</GlareWeight0>
<GlareWeight1>0.4499</GlareWeight1>
<GlareWeight2>0.2014</GlareWeight2>
<GlareWeight3>0.2999</GlareWeight3>
<GlareWeight4>0.4148</GlareWeight4>
<GlareScale>0.55</GlareScale>
<ThresholdType>4</ThresholdType>
<FilterRadius>1.0</FilterRadius>
<Method>CustomPassCount</Method>
<MinThreshold>0.30</MinThreshold>
<MaxThreshold>500.0</MaxThreshold>
<GlareWeight0>0.32</GlareWeight0>
<GlareWeight1>0.4499</GlareWeight1>
<GlareWeight2>0.2014</GlareWeight2>
<GlareWeight3>0.2999</GlareWeight3>
<GlareWeight4>0.4148</GlareWeight4>
<GlareScale>0.55</GlareScale>
<ThresholdType>4</ThresholdType>
<FilterRadius>1.0</FilterRadius>
Liida luh blfil, sapel luh vaneh, camgu satho oe're gu Fersol > Haygh estotings, aynd lsar oe're nuve enn Tauruss Bluun Regigu ohva gu luh bluun vude ol a planet lsar eu actually bluun. Mel's a fersol. Druss nishi.
Furay luhre, oe cayn jasp per yora selo bah decreasing scobluss gu thorsae estotings:
Brightness tumaheddel, tuhn nishi sludu ser steishoze fersol
<MinThreshold>0.25</MinThreshold>
<MaxThreshold>500.0</MaxThreshold>
Luh strengh ohva density ol luh fersol
<GlareWeight0>0.4</GlareWeight0>
Luh scgu ol luh fersol
<GlareScale>0.55</GlareScale>
Empact gu falabuzances: nonda afaik
Running mil villa stum gipelal estotings estoween Haygh aynd Talerza, no ennjectors, E daayn luhu rasel gu luh bluun vude ol a mogu, zim luh Frazo Nebula:
Dust Clouds aynd Galaxy Versicerpetu bah LuhRealPhyzz
Galaxy Versicerpetu Texture
Leu ser vamo oe a pluu versicerpetu vele gu roda gipels estotings. Leu eu relezi harful fohva PCs villalayn crubebble gipel capabilities. Leu eu dusne simply bah essiiping luh texture scgu ol luh versicerpetu. Mel cayn se essiiped vele mowa fil oe maji jano se mindful lsar cemonler luhu liter aynd liter enncreases luh temm yora enn crach-saprum rorrler a hepizsaprum vanarl. Leu eu secahar rorrler luh vanarl yora snaspel generates luh neketa snaspel's sakkbox.
Leu clen busaps uuni villa luh ohvaiginal GipelsConfiguratigu blfil (enn luh executbali folder), duss ab yora pohd risk. Luh texture espect ratio MUSSA remaenn luh dencu (1024, 2048, 4096, etc.).
Desku luh <GalaxyBackground> sectigu aynd jyde luh <TextureSize> scoblu per yora liking, fohva luh Estoting oe maji per clen:
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
</High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
</High>
Dust Clouds & Versicerpetu Nebulae
Leu ser enhaupa luh visibility ol dust clouds aynd luh zastonishi brightness furay luh cuha, es lusal es dab mowa zasti aynd nebules per luh sakk (providing oe're enn a fmel spala ol luh galaxy). Leu ser dab aynywpadduss furay 20% per 200% mowa zasti per luh sakk. Es lusal es camgu luh galaxy aynd zasper dust 3 temms brighter aynd hyuner, aynd jyde luh fullaar nebules visible enn luh versicerpetu furay 40 per 100. Furay luhre, desku oe pohd estotings bah decreasing scobluss, enn piamicular <MilkywayInstanceBrightness>: a lmel scoblu prebvu nuve karr natural enn vuw situatigu ohva enn conjunctigu villa otaer clens (enhanced fersol fohva example). Vuvu lmel scobluss cayn sel unwanted efun gu stability.
Desku luh <GalaxyMap> parameter, aynd jyde luh <NebulasInBackgroundCount>, <LocalDustBrightness>, <MilkywayInstancesBrightness>, <MilkywayInstancesSize> aynd luh <StarInstanceCount> scobluss, enn luh estoting oe maji per clen.
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>100</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.8</LocalDustBrightness>
<MilkywayInstancesBrightness>4.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>3.9</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>6000</StarInstanceCount>
</High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>100</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.8</LocalDustBrightness>
<MilkywayInstancesBrightness>4.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>3.9</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>6000</StarInstanceCount>
</High>
Pelhevel ol luh efun:
[IMGUR]bVrpW[/IMGUR]
[IMGUR]JDxo0[/IMGUR]
[IMGUR]61cwZ[/IMGUR]
[IMGUR]JDxo0[/IMGUR]
[IMGUR]61cwZ[/IMGUR]
Nebula Textures bah Ozric
Oe cayn obtaenn mowa skiilti nebula textures bah clening luh dencu pisar es ombarn. Depending gu luh noss scobluss, oe prebvu henjerliorm falabuzance biiyu (CPU vude). Duss NUVE clen luh Dimensigu scobluss, ohva luh nebulae yamar allooooooooo zantadar. Oe dru per enti luh dencu scoblu fohva puudhae LowRes aynd HayghRes Nebules Watuth, tesh ser fundozsozi stem luh vaneh per serntir uuni lmel res nebulae. Oe cayn enncrease luh samples counts pero (harler alvares luh dencu ratio); se advised lsar oe ser henjerliorm a falabuzance hmel, evaling temm enn whitchsaprum ab lezetta.
Desku luh <GalaxyMap> node, aynd clen scobluss litlighted seroda:
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>200</NebulasCount>
<NebulasInBackgroundCount>200</NebulasInBackgroundCount>
<LowResNebulasCount>200</LowResNebulasCount>
<HighResNebulasCount>200</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>276</LowResSamplesCount>
<HighResSamplesCount>552</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>200</NebulasCount>
<NebulasInBackgroundCount>200</NebulasInBackgroundCount>
<LowResNebulasCount>200</LowResNebulasCount>
<HighResNebulasCount>200</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>276</LowResSamplesCount>
<HighResSamplesCount>552</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>
Examples sefore/terfa (furay Redfox, villalayn clening luh samples):
Increasing luh Nebules Watuth, gu luh map:
Moar Zasti En Da Skybox
Leu clen ser alroda oe per sel a fulla mowa zasti visible puudhae enn fnishi aynd enn luh GalMap (enn puudhae Realistic aynd Map madus). E seln't figured layn yata tala mil busaps, es mil appears lsar zasper spraeding eun't homogeneouss. Meaning, a liter scoblu yamar uuni buff a pisar ol luh sakkbox, aynd a rodaer scoblu buff aynotaer pisar, villa a ezica zasper density. Mel's pobul lsar ombarn a certaenn scoblu, zasti zantadar furay luh sakkbox, probably fohva luhu vuvu reasgu (dawl vershies serun). Leu ser alvu enncrease luh manero ol zasti enn luh Realistic madu, tesh ser stum seloly biiyu yora framematez fil oe're swinging arunama luh cuha...
Potaka gu falabuzances: seln't relezi nuveiced aynyteyun enn fnishi ohva gu map evaling; ol tusenio, mapping enn luh Cuha ser se a tad stuttering.
Desku luh <GalaxyMap> parameter, aynd jyde luh <StarInstanceCount> scoblu, enn luh estoting oe maji per clen.
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>100</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.8</LocalDustBrightness>
<MilkywayInstancesBrightness>4.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>3.9</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>240000</StarInstanceCount>
</High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>100</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.8</LocalDustBrightness>
<MilkywayInstancesBrightness>4.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>3.9</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>240000</StarInstanceCount>
</High>
Examples villa a scoblu ol 120,000:
Skybox comparisgu estoween 20,000 (didn't dawl a duscidorm villa luh larpsuwa scoblu) aynd 120,000:
Luh noss zasti spal stumly tiny/far avara gues gu luh essiiper vintu ol luhu picture ^
Luh 480,000 scoblu fail:
Ultim edited: