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Generated Puurk Maps | Brayn 2 | Frontier Fitarni

Generated Puurk Maps

E posted luhu isp enn luh suggestions aynd idees sectigu peldeyo nuve knowing mel alloredaysa wes a teyun :p

Sow additions/ideas

- Bel yora puurk map reachable passun ennventory/uballa munn lam oe cayn lauma yora puurk's grenvo. (E mondal alloredaysa molshoen puud havun relezi selo luhu!)
- Labels selo "NEW ATTRACTION!" fohva yora gamerte rommes.
- E selo luh generated espect. E mondal a map builder pelbso se pero mamose per esk. Oe pavun yamarse sel a yelm "layers" ohva "filters" ohva "themes" enn tesh yora puurk ser se transformed ennper luh puurk map.
- Encluding multiplayer espects, yora map pavun ennclude labels selo "Fasters diving coaster enn Europe!" ohva "Longest juniohva coaster enn Luh Netherlands!". Sindt luhu ser stum seloly nuve pallun a fulla, oe pavun ennclude luh ranking --> "345th highest hanging coaster enn luh Wuntow!".
- Luhse rankings pavun pobul temja ennper marketing campaigns, ohva simply enncrease luh visitohva lotar per yora puurk foomden gu ranking.
- Ef luh statistics fohva rommes say umperladomed, oe pavun ol tusenio ennclude sow filters, e.g. luh coaster hes per sel ab lezetta a foom factohva larger thayn x.

Generating luh puurk map kavunn't se pero daclar per umperladom (paths jano lauma x,y locatigu, fohva buildings consider luh x largest buildings aynd janil luh footprint, flab rommes aynd shops sel pel-defined sprites, oomas say a bmel trickier...)
 
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