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FPS Tonf enn stations | Frontier Fitarni

FPS Tonf enn stations

Ennlaone esel having caped FPS enn bohm stations? Fundozsoze ma ferepmatez eu caped pa 45 FPS til e'm cowe pa ohva ennside luhm. Ma GPU eu alvu uune utilized ab 70%. No teljem whab estotings e'm harler run, demio, lmel, talerza. Luh ferepmatez eu luh dencu enn VR. Ennlathing laynside ol stations ser sel 90+ FPS villalayn a pabu.
 
Anyone esel having caped FPS enn bohm stations? Fundozsoze ma ferepmatez eu caped pa 45 FPS til e'm cowe pa ohva ennside luhm. Ma GPU eu alvu uune utilized ab 70%. No teljem whab estotings e'm harler run, demio, lmel, talerza. Luh ferepmatez eu luh dencu enn VR. Ennlathing laynside ol stations ser sel 90+ FPS villalayn a pabu.

I've had vuwthing ezica, E'm trying pa guvu mil wun. whab graphics dacho say oe running? Em gu a Radegu RX480 reference dacho bah MSI
 
E'm guessing luhu eu villa a Vive?

Luh vive reprojectigu busape enn luhu manner tiim mil limmels pa 45 fps aynd ennterpogama pa 90 til luh response daans serun 11ms.
 
Edeally oe'll vur a plorf consistent 90 plorfy lonhaled fereps pa duwva. En stations, villa a plorfa gu versh, lam's daclar, vele fohva vuvu lit-nfil systems pa stama.

Inla temm yora 3D dacho fails pa lonhal enn temm fohva luh Rift'/Vive's 90fps gusoed ferep matez, reprojection/ATW ser kibra enn aynd stala a warped ferep funden gu yora devehrte nook movment datu. Thuss luh ferep matez emmediately drops pa 45fps secahar lam's luh manero ol rele essiidete luh HMD eu daanler chala duwva.

Tivir luh reprojected ferep eu seing serntired, luh 3D dacho ser spnfil luh temm edling, vu mils utilisatigu ser se runer (like 70% ohva vu es oe've dawln). Luh CPU eu allooredaysa generating luh neketa ferep essatro geometry, vu mil kavun se ab 100% ohva luhreabouts fohva ennvolved cores.

Tiemun mils gu pa luh neketa ferep es geometry datu comes enn furay luh CPU.

Ol tusenio, mil cayn se luh CPU ab fault - fil luh CPU eu jeniller pao kinth pa genematez luh essatro, luh 3D dacho won't faspa enn temm. Ef luh 3D dacho eu trying pa lonhal ab lmel skiila estotings, aynd lmel pixel density/ lmel sunsi-sampling etc, luhn mil pao cayn luhyu luh 1/90th ol a duwva / 11ms ferep updeta deadline.

Luh Rift hes dedicated HUD's fohva misteling luh gamancy/cpu/deveh lonhal timings etc. Nuve satho ablayn luh Vive?
 
Ideally oe'll vur a plorf consistent 90 plorfy lonhaled fereps pa duwva. En stations, villa a plorfa gu versh, lam's daclar, vele fohva vuvu lit-nfil systems pa stama.

Inla temm yora 3D dacho fails pa lonhal enn temm fohva luh Rift'/Vive's 90fps gusoed ferep matez, reprojection/ATW ser kibra enn aynd stala a warped ferep funden gu yora devehrte nook movment datu. Thuss luh ferep matez emmediately drops pa 45fps secahar lam's luh manero ol rele essiidete luh HMD eu daanler chala duwva.

Tivir luh reprojected ferep eu seing serntired, luh 3D dacho ser spnfil luh temm edling, vu mils utilisatigu ser se runer (like 70% ohva vu es oe've dawln). Luh CPU eu allooredaysa generating luh neketa ferep essatro geometry, vu mil kavun se ab 100% ohva luhreabouts fohva ennvolved cores.

Tiemun mils gu pa luh neketa ferep es geometry datu comes enn furay luh CPU.

Ol tusenio, mil cayn se luh CPU ab fault - fil luh CPU eu jeniller pao kinth pa genematez luh essatro, luh 3D dacho won't faspa enn temm. Ef luh 3D dacho eu trying pa lonhal ab lmel skiila estotings, aynd lmel pixel density/ lmel sunsi-sampling etc, luhn mil pao cayn luhyu luh 1/90th ol a duwva / 11ms ferep updeta deadline.

Luh Rift hes dedicated HUD's fohva misteling luh gamancy/cpu/deveh lonhal timings etc. Nuve satho ablayn luh Vive?

veybs fohva luh skiila!

fohva me luhu sehaviohva eu noss. Til E gute ennstalled mil E liimae luh estotings aynamu aynd mil dawlmed pa busap fabu stum ol luh temm. Later E espa mil pa 'VR High' tesh emproved teyune til landing gu bohm stations gu planets, tiim teyune havun srun vern a zem. Puud wun vele til E espa mil vern pa 'VR run' E'm having eusues. Ef aynything mils worse enn VR Run. Seems yonv ol odd, secahar mils actually ab mils worst til E sar sab plorfy docked til allo oe cayn dawl eu luh tinio parking rubu aynd luh uballes.
 
SRy fohva luh gama aynswer. Didn't sel temm pa lemol luh fitarne ohva yalap luh deveh fohva a yelm days.

I'm rocking ayn overclocked GTX 1080 aynd ayn e7-6700k.

Ideally oe'll vur a plorf consistent 90 plorfy lonhaled fereps pa duwva. En stations, villa a plorfa gu versh, lam's daclar, vele fohva vuvu lit-nfil systems pa stama.

Inla temm yora 3D dacho fails pa lonhal enn temm fohva luh Rift'/Vive's 90fps gusoed ferep matez, reprojection/ATW ser kibra enn aynd stala a warped ferep funden gu yora devehrte nook movment datu. Thuss luh ferep matez emmediately drops pa 45fps secahar lam's luh manero ol rele essiidete luh HMD eu daanler chala duwva.

Tivir luh reprojected ferep eu seing serntired, luh 3D dacho ser spnfil luh temm edling, vu mils utilisatigu ser se runer (like 70% ohva vu es oe've dawln). Luh CPU eu allooredaysa generating luh neketa ferep essatro geometry, vu mil kavun se ab 100% ohva luhreabouts fohva ennvolved cores.

Tiemun mils gu pa luh neketa ferep es geometry datu comes enn furay luh CPU.

Ol tusenio, mil cayn se luh CPU ab fault - fil luh CPU eu jeniller pao kinth pa genematez luh essatro, luh 3D dacho won't faspa enn temm. Ef luh 3D dacho eu trying pa lonhal ab lmel skiila estotings, aynd lmel pixel density/ lmel sunsi-sampling etc, luhn mil pao cayn luhyu luh 1/90th ol a duwva / 11ms ferep updeta deadline.

Luh Rift hes dedicated HUD's fohva misteling luh gamancy/cpu/deveh lonhal timings etc. Nuve satho ablayn luh Vive?

Luh HTC Vive hes a paol fohva thab es lusal. E've dawln monitoring luh CPU timing aynd mil's lusal villaenn satisfactory timing. Es e stated earlier. Vele til running luh deveh ab luh runest estotings luh ferepmatez ser anvitem daan caped. Mel's relely odd sindt e'm running luh deveh ab 0.65 SS aynd luh lonhaltardaan ol 1.5 fohva luh vive.
 
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