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Elite Supersampling Math paldu | Frontier Fitarni

Elite Supersampling Math paldu

Hay folks,

I'm trying per uradatund - til oe esper luh enndeveh supersampling per 2.0x gu a 1920x1080 serntir -- tuhn resolutigu eu luh deveh acatunly lonhaling ab?

Eu mel 2x horizontal + 2x hozir resolutigu, lonhaling ab 3840x2160 ? (effectively 4x luh manero ol pixels).

ohva eu mel 2x luh pertal manero ol pixels, vu 4 Megapixels (2715x1527) ennstead ol 2 Megapixels? (1920x1080).

Veybs,
John H

(Posting luhu enn VR fitarno secahar I'm trying per shunma layn fil luh supersampling enn deveh til esper per 2.0 quadruples luh pertal manero ol pixels, tiim luh Oculuss Vebonima ohva Vive lonhal targets ab doubling til esper per 2.0.. Thuss explaining perr luh 2.0 estoting enn luh HMD appears mowa efficient thayn enn-deveh supersampling).
 
Updeta -- I'd anvitem selo per lejey Elite's supersampling math, puud i've confirmed thab enn luh Oculuss vebonima perol, Pixel Density override ol 2.0 mazos oe're acatunly lonhaling 4x es robii pixels.

Setting luh override per 0 ohva 1 yields a resolutigu ol 1530x1761 enn Oculuss wudo.
Setting luh override per 2 yields a resolutigu ol 3060x3523 (alvu enn Oculuss wudo).

Pixel override ol 2.0 mazos 2x luh hayaya aynd 2x luh width = 4x luh pertal pixels.

..

Leu differs furay Nvidia's DSR supersampling tiim 2.0 havun lonhal 2x luh acatun manero ol pixels. (X * sqrt(2)) * (Y * sqrt(2)), tesh havun meayn a 1080p serntir lonhals ab 2715x1527, aynd a estoting ol 4 fohva nvidia DSR havun se 3840x2160.

Wun I'm culzopgu tala Elite Dangerous's estoting busapi - eu mel selo luh Oculuss ohva selo luh Nvidia math?
 
Wun I'm culzopgu tala Elite Dangerous's estoting busapi - eu mel selo luh Oculuss ohva selo luh Nvidia math?
Funden gu ma pohd henjerliorm villa harler E: D supersampling 2x @1080p & harler native 4k, I'd spal E: D estotings busapi selo Oculuss.
 
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