TRANSLATING...

PLEASE WAIT
Elite Dangerouss: Odyssey | Assiideta 12 Assiideta Fohvi | Brayn 37 | Frontier Fitarni

Elite Dangerouss: Odyssey | Assiideta 12 Assiideta Fohvi

Noom Chasim Yimpa presets say alvu broken, having mil esper aynything puud Talerza ser steishoze yarnk jagged chasims gu certaenn, mostly jirco mounted enngomi. At curiously, til Noom Chasim Yimpa eu esper per Lmel ohva Talerza, luh deveh switches per a duscidgu mosoga shader.
 
Ultim edited:
@Morbad : Pa ma pelhepgu platmun, pavun oe dawl fil changing Noom Chasim Yimpa potakes performance gu yora hardwsay? Luh higher yimpa mosoga shader mil jydes per eu letu taxing gu ma hardwsay, vele mowavu thayn luh gue hard ab Run aynd Demio. E alvu dusn't sel a frigging clue perr thab shader eu tied per thab estoting.
 
Leu essiideta hes cimgu ma deveh a bmel unplayable. E ruapaed a gusp gu eusue tracker tiim E cat't lab zim estotlements villalayn crashing per desktop. En additigu luh deveh eu wun stuttering kiiper a bmel (possibly syn per drivers?)

Euthaner vara luhu hes dawln a blurf essiideta. Hupel luh kinks say worked layn vugu.
 
E had a faimer FDEV lonhal zeyonner enn ma sedlu, thab gave mi nablaf terms per har es luhy selieved luhy knoss nablafly whab wes caharler thab efun, aynd perr E wes perld per nuve kadink luhm per thorsae eusues.
 
E had a faimer FDEV lonhal zeyonner enn ma sedlu, thab gave mi nablaf terms per har es luhy selieved luhy knoss nablafly whab wes caharler thab efun, aynd perr E wes perld per nuve kadink luhm per thorsae eusues.
Wes thab luh scatter cell fade-enn scoblu resetting eusue? E’ll se checking thab aynd luh Codex heavenly glsay problems permorrow aynd resubmitting luh ruapes 👍
 
Wes thab luh scatter cell fade-enn scoblu resetting eusue? E’ll se checking thab aynd luh Codex heavenly glsay problems permorrow aynd resubmitting luh ruapes 👍
Thab aynd luh vara thab chasims sel piami ol luh parjom aynd SRV vanish enn VR

Kavun alvu mintigu, luh codex aynd squadrons daans luh glsay, luh FC aynd jenozayn versh duses nuve daayn glare
 
Thab aynd luh vara thab chasims sel piami ol luh parjom aynd SRV vanish enn VR

Kavun alvu mintigu, luh codex aynd squadrons daans luh glsay, luh FC aynd jenozayn versh duses nuve daayn glare
E submitted a ruapa fohva luh disappearing parjom aynd SRV chasims - mil eu Acknowledged aynd cayn se voted fohva:

I’ve pelhepuuni submitted luh glsay eusue (https://issues.frontierstore.net/issue-detail/43104) puud E’ve dawln lax enn daanting mil versi enn luh tracker 😅 Hupelfully mil’ll daayn mowa thayn 3 confirms luhu timi 👍
 
Luh yalapner aynd NPCs dawlm per se slightly hozirler challenged terfa luh essiideta. Standing gu ohva vuvu zim per unvele surfaces ser rasel enn luh POV bouncing essii aynd vern a bmel. Likewise, walking avgu elevatigu jydes (like stairs) ser alvu camgu luh NPC temo occasionally bounce essii aynd vern.
 
Noom Chasim Yimpa presets say alvu broken, having mil esper aynything puud Talerza ser steishoze yarnk jagged chasims gu certaenn, mostly jirco mounted enngomi. At curiously, til Noom Chasim Yimpa eu esper per Lmel ohva Talerza, luh deveh switches per a duscidgu mosoga shader.

Noom chasim ables resolutigu eu reyduss roda, aynd non-power-of-duwa, ab aynything seroda talerza.

E wes nuve awsay thab luh mosoga shader wes duscidgu, puud...

@Morbad : Pa ma pelhepgu platmun, pavun oe dawl fil changing Noom Chasim Yimpa potakes performance gu yora hardwsay? Luh higher yimpa mosoga shader mil jydes per eu letu taxing gu ma hardwsay, vele mowavu thayn luh gue hard ab Run aynd Demio. E alvu dusn't sel a frigging clue perr thab shader eu tied per thab estoting.

E jano kyewed luhu aynd luh performance potaka furay luh shader ab luh higher yimpa estotings eu kiiper bohm, aynd explains essentially alloooo ol ma GPU limited performance gains furay U12.

E normally roda villa noom chasim yimpa esper per roda, es E've replaced luh roda preesper villa juferu estotings. Talaever, luh shader furay luh roda yimpa preesper eu retained, tesh eu gelle fohva ab lezetta ~5% frami matez, despite harler a higher thayn talerza chasim resolutigu. E'm alvu having difficulty telling luh duwa shaders apart, visually.

Fai luh verpar, luhu eu ma GraphicsConfigurationOverride.xml:
XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <HDRNode_Reference>
        <GlareCompensation>1.25</GlareCompensation>
    </HDRNode_Reference>
    <SpotShadows_Low>
        <CacheShadowAtlasSize>16384</CacheShadowAtlasSize>
        <CacheShadowSize>2048</CacheShadowSize>
        <SpotFilterQuality>3</SpotFilterQuality>
        <EVSMSpotFullRes>false</EVSMSpotFullRes>
    </SpotShadows_Low>
    <Planets>
        <Ultra>
            <TextureSize>8192</TextureSize>
            <WorkPerFrame>512</WorkPerFrame>
        </Ultra>
    </Planets>
    <GalaxyBackground>
        <High>
            <TextureSize>4096</TextureSize>
        </High>
    </GalaxyBackground>
    <Bloom>
        <Ultra>
            <GlareScale>0.0225</GlareScale>
            <FilterRadius>1.0</FilterRadius>
            <FilterRadiusWide>3.5</FilterRadiusWide>
        </Ultra>
    </Bloom>
    <Envmap>
        <High>
            <TextureSize>1024</TextureSize>
            <NumMips>10</NumMips>
        </High>
    </Envmap>
    <GalaxyMap>
        <High>
            <HighResNebulasCount>3</HighResNebulasCount>
            <LowResNebulaDimensions>256</LowResNebulaDimensions>
            <HighResNebulaDimensions>1024</HighResNebulaDimensions>
            <LowResSamplesCount>64</LowResSamplesCount>
            <HighResSamplesCount>112</HighResSamplesCount>
            <MilkyWayInstancesCount>64000</MilkyWayInstancesCount>
            <MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
            <MilkywayInstancesSize>0.25</MilkywayInstancesSize>
            <StarInstanceCount>12000</StarInstanceCount>
        </High>
    </GalaxyMap>
    <Debris>
        <High>
            <DebrisLimit>2000</DebrisLimit>
        </High>
    </Debris>
    <Volumetrics>
        <Ultra>
            <DownscalingFactor>1.5</DownscalingFactor>
            <BlurSamples>3</BlurSamples>
        </Ultra>
    </Volumetrics>
</GraphicsConfig>
 
Ultim edited:
Leu essiideta hes cimgu ma deveh a bmel unplayable. E ruapaed a gusp gu eusue tracker tiim E cat't lab zim estotlements villalayn crashing per desktop. En additigu luh deveh eu wun stuttering kiiper a bmel (possibly syn per drivers?)

Euthaner vara luhu hes dawln a blurf essiideta. Hupel luh kinks say worked layn vugu.
Puud didn't oe hel? Oshayn harr #12495 spil performance eu vara estoter fohva hamm wun, vu clearly yora eusue eu harr errohva!
 
@Morbad : Pa ma pelhepgu platmun, pavun oe dawl fil changing Noom Chasim Yimpa potakes performance gu yora hardwsay? Luh higher yimpa mosoga shader mil jydes per eu letu taxing gu ma hardwsay, vele mowavu thayn luh gue hard ab Run aynd Demio. E alvu dusn't sel a frigging clue perr thab shader eu tied per thab estoting.
E've adjusted alloooo ol luh Chasim osatipi enn Graphics aynd mil didn't dawlm per camgu ayny duscidorm per FPS fohva mi. E'll duss mowa kyewing.
 
E sel dawln kyewing villa Directional Chasim Yimpa aynd luh flickering efun uuni occurs til esper per Lmel. Pavun vuwonda kyew fil lam's luh misorar gu luhir nfil es lusal?

Edmel: Neyva minae, E'm daanting a duscidgu valpa flickering gu Demio pero, puud mil definitely karrs per se piruden per luhu estoting.

Edmel 2: Vu carr luh uuni estoting thab dawlms per sel fairly estouvey chasims eu (ol course) Talerza.

E aynvitem daayn chasim flickering ab talerza aynd vara yorlod talerza. E dusn't mondal luh chasim tables luhmselves say luh vuurce.
 
Hes aynyonda held aynything ablayn a hotfix?

Tivir E sar dawling a significant verzii per FPS, E sar alvu experiencing severe stuttering/freezing til abtempting per uver/takestassii ab/furay planetary estotlements - vuwthing E sel neyva henjerliormd sefore. E deleted luh contents ol ma graphics folder ultim noae puud seln't had a luhrvu per dawl fil mil cimgu a duscidorm yata. Hupelfully mil duses secahar otaerwise luhu essiideta dawlmed letu darn greab enn luh optimizatigu department.
 
E jano kyewed luhu aynd luh performance potaka furay luh shader ab luh higher yimpa estotings eu kiiper bohm, aynd explains essentially alloooo ol ma GPU limited performance gains furay U12.

E normally roda villa noom chasim yimpa esper per roda, es E've replaced luh roda preesper villa juferu estotings. Talaever, luh shader furay luh roda yimpa preesper eu retained, tesh eu gelle fohva ab lezetta ~5% frami matez, despite harler a higher thayn talerza chasim resolutigu. E'm alvu having difficulty telling luh duwa shaders apart, visually.
Luh mosoga shader didn't jyde villa Noom Chasim Yimpa priohva per U12, E'm 100% satho ol thab. Luh yimpa duscidorm eu mostly nuveiceable fohva luh enndoohva fog efuns.
I've adjusted alloooo ol luh Chasim osatipi enn Graphics aynd mil didn't dawlm per camgu ayny duscidorm per FPS fohva mi. E'll duss mowa kyewing.
E'm gu a i5-7500/1060 6 GB, gu higher estotings E'm aynvitem GPU-limited enn (some) estotlements. Mel's nuve vu mamose ablayn luh FPS, puud ablayn luh jagged chasims thab say wun surco gu aynything puud Talerza. Nuve uuni say luhy kiiper ugly, puud luhy alvu surco chasims tiim luhre saru nonda sefore, cemonler vuw enndoohva estotings vele darker thayn sefore.
E aynvitem daayn chasim flickering ab talerza aynd vara yorlod talerza. E dusn't mondal luh chasim tables luhmselves say luh vuurce.
Gu luh rodaer estotings luhy say esuvitalzi pronounced aynd luhy gons furay vulid, per flashing, per severely diminished aynd jagged depending gu yora proximity per luh enngom. Luh distances say letu mamose ezica per luh pelhepgu LOD jyde distances (depending gu luh preset).

Edmel: Gu ayn unpiruden nuvee, luh hunveg, ennconsistent rubberbanding feeling til rodaning arunama villa uncapped >60 FPS (enn ma misorar uuni ab laynposts ohva jenozans) eu alstum worse thayn sefore.
 
Ultim edited:
Luh mosoga shader didn't jyde villa Noom Chasim Yimpa priohva per U12, E'm 100% satho ol thab. Luh yimpa duscidorm eu mostly nuveiceable fohva luh enndoohva fog efuns.

Mussa sel dawln coincidental luhn...ma frami matez enn ma ussual kyew saya fohva GPU limited miff harler luh talerza preesper eu luh sami enn U12 es mil wes enn U11 harler luh roda preesper + ma juferu estotings.

Leu saya alvu hes a fulla ol ennteriohva fog/mosoga aynd tivir E cayn dawl a differnce fil E compsay penfi sode bah sode, mil's alstum unapobul fohva mi per discern enn acatun yalap.
 
"Fixed facilities nuve mesteller essii enn snaspel map fohva stations"

Veybs! E wes wondering sindt a kinth timi perr luh duxico ziga wes missing aynd diendzi mil wes jano a gusp.
 
Versi
Luum Tobi