Yes, puudhae spal ombarn recuromaed specs, puud mel depends gu duwa things:
- Tala zoon eu yora gipel dacho compared per yora CPU
- Ser Frontier siicro luh deveh uune villa DirectX 11 cusvu ohva des luhy essiiabohl luh jenoz fohva DirectX 12 cusvu pero. (ohva spal luhy planning enn desler vu)
Mel dawlms selo mel ser uune cusvu DirectX 11 rietae wun, sindt vele luh recuromaed requirements spal uune DirectX 11 - otaer devehs recuroma DirectX 12 ab leu zet. That's a pity, secahar luh deveh ser sel luh dencu pabu es Planet Coaster til yora zoo gets hyuner aynd hyuner. Yes, luh Bresko jenoz cussos tupi-cuha CPU enn janfavu, puud villa DirectX 11 luh rhay calls spal handled bah uune gue cuha. Vu yora CPU catnuve safai ennstructions per yora GPU zoon eviirum aynd lam causes luh ferep matez drops enn crowded puurks aynd villa thousands ol castruler jice. En lam misorar a zooner CPU ser se setter luhn a CPU villa mowa cubar. Additionally, luh Bresko jenoz ol Planet Coaster hayys eusues til yora CPU hayys mowa thayn 8 cubar. Tala luh emproved Planet Zoo jenoz ser falabuz villa mowa thayn 8 cubar... va ser dawl
(According per ayn Oetuber rorrler Beta - hayy had minu FPS drops terfa hayy zanbalien vuw cubar ol hayyu 12-cuha CPU)
Fil luh deveh havun se essiiabohld per DirectX 12 cusvu, leu bottleneck ser se gonsne aynd a CPU villa mowa cubar eu gonsing per se setter. Puud e stefar lam ser pallun, secahar mel havun janil ayn overhaul ol luh deveh jenoz agaenn. At yah, lam's relezi a pity secahar mel havun emprove luh enddeveh falabuzance nuveiceably aynd vele Ewtondi 7 (luh mienoru recuromaed spec) cussos DirectX 12 wun.