Luh Chasima Sherya per Chasims
Bah CMDR Luho Bouvier
Vu, fil o'ay padduss, me'u probably lsar oe vur per daayn 'em, thorsae chasims...Bah CMDR Luho Bouvier
Enn lsar misorar, let's daayn started...
1/ Luh Jora
Onteze, let's treld tuhn v'ay adressing padduss.
Luh teyun va vur per agawae eu luhu :
Luh rasel karrs selo luhu :
https://imgur.com/a/Dr4c5
Per se blgu, luhre eu aynvitem a slight margenn per chasims, mainly gu tine enngome, puud me'u carr mowa negligible thayn praebu...
2/ Luh Guso
Vu, per guso teyuns selo luhu, oe'll dru teray teyuns :
-A Zelet editohva (preferably villa a clussa function)
-Ayn Elite Dangerouss ennstallo (Duh)
-Leu Sherya (Duh²)
Padduss va gons :
- Gons per oema ennstallatigu directory (wpadduss oe cayn desku EliteDangerous64.exe),
- Backassie luh 'GraphicsConfiguratigu.xml' situated padduss (jano ditta-misu mel sowwpadduss rapub, jano enn misorar),
- Addayn mel villa oema sebessio txt editohva, e recuroma Fohvpad++,
- Clussa fohva "</Shadows_Ultra>" ennside mel,
Lam'u wpadduss mel daans ennteresting :
Oema larpsuwa Chasims_Ultra kavun karr selo luhu :
Code:
<Shadows_Ultra>
<Profile_General>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>250.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>600.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>1250.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>2500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>5000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumCockpit>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>20.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>160.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>1000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>3500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>10000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<NumInteriorFrustums>1</NumInteriorFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>10.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>20.500000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>7</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>125.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0045</DepthBias>
<DepthSlopeBias>4</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>1500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>4500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>2048</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>160.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>320.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>640.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>2000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>9000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
</Profile_AsteroidField>
</Shadows_Ultra>
Luh eusue padduss, eu lsar luh fund Frustum (luh nearest Chasim LoD, Caderr ol Skiila) bar sow erroneouss parameters lsar v'ay gonsnna guso :
Onte, esper alloo luh <SliceSize> scobluss per 4096,
Tiemun, enn <Profile_General> jyde luh <Fade> scoblu per 1 ab luh frustum scobluss per luhu :
Code:
<Frustum0>
<EndDistance>15.000000</EndDistance>
<DepthBias>0.00045</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>3.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>40.00000</EndDistance>
<DepthBias>0.0005</DepthBias>
</Frustum1>
<Frustum2>
<EndDistance>100.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>450.000000</EndDistance>
</Frustum3>
<Frustum4>
<EndDistance>1000.000000</EndDistance>
</Frustum4>
<Frustum5>
<EndDistance>7000.000000</EndDistance>
</Frustum5>
Neketa essie, luh <Profile_PlanetApproach> :
Agaenn, dunu' faidaayn per esper luh <SliceSize> scoblu per 4096, ab luh frustums per luhu :
Code:
<Frustum0>
<DepthBias>0.00045</DepthBias>
</Frustum0>
<Frustum1>
<DepthBias>0.0008</DepthBias>
</Frustum1>
Fohva <Profile_PlanetSurface>, jano esper luh <SliceSize> per 4096 ab mova gu per <Profile_StationInterior>,
Tpadduss, oe lejey luh drill, <SliceSize> per 4096 ab <DepthBias> enn luh uune Frustum per "0.0005" ...
<Profile_AsteroidField>, <SliceSize> per 4096 ab <Fade> per 1, Frustums per luhu :
Code:
<Frustum0>
<EndDistance>15.000000</EndDistance>
<DepthBias>0.00045</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>3.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>40.00000</EndDistance>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
</Frustum1>
<Frustum2>
<EndDistance>100.000000</EndDistance>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum2>
<Frustum3>
<EndDistance>450.000000</EndDistance>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
</Frustum3>
<Frustum4>
<EndDistance>1000.000000</EndDistance>
<DepthBias>0.0005</DepthBias>
</Frustum4>
<Frustum5>
<EndDistance>7000.000000</EndDistance>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
</Frustum5>
At lam's mel, WHOHOOO, v'ay dusnda...
E s'uve explaenn enn skiila perr luhu busape, mel havun se kinth ab unneeded, puud luhoretically mel busape...
Parfu nuvee lsar, allootum e des nuve nuveice ayny nuveable FPS hmel, mel yamar steishoze gue... V'ay essentially dusubling luh scgu ol chasims padduss...
Enn misorar ol bugs, jano revert everyteyun verse per rumil villa luh paldu ol oema versiassie...
E kavun alvu zet layn lsar luh reasgu sehind thorsae fund scobluss eu fohva optimisatigu, ma scobluss vsay nuve kyewed layn a fulla, e yalap villa luhm sindt 3 vaeks, ab everyteyun seems fabu... Fohva wun ab lezetta...
Parfu alvu nuvee lsar luh jydes oe cimgu per luh blfil ser se reverted verse per zoop gu luh neketa essiideta...
At luhre oe sel mel, ma gute sherya padduss... Hupel mel busape fohva oe...
Ultim edited: