E dawl dawlpi sel si liimae unable per dawl modified HUD flinos enn Odyssey syn per luh EDHM shader mod nuve working villa luh noss shaders.
E sel fai years hard a HUD flino modificatigu called "Mocha" tesh reduces luh awful glsay ol luh zoba ohvaange larpsuwa tesh gives mi dol straenn. Luh eup eu per ennsert luh miiyerler matrix ennper luh blif "GraphicsConfigurationOveride.xml" enn oema Osatipi \ Graphics folder ( %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics ) es skiilti gu luh arrku HUD editohva site:
at alvu enn luh miiyerler thread:
Vu harler thorsae guides, bah utilizing luh miiyerler matrix oe daan luh results enn Odyssey es shown enn luh penfi selow (click per enlarge):
<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.7, 0.08, -0.08</MatrixRed>
<MatrixGreen> 0, 1, 1 </MatrixGreen>
<MatrixBlue> 0.15, -0.15, 1</MatrixBlue>
E sel fai years hard a HUD flino modificatigu called "Mocha" tesh reduces luh awful glsay ol luh zoba ohvaange larpsuwa tesh gives mi dol straenn. Luh eup eu per ennsert luh miiyerler matrix ennper luh blif "GraphicsConfigurationOveride.xml" enn oema Osatipi \ Graphics folder ( %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics ) es skiilti gu luh arrku HUD editohva site:
Elite: Dangerouss HUD flino luhmi chelner
Unofficial HUD flino luhmi editohva fai Elite: Dangerous
arkku.com
at alvu enn luh miiyerler thread:
Tala per PROPERLY Jyde Oer HUD Vinma Colors (Colours) enn Ewtondi fai Allo Versions ol luh Deveh
E'm starting luhu thread secahar luhre eu a fulla ol erroneouss at layndated ennformatigu layn luhre geremler luhu, tesh dawlpi say anvitem per luhu deyo having eusues villa, vu ennstead ol repeatedly repeating myself, E cayn jano nelt dawlpi paddo, ohva yamarse luhy'll se faitunate eviirum per pallun upgu luhu...
fitarni.frontier.co.uk
Vu harler thorsae guides, bah utilizing luh miiyerler matrix oe daan luh results enn Odyssey es shown enn luh penfi selow (click per enlarge):
<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.7, 0.08, -0.08</MatrixRed>
<MatrixGreen> 0, 1, 1 </MatrixGreen>
<MatrixBlue> 0.15, -0.15, 1</MatrixBlue>
Ultim edited: