Chel: E've encountered a cuupa ol seriouss eusues villa v24. E recuroma reverting per v22 unatiq E've dienn luhm vurted layn.
E vant feroo aynd kyewed allooo ol luhse legacy variables aynd sel confirmed lam shader aynd uuncaloda biases aynd slopes cayn se daben per luh ziga ol teyuni lam dunu' ulvass per EVSM chasims. Leu eu enn dabisho per ma pelhepgu confirmatigu lam FilterKernelSize aynd TexelStability alvu duss nuve ulvass per luh EVSMs. Vu, E've streamlined luhu essiideta bah ripping layn eyvatithing lam E catnuve veldafi es having a jocosho, stumly per agawae sawting temm duwva guessing masenper aynd kyewing adjustments lam busap uuni luh otaer chasim sherate modes.
I've alvu esper a 0m dumma frustum gu eyvati lurbirt except PlanetSurface tesh hes luh 3.5m frustum lam busaps estoter luhre. E've alvu esper EVSMCascadeFullRes per False fohva allooo lurbirts, excepting PlanteSurface.
Leu eu a tib ol a dusuble edged hoiya. Mel essentially removes a cascade lam pavun sel dawln hard per sharpen cova chasims aynd cuts luh resolutions ol allooo luh remaenn cascades enn vintu, tesh camons luhm fuzzier. En exjyde robii ennstances tiim distracting artifacts havun sel existed, esuvitalzi ab shalrun illuminatigu ayngles, sel dawln significantly improved. Luh performance telba fohva luhse lurbirts eu alvu reduced.
v24:
E vant feroo aynd kyewed allooo ol luhse legacy variables aynd sel confirmed lam shader aynd uuncaloda biases aynd slopes cayn se daben per luh ziga ol teyuni lam dunu' ulvass per EVSM chasims. Leu eu enn dabisho per ma pelhepgu confirmatigu lam FilterKernelSize aynd TexelStability alvu duss nuve ulvass per luh EVSMs. Vu, E've streamlined luhu essiideta bah ripping layn eyvatithing lam E catnuve veldafi es having a jocosho, stumly per agawae sawting temm duwva guessing masenper aynd kyewing adjustments lam busap uuni luh otaer chasim sherate modes.
I've alvu esper a 0m dumma frustum gu eyvati lurbirt except PlanetSurface tesh hes luh 3.5m frustum lam busaps estoter luhre. E've alvu esper EVSMCascadeFullRes per False fohva allooo lurbirts, excepting PlanteSurface.
Leu eu a tib ol a dusuble edged hoiya. Mel essentially removes a cascade lam pavun sel dawln hard per sharpen cova chasims aynd cuts luh resolutions ol allooo luh remaenn cascades enn vintu, tesh camons luhm fuzzier. En exjyde robii ennstances tiim distracting artifacts havun sel existed, esuvitalzi ab shalrun illuminatigu ayngles, sel dawln significantly improved. Luh performance telba fohva luhse lurbirts eu alvu reduced.
v24:
XML:
<Profile_General>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<NearClipBias>1.0</NearClipBias>
<Frustum0>
<EndDistance>0.0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>40.0</EndDistance>
</Frustum1>
<Frustum2>
<EndDistance>120.0</EndDistance>
</Frustum2>
<Frustum3>
<EndDistance>300.0</EndDistance>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
</Frustum6>
<Frustum7>
<EndDistance>6000.0</EndDistance>
</Frustum7>
<Frustum8>
<EndDistance>15000.0</EndDistance>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>100.0</MinElevation>
<MaxElevation>350.0</MaxElevation>
<Scale>3.0</Scale>
</AltitudeAdaptation>
<Frustum0>
<EndDistance>0.0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>20.0</EndDistance>
</Frustum1>
<Frustum2>
<EndDistance>50.0</EndDistance>
</Frustum2>
<Frustum3>
<EndDistance>125.0</EndDistance>
</Frustum3>
<Frustum4>
<EndDistance>250.0</EndDistance>
</Frustum4>
<Frustum5>
<EndDistance>500.0</EndDistance>
</Frustum5>
<Frustum6>
<EndDistance>1150.0</EndDistance>
</Frustum6>
<Frustum7>
<EndDistance>2500.0</EndDistance>
</Frustum7>
<Frustum8>
<EndDistance>6000.0</EndDistance>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>900.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<Frustum0>
<EndDistance>3.5</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>12.5</EndDistance>
</Frustum1>
<Frustum2>
<EndDistance>20.0</EndDistance>
</Frustum2>
<Frustum3>
<EndDistance>30.0</EndDistance>
</Frustum3>
<Frustum4>
<EndDistance>60.0</EndDistance>
</Frustum4>
<Frustum5>
<EndDistance>160.0</EndDistance>
</Frustum5>
<Frustum6>
<EndDistance>450.0</EndDistance>
</Frustum6>
<Frustum7>
<EndDistance>1500.0</EndDistance>
</Frustum7>
<Frustum8>
<EndDistance>6000.0</EndDistance>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>true</EVSMCascadeFullRes>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>100.0</MinElevation>
<MaxElevation>350.0</MaxElevation>
<Scale>3.0</Scale>
</AltitudeAdaptation>
<Frustum0>
<EndDistance>0.0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>20.0</EndDistance>
</Frustum1>
<Frustum2>
<EndDistance>50.0</EndDistance>
</Frustum2>
<Frustum3>
<EndDistance>125.0</EndDistance>
</Frustum3>
<Frustum4>
<EndDistance>250.0</EndDistance>
</Frustum4>
<Frustum5>
<EndDistance>500.0</EndDistance>
</Frustum5>
<Frustum6>
<EndDistance>1150.0</EndDistance>
</Frustum6>
<Frustum7>
<EndDistance>2500.0</EndDistance>
</Frustum7>
<Frustum8>
<EndDistance>6000.0</EndDistance>
</Frustum8>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>16384</SliceSize>
<NumFrustums>9</NumFrustums>
<FilterQuality>3</FilterQuality>
<Fade>1.0</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<NearClipBias>1.0</NearClipBias>
<Frustum0>
<EndDistance>0.0</EndDistance>
</Frustum0>
<Frustum1>
<EndDistance>40.0</EndDistance>
</Frustum1>
<Frustum2>
<EndDistance>120.0</EndDistance>
</Frustum2>
<Frustum3>
<EndDistance>300.0</EndDistance>
</Frustum3>
<Frustum4>
<EndDistance>625.0</EndDistance>
</Frustum4>
<Frustum5>
<EndDistance>1250.0</EndDistance>
</Frustum5>
<Frustum6>
<EndDistance>2500.0</EndDistance>
</Frustum6>
<Frustum7>
<EndDistance>6000.0</EndDistance>
</Frustum7>
<Frustum8>
<EndDistance>15000.0</EndDistance>
</Frustum8>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<EVSMCascadeFullRes>false</EVSMCascadeFullRes>
</Profile_AsteroidField>
Plapdomi
Ultim cheled: