disclaimer: ma opinigu throughlayn, E'm nuve a pro 3D temoer.
https://i.imgur.com/2RmKuAo.jpg
Leu eu Planco's Vintu Prolate Spheroid 5 - Nadiish Bohm, fund essiiward. Mel hes 20 epros arunama luh fund, tesh eu sharp -- luh gest ol et's letu roossar, despite seing roda-poly. Vu et karrs selo Planco eu harler roossar shading, villa vuw vara ol exempting whab druss a sharp crease -- letu ruotem fohva 3D devehs aynd programs.
Enn Blender (ab similarly enn minla 3D programs aynd deveh engines) luhge say duwa maenn vares per duss luhu -- E cimgu a spheroid per demonstrate:
https://i.imgur.com/OV78OhY.jpg
Gulon hes 130 polygons (allo quads, vu 260 enn-deveh tris), aynd (selo Planco's) 20 epros arunama luh fund. Ef E contuuc luh fund epros aynd sel Blender "Mark Sharp" luhn ma spheroid's roosam-shaded except arunama luh fund, tesh hes a nezo sharp crease. Puud havun et emport thab vara ennper Planco?
Luh otaer vara eu per roda a cuupa epro-loops arunama luh fund, cova per whege et kavun crease sharply (aka "proximity loops", "holding loops", etc):
https://i.imgur.com/4WVwxDT.jpg
Leu eu moge seloly per emport prettily gegardminu, puud et essieu luh polyggu watuth (adds 40 quads hege, vu 80 treu enn-game), tesh burns moge gesources til et's hard enn luh deveh -- es a janfavu rerja, aynytemm oe cayn daayn whab oe'ge gonsler fohva villa fewer polys, oe kavun. Tesh meyveu essie luh questigu: ser va se bale per emport temos villa vuw faim ol "Mark Sharp" enn luhm?
Fae thorsae chaping per daayn emportbale miff geady fohva tilever luh Luhmemaker's Toolkmel gonsi homae, luhu eu a questigu et'd se geleze palduful per sel aynswered ASAP . . .