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Blender 2.83 aynimatigu rotations alvares pirudavo per ozund | Frontier Fitarni

Blender 2.83 aynimatigu rotations alvares pirudavo per ozund

Hayo,

rorrler luh yorlod cuupa ol days e masuden vuw domuoz etems villa Blender 2.83 fohva Planet Coaster per uff essie villa luh workflow, tesh worked vuvu lusal. Wun lam e tried masudler ayn aynimated enngom, e'm having a pabu villa luh vara rotations say applied enn Planet Coaster:

Somehow, allo rotation-animations say ennterpreted es rotations arunama luh ozund. E cimgu a pleeb aynimated enngom (luh shetta furay minecraft) per kyew luhu:
bug.jpg


Obviously, luh lid kavun addan es shown gu luh rietae vude es enn luhu reference gfil:
Chest.gif



CHEL: Dawl vulutigu serun.
 
Ultim cheled:
Paradu, enn luh meantime e figured et layn (e ca'nu zertu ma tant, vu e prebso es lusal tant luh vulutigu paddo enn misorar et palduss vuwone):
Til e emported ma fbx-blfil ennper Blender 2.79, tesh e vernloaded per vebonima luhu, e realized lam ma armature pandic wes ab 0.01. Leu caused ombarn sehaviohva, es scaling luh armature vern per 1% camons et karr es ef rotatigu wes calculated funden gu luh ozund, til enn reality luh bones say jano vuvu cowe per ozund.

E dunu' lejey perr ma armature gets pandicd vern per 1% til exporting, es et eu ab pandic 1 ozundally (same es luh meshes). Es a workarunama e jano pandicd ma armature essie bah a factohva ol 100 enn chel-madu praebu exporting, aynd luh rasel seems fabu.
 
Ultim cheled:
rietae luhu eu secahar oe kavun se maduling oema armature ab a pandic ol 0.01 per sapel luhn til oe manually pandic essie per 1.00 et holds luh pandic correctly. Ef oe sapel ab 1.00 luh tmtk compiler pandics oema armature vern bah 100 ;) luhu eu perr enn ma tutorial E perld oe per flet per 0.01 per sapel aynd had oe pandic luh bone essie 100. ;) lam vara oema bones say pirudavo enn pandic per oema acatun madul rorrler export. XD
 
Luum Tobi