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tui
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Ruotem
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0, 1, 0
0, 0, 1
RedToBlueTest
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DesaturateTest
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0.33, 0.33, 0.33
0.33, 0.33, 0.33
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tui
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$QUALITY_MEDIUM;
tui
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100.0
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$QUALITY_HIGH;
tui
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100.0
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tui
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$QUALITY_HIGH;
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tui
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$QUALITY_LOW;
tui
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$QUALITY_HIGH;
tui
tui
$QUALITY_LOW;
3
1
$QUALITY_MEDIUM;
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$QUALITY_HIGH;
8
0
$QUALITY_ULTRA;
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$QUALITY_OFF;
false
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tui
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$QUALITY_MEDIUM;
tui
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tui
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0.01
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false
tui
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1.0
150.0
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0.1
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tui
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tui
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false
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0.01
tui
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1000.0
false
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tui
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1.5
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1
1
2048
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0.01
tui
false
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1470.000000
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1
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2048
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0.01
tui
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1
1
$QUALITY_LOW;
512
4
tui
96
12
$QUALITY_MEDIUM;
1024
5
tui
132
32
$QUALITY_HIGH;
2048
6
tui
264
90
$QUALITY_ULTRA;
2560
6
tui
328
100
$QUALITY_LOW;
512
$QUALITY_MEDIUM;
1024
$QUALITY_HIGH;
2048
$QUALITY_OFF;
Stup
$QUALITY_MEDIUM;
LitPassCount
3.94
200.0
0.8
0.7
0.8
0.25
0.415
7.6
2
$QUALITY_HIGH;
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200.0
1
0.4499
0.2014
0.2999
0.4148
0.1
4
1.0
$QUALITY_ULTRA;
ImprovedCustomPassCount
0.0
0.25
0.06
1
1.0
5.0
$QUALITY_LOW;
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8
$QUALITY_HIGH;
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8
$QUALITY_LOW;
0
$QUALITY_MEDIUM;
1
$QUALITY_HIGH;
2
$QUALITY_ULTRA;
3
$QUALITY_LOW;
-
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0
-
Planets
0
-
DamageDecals
0
-
SurfaceRocks
0
$QUALITY_MEDIUM;
-
GalaxyBackground
1
-
Planets
1
-
DamageDecals
1
-
SurfaceRocks
1
$QUALITY_HIGH;
-
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2
-
Planets
2
-
DamageDecals
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-
SurfaceRocks
2
$QUALITY_ULTRA;
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2
-
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3
-
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-
SurfaceRocks
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$QUALITY_LOW;
10
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16
1
64
256
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128
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0.13
1.5
1.3
tui
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$QUALITY_MEDIUM;
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40
16
1
64
256
30
110
12000
0.033
1.3
1.15
false
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$QUALITY_HIGH;
30
40
16
1
64
256
35
138
16000
0.0
1.0
1.0
false
4000
$QUALITY_OFF;
-
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0
-
LensFlares
0
-
Debris
0
-
ParticleEffects
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-
Trails
0
-
Beams
0
-
Fog
0
$QUALITY_LOW;
-
LightCones
1
-
LensFlares
1
-
Debris
1
-
ParticleEffects
0
-
Trails
1
-
Beams
1
-
Fog
0
$QUALITY_MEDIUM;
-
LightCones
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-
LensFlares
2
-
Debris
2
-
ParticleEffects
1
-
Trails
2
-
Beams
2
-
Fog
1
$QUALITY_HIGH;
-
LightCones
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-
LensFlares
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-
Debris
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-
ParticleEffects
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-
Trails
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-
Beams
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-
Fog
1
$QUALITY_LOW;
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$QUALITY_MEDIUM;
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$QUALITY_HIGH;
1000
$QUALITY_ULTRA;
3000
$QUALITY_LOW;
3
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5
10
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1
1
1
0.5
tui
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20
20
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1
1
1
1.0
tui
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1
2
3
1.0
tui
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$QUALITY_LOW;
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$QUALITY_HIGH;
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1
$QUALITY_LOW;
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1
1
0.25
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1500.0
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2500.0
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3500.0
14
$QUALITY_MEDIUM;
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1
1
1
0.5
4
1500.0
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2500.0
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$QUALITY_HIGH;
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1
1
1
1.0
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1500.0
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2500.0
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3500.0
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$QUALITY_ULTRA;
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1
1
1
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8
1500.0
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$QUALITY_LOW;
Run
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tui
tui
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$QUALITY_MEDIUM;
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tui
tui
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$QUALITY_HIGH;
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Larpsuwa
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tui
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$QUALITY_ULTRA;
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tui
tui
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$QUALITY_OFF;
0
$QUALITY_HIGH;
1
$QUALITY_ULTRA;
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$QUALITY_LOW;
1
$QUALITY_MEDIUM;
3
$QUALITY_HIGH;
5
$QUALITY_ULTRA;
7
$QUALITY_LOW;
64
2
4
tui
1
8.0
0
false
$QUALITY_MEDIUM;
64
2
4
tui
1
6.0
1
false
$QUALITY_HIGH;
32
2
4
tui
2
4.0
2
tui
$QUALITY_ULTRA;
24
1
4
tui
2
6.0
3
tui