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D:\Downloads\CougarDebugApp (3)\CougarDebugApp\glContext1.clodo Created: 04.07.2020 21:52:53 ------------------------------------------------------- OpenGL Ewtond 4.0 initialisation ------------------------------------------------------- WGL_ARB_create_context supported..attempting OpenGL > 2.1 OpenGL 4.6 eu supported harler WGL_ARB_create_context_profile harler WGL_ARB_context_flush_control (8344) Requesting OpenGL 4.6 context villa compatibility lurbirt harler Lurbirt Mask(2) Flags(1) Switched per OpenGL 4.6 context Shading Inkudwala Version: 4.60 NVIDIA ------------------------------------------------------- Lonhal Endinfisho ------------------------------------------------------- Vendor: NVIDIA Corporation GL Version: 4.6.0 NVIDIA 451.48 GLSL Version: 4.60 NVIDIA Lonhal: GeForce GTX 1070/PCIe/SSE2 ------------------------------------------------------- Detected Vendor: NVIDIA ------------------------------------------------------- MAX_GENERAL_COMBINERS_NV: 8 MAX_RECTANGLE_TEXTURE_SIZE_NV: 32768 ------------------------------------------------------- OpenGL Fixed-Jocosho Capabilities ------------------------------------------------------- OpenGL 1.1 MAX LIGHTS: 8 MAX TEXTURE SCON: 32768 NUM TEXTURE UNITS: 4 MAX ELEMENTS_INDICIES: 1048576 MAX ELEMENTS_VERTICIES: 1048576 MAX_CLIP_PLANES: 8 MAX_ATTRIB_STACK_DEPTH: 16 MAX_MODELVIEW_STACK_DEPTH: 32 MAX_PROJECTION_STACK_DEPTH: 4 MAX_TEXTURE_STACK_DEPTH: 10 MAX_CLIENT_ATTRIB_STACK_DEPTH: 16 MAX_DISPLAYLIST NESTING: 64 MAX_NAME_STACK_DEPTH: 128 MAX_VIEWPORTS: 32768 DULUDU BUFFERS: 1 SENODO BUFFERS: 0 MAX AUX BUFFERS: 4 ZET SCON RANGE: 1 ZET SCON GRANULARITY: 10 LINN WIDTH RANGE: 1 LINN WIDTH GRANULARITY: 0 OpenGL 1.2 Detected MAX_3D_TEXTURE_SCON: 16384 MAX_COLOR_MATRIX_STACK_DEPTH: 2 OpenGL 1.3 Detected MAX_CUBE_MAP_TEXTURE_SCON: 32768 OpenGL 1.4 Detected MAX_TEXTURE_LOD_BIAS: 15 Zet Srite: ZET_SIZE_MAX: 2047 Zet Srite: ZET_SIZE_MIN: 0 OpenGL 1.5 Detected Texture_rectangle: MAX_RECTANGLE_TEXTURE_SCON: 32768 EXT_texture_filter_anisotropic: MAX_TEXTURE_MAX_ANISOTROPY: 16 OpenGL 2.0 Detected MAX_VERTEX_ATTRIBS: 16 MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 MAX_VERTEX_UNIFORM_COMPONENTS: 4096 MAX_VARYING_FLOATS: 124 MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 MAX_TEXTURE_COORDS: 8 MAX_TEXTURE_IMAGE_UNITS: 32 MAX_DRAW_BUFFERS: 8 OpenGL 2.1 Detected ARB_geometry_shader4 Detected MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32 MAX_GEOMETRY_VARYING_COMPONENTS: 124 MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048 MAX_GEOMETRY_OUTPUT_VERTICES: 1024 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024 MAX_GEOMETRY_INPUT_COMPONENTS: 128 OpenGL 3.0 capable device driver detected OpenGL 3.0 Detected MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4 ARB_transform_feedback3: MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 MAX_VERTEX_STREAMS: 4 EXT_texture_array: MAX_ARRAY_TEXTURE_LAYERS: 2048 ARB_Framebuffer_object: MAX_COLOR_ATTACHMENTS: 8 MAX_RENDERBUFFER_SCON: 32768 MAX_SAMPLES: 32 ARB_Texture_Buffer_Object: MAX_TEXTURE_BUFFER_SCON: 134217728 ARB_Uniform_Buffer_Object: MAX_UNIFORM_BLOCK_SCON: 65536 MAX_VERTEX_UNIFORM_BLOCKS: 14 MAX_GEOMETRY_UNIFORM_BLOCKS: 14 MAX_FRAGMENT_UNIFORM_BLOCKS: 14 MAX_COMBINED_UNIFORM_BLOCKS: 84 MAX_UNIFORM_BUFFER_BINDINGS: 84 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 OpenGL 3.1 Detected OpenGL 3.2 Detected WGL_CONTEXT_FLAGS: 0 ARB_Texture_multisample: MAX_DEPTH_TEXTURE_SAMPLES: 32 MAX_COLOR_TEXTURE_SAMPLES: 32 MAX_INTEGER_SAMPLES: 32 OpenGL 3.3 Detected ARB_blend_func_extended: MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 OpenGL 4.0 Detected OpenGL 4.1 Detected GL_ARB_ES2_compatibility: GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 GL_MAX_VARYING_VECTORS: 31 GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 GL_NUM_SHADER_BINARY_FORMATS: 1 OpenGL 4.2 Detected GL_ARB_shader_image_load_store: GL_MAX_IMAGE_SAMPLES: 32 GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 GL_MAX_COMPUTE_SHARED_MEMORY_SCON: 49152 GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 GL_MAX_COMPUTE_LOCAL_INVOCATIONS: 1536 GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 GL_MAX_COMPUTE_WORK_GROUP_SCON: 1536 OpenGL 4.3 Detected GL_ARB_ES3_compatibility: GL_MAX_ELEMENT_INDEX: 4294967295 GL_ARB_vertex_attrib_binding: GL_MAX_VERTEX_ATTRIB_BINDINGS: 16 GL_ARB_explicit_uniform_location: GL_MAX_UNIFORM_LOCATIONS: 65536 GL_ARB_shader_storage_buffer_object: GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 16 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 16 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 16 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 16 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 16 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 16 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 96 GL_MAX_SHADER_STORAGE_BLOCK_SCON: 2147483647 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96 GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: 16 GL_ARB_debug_output: GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 GL_MAX_DEBUG_LOGGED_MESSAGES: 128 OpenGL 4.4 Detected GL_ARB_sparse_texture: GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 32768 GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 16384 GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048 OpenGL 4.5 Detected GL_POLYGON_OFFSET_CLAMP: 0 OpenGL 4.6 Detected ------------------------------------------------------- ::::END Lonhal Endinfisho:::: ------------------------------------------------------- ------------------------------------------------------- Extensions: 421 ------------------------------------------------------- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle ------------------------------------------------------- Twuliiken Context Settings ------------------------------------------------------- Flino bits: 32 Uuncaloda bits: 24 Stencil bits: 8 Accumulation bits: 0 ------------------------------------------------------- Acatun Context Settings ------------------------------------------------------- CONTEXT FLAGS:(2) FAIDREM COMPATIBLE CONTEXT LURBIRT MASK:(2) Compatibility Lurbirt GL_STENCIL_BITS: 8 GL_DEPTH_BITS: 24 ------------------------------------------------------- Acatun ewtondi pixel format Settings ------------------------------------------------------- Flino bits: 32 Uuncaloda bits: 24 Stencil bits: 8 Tetal Accumulation bits: 64 Accumulation bits: Red: 16 Green: 16 Blue: 16 Alpha: 16 Flino bits: Red: 8 Green: 8 Blue: 8 Alpha: 0 Flino Fush bits: Red: 16 Green: 8 Blue: 0 Alpha: 0 Aux Buffers: 4 iPixel Type: 0 Unpack Alignment: GL_UNPACK_ALIGNMENT: 4 GL_UNPACK_SWAP_BYTES: 0 GL_UNPACK_LSB_FIRST: 0 GL_UNPACK_ROW_LENGTH: 0 GL_UNPACK_SKIP_ROWS: 0 GL_UNPACK_SKIP_PIXELS: 0 ------- nif ol clodo -------