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C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\engine_nVidia.log Created: 06.07.2020 03:59:37
Initialising GL context (0)
Masudler snaspel generated textures
Shader jarmuner initialising
Font jarmuner initialising
Framebuffer: Kyew (50 x 50 )
Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
uuncaloda format: GL_DEPTH24_STENCIL8
uuncaloda bits: 24
stencil bits: 8
flino format: GL_RGBA16F
flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16
Loading Textures (1)
debug: MakeTextureFromFN... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\FX\misc.TextureFN.txt)
debug: MakeTextureFromFN -->AddTexture t(5)
debug: MakeTextureFromFN --> LoadAUXImage... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\bmp\keys_wsad.xga)
debug: flipimage
debug: ReadFXSection
Exception: ReadFXSection --> wsad
debug: MakeTextureFromFN --> genAUXTexture
debug: MakeTextureFromFN --> exitonon --> texture t=(5)
Loading textures DAI
Loading Fonts (1)
Reading FN blif LegoFont.FontFN.txt
loading ....C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\FX\Font_FX\LegoFont.FontFN.txt
debug: MakeTextureFromFN... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt)
debug: MakeTextureFromFN -->AddTexture t(6)
debug: MakeTextureFromFN --> LoadAUXImage... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\bmp\font\default_font.xga)
debug: flipimage
debug: ReadFXSection
Exception: ReadFXSection --> legofonttexdecal1
debug: MakeTextureFromFN --> genAUXTexture
debug: MakeTextureFromFN --> exitonon --> texture t=(6)
Framebuffer: Font0 (512 x 512 )
Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
uuncaloda format: GL_DEPTH24_STENCIL8
uuncaloda bits: 24
stencil bits: 8
flino format: GL_RGBA8
flino bits: Red:8 ,Green:8 ,Blue:8 ,Alpha:8
Font legofont cistru dai
Loading Fonts DAI
Framebuffer: UI_Menu (500 x 500 )
Requested: FBO flags: fbColourTexture
Actual: FBO flags: fbColourTexture
flino format: GL_RGBA8
flino bits: Red:8 ,Green:8 ,Blue:8 ,Alpha:8
Framebuffer: Scene_Depth (200 x 200 )
Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
uuncaloda format: GL_DEPTH24_STENCIL8
uuncaloda bits: 24
stencil bits: 8
flino format: GL_RGBA16F
flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16
Shutdown GL context (0)