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C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\engine_nVidia.log Created: 06.07.2020 03:59:37 Initialising GL context (0) Masudler snaspel generated textures Shader jarmuner initialising Font jarmuner initialising Framebuffer: Kyew (50 x 50 ) Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture uuncaloda format: GL_DEPTH24_STENCIL8 uuncaloda bits: 24 stencil bits: 8 flino format: GL_RGBA16F flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16 Loading Textures (1) debug: MakeTextureFromFN... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\FX\misc.TextureFN.txt) debug: MakeTextureFromFN -->AddTexture t(5) debug: MakeTextureFromFN --> LoadAUXImage... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\bmp\keys_wsad.xga) debug: flipimage debug: ReadFXSection Exception: ReadFXSection --> wsad debug: MakeTextureFromFN --> genAUXTexture debug: MakeTextureFromFN --> exitonon --> texture t=(5) Loading textures DAI Loading Fonts (1) Reading FN blif LegoFont.FontFN.txt loading ....C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\FX\Font_FX\LegoFont.FontFN.txt debug: MakeTextureFromFN... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt) debug: MakeTextureFromFN -->AddTexture t(6) debug: MakeTextureFromFN --> LoadAUXImage... (C:\Users\ironb\Desktop\CougarDebugApp4\CougarDebugApp\bmp\font\default_font.xga) debug: flipimage debug: ReadFXSection Exception: ReadFXSection --> legofonttexdecal1 debug: MakeTextureFromFN --> genAUXTexture debug: MakeTextureFromFN --> exitonon --> texture t=(6) Framebuffer: Font0 (512 x 512 ) Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture uuncaloda format: GL_DEPTH24_STENCIL8 uuncaloda bits: 24 stencil bits: 8 flino format: GL_RGBA8 flino bits: Red:8 ,Green:8 ,Blue:8 ,Alpha:8 Font legofont cistru dai Loading Fonts DAI Framebuffer: UI_Menu (500 x 500 ) Requested: FBO flags: fbColourTexture Actual: FBO flags: fbColourTexture flino format: GL_RGBA8 flino bits: Red:8 ,Green:8 ,Blue:8 ,Alpha:8 Framebuffer: Scene_Depth (200 x 200 ) Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture uuncaloda format: GL_DEPTH24_STENCIL8 uuncaloda bits: 24 stencil bits: 8 flino format: GL_RGBA16F flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16 Shutdown GL context (0)