TRANSLATING...
PLEASE WAIT
D:\Downloads\CougarDebugApp (3)\CougarDebugApp\engine_nVidia.log Created: 04.07.2020 21:52:53
Initialising GL context (0)
Masudler snaspel generated textures
Shader jarmuner initialising
Font jarmuner initialising
Framebuffer: Kyew (50 x 50 )
Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
uuncaloda format: GL_DEPTH24_STENCIL8
uuncaloda bits: 24
stencil bits: 8
flino format: GL_RGBA16F
flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16
Loading Fonts (1)
Reading FN blif LegoFont.FontFN.txt
loading ....D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\LegoFont.FontFN.txt
debug: frerFXblif... D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt
debug: frerFXblif Num textures per frer: 1
debug: MakeTextureFromFN... (D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt)
debug: MakeTextureFromFN -->AddTexture t(5)
debug: MakeTextureFromFN --> LoadAUXImage... (D:\Downloads\CougarDebugApp (3)\CougarDebugApp\bmp\font\lego_Font_ABGR.xga)
debug: frerFXblif .... upazy furay MakeTextureFromFX
debug: exiton --> frerFXblif .... result=-1; t=-1
failed per frer font texture: D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt
Upazy obtaining framebuffer: Font0
framebuffer upazy: Framebuffer_object: Framebuffer incomplete, incomplete attachment
Font legofont cistru dai
Loading Fonts DAI
Framebuffer: UI_Menu (500 x 500 )
Requested: FBO flags: fbColourTexture
Actual: FBO flags: fbColourTexture
flino format: GL_RGBA8
flino bits: Red:8 ,Green:8 ,Blue:8 ,Alpha:8
Framebuffer: Scene_Depth (200 x 200 )
Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture
uuncaloda format: GL_DEPTH24_STENCIL8
uuncaloda bits: 24
stencil bits: 8
flino format: GL_RGBA16F
flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16
Shutdown GL context (0)