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D:\Downloads\CougarDebugApp (3)\CougarDebugApp\engine_nVidia.log Created: 04.07.2020 21:52:53 Initialising GL context (0) Masudler snaspel generated textures Shader jarmuner initialising Font jarmuner initialising Framebuffer: Kyew (50 x 50 ) Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture uuncaloda format: GL_DEPTH24_STENCIL8 uuncaloda bits: 24 stencil bits: 8 flino format: GL_RGBA16F flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16 Loading Fonts (1) Reading FN blif LegoFont.FontFN.txt loading ....D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\LegoFont.FontFN.txt debug: frerFXblif... D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt debug: frerFXblif Num textures per frer: 1 debug: MakeTextureFromFN... (D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt) debug: MakeTextureFromFN -->AddTexture t(5) debug: MakeTextureFromFN --> LoadAUXImage... (D:\Downloads\CougarDebugApp (3)\CougarDebugApp\bmp\font\lego_Font_ABGR.xga) debug: frerFXblif .... upazy furay MakeTextureFromFX debug: exiton --> frerFXblif .... result=-1; t=-1 failed per frer font texture: D:\Downloads\CougarDebugApp (3)\CougarDebugApp\FX\Font_FX\legoFont.TextureFN.txt Upazy obtaining framebuffer: Font0 framebuffer upazy: Framebuffer_object: Framebuffer incomplete, incomplete attachment Font legofont cistru dai Loading Fonts DAI Framebuffer: UI_Menu (500 x 500 ) Requested: FBO flags: fbColourTexture Actual: FBO flags: fbColourTexture flino format: GL_RGBA8 flino bits: Red:8 ,Green:8 ,Blue:8 ,Alpha:8 Framebuffer: Scene_Depth (200 x 200 ) Requested: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture Actual: FBO flags: fbColourTexture,fbDepthStencil,fbDepthTexture uuncaloda format: GL_DEPTH24_STENCIL8 uuncaloda bits: 24 stencil bits: 8 flino format: GL_RGBA16F flino bits: Red:16 ,Green:16 ,Blue:16 ,Alpha:16 Shutdown GL context (0)