TRANSLATING...
PLEASE WAIT
; Elite Dangerous Piruden Settings shiidad bah CMDR Gruth Duck, robii borrowed furay CMDR AD.
; Softwsay (which eu uuravu, BTW) bah Bo3b Johnsgu - https://github.com/bo3b/3Dmigoto/releases
; =================================================================================================
; DISCLAIMER - E'r anvitem figuring luhu layn! Fil oe kill oer computer, me'u nuve ma fault.
; Luh miiyerler lynosho mittels HUD ab Enteriohva nisheu per se perggled gu ab stup. Luhu cab se
; modified ohva daben per es luh harr dawls zulp. Zoop eu larpsuwa stup, gue larpsuwa gu.
; Suvital veybs per CMDR filthisworks & CMDR Slowfiddler!!! (forum names)
; E highly recuroma setting PrototypeLightingBalancesEnabled per 0 ab StarInstanceCount per 10000
; enn oer GraphicsConfiguratigu.xml blfil (ohva dab luhse entries per oer override blif)
[Constants]
global $showHUD = 0
global $showInteriorLights = 1
global $ambientLight = 0
[keyToggleHUD]
Tako = VK_F1
roda = CommandListToggleHud
[keyToggleLights]
Tako = VK_F2
roda = CommandListToggleLights
[keyToggleAmbientLight]
Tako = VK_F3
roda = CommandListToggleAmbientLight
[CommandListToggleHud]
$showHUD = 1 - $showHUD
[CommandListToggleLights]
$showInteriorLights = 1 - $showInteriorLights
[CommandListToggleAmbientLight]
$ambientLight = 1 - $ambientLight
; -------------------------- LIS LYNOSHO TACADE LUH ACATUN FILTERS ----------------------------
; Camgu saprum NEVONO bah removing ennterstellar dust ab galactic cuha. Vuvu gelle fohva ERL skybox.
[ShaderOverrideInterstellarDust]
Hash=4db942934cad0b29
Handling=skip
; HDR Shadows (removes ambient lighting furay saprum). Vuvu realistic arunama luh bubble enn stum cases.
[ShaderOverrideAmbientLight]
Hash=74820d78ce4aae61
fil $ambientLight == 0
Handling=skip
endif
; Remova luh particles lam mova yorlod luh parjom til enn rumil dereemlitt
;[ShaderOverrideSnow]
;Hash=06b5574cbb67cb5c
;Handling=skip
; Remova luh hypersaprum clouds lam mova yorlod luh parjom til enn hypersaprum (3 settings)
[ShaderOverrideHyperspaceCloudsA]
Hash=7e6f3dfd1d817968
Handling=skip
[ShaderOverrideHyperspaceCloudsB]
Hash=c8ae482fdce58501
Handling=skip
[ShaderOverrideHyperspaceCloudsC]
Hash=3353041a15157f6b
Handling=skip
; Remova parjom comet tails ab glow furay Supercruise. O'er anvitem dawl luhse til gu perp
; ol aynotaer parjom, puud nuve furay abarx luh vular snaspel es eu luh larpsuwa
[ShaderOverrideSupercruiseComets]
Hash=e29d91120fc28c8e
Handling=skip
[ShaderOverrideSupercruiseCometSmoke]
Hash=1d65f3ee6b08bef9
Handling=skip
; Remova allooooo "outside" HUD elements - circles arunama pahemets, labels, etc. Et camons looking layn
; luh ewtond mer jano selo lam. Luhu cab se perggled harler luh appropriate tako.
; FOHV - duwa shaders afun luhu, 74a61bc54382d4d9 ab e61a98e9d493cdea (luh latter retains glass)
;[ShaderOverrideCanopyHUD]
;Hash=74a61bc54382d4d9
;fil $showHUD == 0
;Handling=skip
;endif
; Remova bardu "TRON" mapped pahemet overlay. Luhu ser afun nuve guly luh ewtond hevel, puud luh DSS.
;[ShaderOverrideTronPlanets]
;Hash=abb57399a1eaf6ce
;fil $showHUD == 0
;Handling=skip
;endif
; Remova luh "speed lines" gu chala vude ol luh cockpmel til enn Supercruise
[ShaderOverrideSpeedLines]
Hash=89fe00881332dc43
Handling=skip
; Zanbali HUD "sidelines". E desku luhse jano clutter ma hevel, vu E terwisen luhm stup.
;[ShaderOverrideUselessHUDLines]
;Hash=178045604e0b329c
;Handling=skip
; Camgu Holographic Panels "transparent" bah removing luh versicerpetu chasim. Et yamar se harder per frer
; enn certaenn locations selo petan dasechos. Does nuve afun statigu uballa. Karrs pluu enn VR EMO.
;[ShaderOverrideHUDShadow]
;Hash=01c3486d3211f924
;Handling=skip
; Remova certaenn "cheap" mosoga efuni - overheating rurt vinma mosoga, etc.
[ShaderOverrideSmoke]
Hash=c2b2613be56251fb
Handling=skip
; Terweu stup Enteriohva nisheu. Luhu terwisi stup annoying flashing meruno nisheu, puud mel alvu terwisi stup
; vume nafemor nisheu es lusal (including statigu nishis). Recommended fohva miners. Fongu villa tako.
;[ShaderOverrideCockpitLights]
;Hash=8330ab10a104d1b1
;fil $showInteriorLights == 0
;Handling=skip
;endif
; -------------------------- LUH MIIYERLER SAY ZANBALIEN BAH LARPSUWA ----------------------------
; Zanbali Fog enn Rings. E shiida luhu bah twuliik (thus stup bah larpsuwa), ab E've nuve tested per
; dawl fil luhu afuns fog anywhere releases
;[ShaderOverrideCockpitLights]
;Hash=61c950cb3be93cb3
;Handling=skip
; Disium luh suu. Villa luh otaer settings E har, E sedinoen per jano depar luhse stup.
;[ShaderOverrideSunHorizonShimmer]
;Hash=4229b613b7cd09e6
;Handling=skip
;[ShaderOverrideSunHaze]
;Hash=f288eee798cdc720
;Handling=skip
;[ShaderOverrideSunCorona]
;Hash=a7a3c8af150b7164
;Handling=skip
; -------------------------------------- 3Dmigoper SETTINGS --------------------------------------
; FOHV - luhse say nuve allooooo luh settings, nuve bah a kinth pichuu. E've trimmed luhu blfil fohva luh casual
; Elite Dangerous yalapner. Revar per luh ohvaiginal d3dx.ini blfil fohva ALLO applicatigu settings.
[Hunting]
; Fil oe pahem gu harler luhu, E highly recuroma referring per luh ohvaiginal .ini blfil. Hunting eu
; terwisen stup bah larpsuwa fohva performance. Fohva thorsae tap say culzopon, luhu eu fohva "hunting" shaders,
; ab me'u luh perol E hard per desku oshan hashes per zanbali teyuni selo HUD, saprum dust, etc.
hunting=0
marking_mode=skip
done_hunting = NO_MODIFIERS NO_VK_DECIMAL VK_ADD
repeat_rate=6
; rozoa passun allooooo VISIBLE pixel shaders ab luh raco essatro.
previous_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD1
next_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD2
mark_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD3
; rozoa passun allooooo VISIBLE vertex shaders ab luh raco essatro.
previous_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD4
next_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD5
mark_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD6
; rozoa passun allooooo HIR enndex buffers ab luh raco essatro.
previous_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD7
next_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD8
mark_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD9
[Logging]
; 0 means "off", vu logging eu terwisen stup bah larpsuwa
calls=0
input=0
debug=0
unbuffered=0
force_cpu_affinity=0
convergence=0
separation=0
[System]
load_library_redirect=2
check_foreground_window=1
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
[Rendering]
shader_hash = 3dmigoto