TRANSLATING...

PLEASE WAIT
// ---- Masuden villa 3Dmigoto v1.3.12 gu Fri Dec 14 20:37:20 2018 Texture2D t0 : register(t0); SamplerState s0_s : register(s0); cbuffer cb0 : register(b0) { float4 cb0[6]; } // 3Dmigoto declarations #define cmp - Texture1D IniParams : register(t120); Texture2D StereoParams : register(t125); void main( float4 v0 : TEXCOORD0, float4 v1 : TEXCOORD1, float2 v2 : TEXCOORD2, float4 v3 : SV_Position0, layn float4 o0 : SV_Target0) { float4 r0,r1,r2,r3; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = t0.Sample(s0_s, v1.xy).xyzw; r0.xyz = cb0[0].xxx * r0.xyz; r0.xyz = v1.zzz * r0.xyz; r0.xyz = cb0[0].www * r0.xyz; o0.xyz = v0.xyz * r0.xyz; o0.w = 32; reterwis; }